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Thugs Development Journal

 
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Thu Aug 06, 2009 1:03 pm    Post subject: Thugs Development Journal Reply with quote

Ive decided to start a journal on a game i am making called Thugs. For those who dont know, Thugs is going to be a GTA style game, but with RPG battles, and an arcade type of scoring system, based on the amount of money you have when you get game over, which is getting sent to jail. The scripts ive created so far are for reshuffling the locations of cars and citizens when you go to bed, for mugging citizens, for robbing a bank, for breaking into cars, and for picking locks. All of these actions have a chance of causing a battle with police, which, if lost, sends you to jail. Feel free to post suggestions and feedback, i want this game to be as great as i can possibly make it, and knowing what the OHR community thinks of it will help me make this game great!
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Thu Aug 06, 2009 1:20 pm    Post subject: Reply with quote



Just the graphics i have now. I will be improving them constantly, so the final version will look much better
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Thu Aug 06, 2009 7:21 pm    Post subject: Reply with quote

I must say I like your choice in colors here.
I'd like to see some detail on the bricks and a sturdier-looking tree for starters.
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Thu Aug 06, 2009 8:09 pm    Post subject: Reply with quote

the brick thing is kinda what i was thinking. I want to do it like the yellow lines on the road, adding different shades of red to the outside edges of the bricks. I think i may redo all the colors, i was going for a bit darker of a look to it... I dont know how to make the tree look sturdier. Im not too great with pixel art, this is almost an exact copy of the city tileset from resident evil infinity, which i hadnt even noticed until after i made it.
I spent all day since the last post trying to find a way to make a cop chase you if you are breaking any laws. I finaly thought of:

Code:

plotscript, copchaseyou, begin
if (((check tag(7))&&((((hero x(0)--npc x(1))^2)/(hero x(0)--npc x(1)))<=5))&&((((hero y(0)--npc y(1))^2)/(hero y(0)--npc y(1)))<=5))
then
(Alter NPC (1,NPCstat:move type,NPCmovetype:chaseyou)

Alter NPC (1,NPCstat:activation,NPCactivation:touch)

wait (200)

Alter NPC (1,NPCstat:activation,NPCactivation:use)
Alter NPC (1,NPCstat:move type,NPCmovetype:standstill))
end


basically, it found the distance between you and npc 1, the cop, and if it was less than or equal to 5, and if tag 7 was on, meaning you have illegal substances, than the cop would follow you and set his activation mode to touch, and change back after 200 ticks. It is the each step script. Considering how much of a noob i am to plotscripting, i thought this was quite a success.

unfourtunately, thare is no absolute value command. I tried the third party.hsi, but whenever i tried to include that, it kept referencing to plotscr.hsi line 1002. I am still happy with how it turned out, though. It did fine in testing, and i am only making a few more modifications to i before it is perfect
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Thu Aug 06, 2009 9:13 pm    Post subject: Reply with quote

binoal wrote:
I think i may redo all the colors, i was going for a bit darker of a look to it...

Looks dark enough to me, and I'm on a bright backlit monitor.
As I found out from my game's playtesters, you have to be very careful about brightness and saturation.

If you were to make the above screen, say, 2 or 3 times darker, some monitors wouldn't be able to show any details at all. And that's not even mentioning human players with non-perfect vision.

I'd suggest keeping colors as they are for now. Later, you can add a feature to let the player tweak the palette and make it darker or lighter.
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Fri Aug 07, 2009 7:00 am    Post subject: Reply with quote

Ive decided i am going to add somtething never attempted before (to my knowledge) to this game. A music selection screen. Im not just going to use MIDI sequences, im actually importing a lot of the mp3s i have, and i plan to put the, in a menu off the main menu. I hope to have the basic menu done today, only missing some songs. If anybody has any requests for songs, then tell me, i want all different types of music in this, not just the stuff off my mp3 player!

baconlabs wrote:
Looks dark enough to me, and I'm on a bright backlit monitor.
As I found out from my game's playtesters, you have to be very careful about brightness and saturation.

If you were to make the above screen, say, 2 or 3 times darker, some monitors wouldn't be able to show any details at all. And that's not even mentioning human players with non-perfect vision.


yea youre probably right. ione of my friends downloaded my resident evil rpg and it was ridiculously dark, and i didnt think they were dark enough on my laptop. I am definitly going to look into making a brightness menu item. ill probably have a lot of spare time after the music menu, that wont take very long at all

EDIT: i had a thought. i should include 8Bit's dont F wiht the pope in the games music!
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Fri Aug 07, 2009 8:01 am    Post subject: Reply with quote





got the music menu mostly done. i just need to add more music, and it will be good!
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Resident Evil RPG Demo

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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Sun Aug 09, 2009 6:27 pm    Post subject: Reply with quote

Didnt get anything done today. =/
i went to my gfs at like 12 am and got back maybe an hour ago. i downloaded pacman ohr, and i started making my own pacman clone to beat it! my ADD is screaming finish pacman, thugs will just be too cool to get distracted from for too long
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Resident Evil RPG Demo

http://www.castleparadox.com/gamelist-display.php?game=963

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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Mon Aug 10, 2009 5:50 pm    Post subject: Reply with quote

another day of nothin. my power went out around two, and my laptop cant hold a charge for long at all. Pissed off!
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Resident Evil RPG Demo

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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Fri Aug 21, 2009 7:07 am    Post subject: Reply with quote

ok so i was watching the colony on the discovery channel, and i thought. This could be a really cool game! so im turning thugs into that game! it will use a lot of the basic scripts from thugs, and i just have to make the city tileset look a little more decrepit and falling apart. Oh crap, wait, some of you may not have seen the colony. its 10 people placed in a simulated environment of a empty city after a deadly virus outbreak. They have to collect food and water, repair stuff so they can use it, and try to avoid the marauders, basically other survivors out to take their things. the point of the game will be to make it out of the city. I already made a city randomizing script, and it will have easy, normal, and hard difficulties. Im probably abandoning the thugs journal and making another one for this game, though
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