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Custom Battle Demo *Version 1.1* vs. RPGrealm5
Custom Battle Demo *Version 1.1* You can't see it from this screenshot, but Noah is slicing that crab to pieces.
Download: 281 KB
Play Time: 0 hours and 45 minutes
Review # 2 for RPGrealm5 You can't see it from this screenshot, but Noah is slicing that crab to pieces.
Them's Fightin' Words
    The Custom Battle Demo was a very interesting new battle system constructed on the OHR. There wasn't much more besides the battle system, so I'll tell you all about what I experienced while playing.
    The graphics weren't important, at least to me. The NPC graphics in battle, however, were very impressive. The three characters each had their own style of fighting which was shown in the graphics when they attacked. Each character had their own Fighter's stance, and their own limit break styled power meter which unleashed one powerful attack (which looked very cool). No complaints on the graphics here.  
    There wasn't a storyline. It is just a demo of the battle system.  
    Since the gameplay was just the battle system, I'll tell you more about it.  
    Almost all the default battle settings in the OHR must have been taken out, because everything in the Custom Battle Demo was new and quite original as well. When a battle begins, it tells you what enemies you are facing and how many. You then take control of your characters. The battle options look similar to what you see in games like Golden Sun and Breat of Fire where you choose different animations; sword for attack, etc.
The thing that impressed me the most was how much depth was in the battle system. Status Bars display your characters HP, MP, EXP needed to advance to the next level, and special attack, and your enemies HP. Each character's weapon styles affected the way they attacked. With Cane, the knife thrower, you get to select where the knives are thrown by moving a target around on the enemy. With Lard, the fist fighter, you do something very similar to Auron's FFX overdrive where you have to enter the directions that flash on the screen. With Noah, the sword fighter, you can choose the intensity of his attack.
There is also magic, defending, and an items menu that add strategy to the system as well.
  Map Design
    There is only one map in the game, an island which is just there for you to run into battles.  
    This demo is just for the battle system. In an actual game that uses this battle system and all of the other elements, balance will be reviewed.  
    I'm not sure if there was music or not because my computer can't play BAM files.  
    I enjoyed this demo. It is something fresh and new, and it was made on the OHR, too. This battle system has major potential to become something very good in a full-length RPG that uses it.  
Final Blows
    Now to wrap up the review. What else to say...besides that you should try this demo if you want to see something new and original. I could tell that lots of plotscripting must have gone into this demo, the end results is very impressive.
A look at the battle menu, it's far more impressive in the demo.

A look at the battle menu, it's far more impressive in the demo.
Final Scores
Graphics: 4/10.0
I could tell that *Worthy*'s focus on this demo was the battle system. There really is no point in me reviewing the graphics, but from what was there I give thr graphics a pretty low score, but it does not matter.
Storyline: 1/10.0
No storyline.
Gameplay: 9/10.0
Very fun, quite addictive, a new change, original, all on the OHR. The true purpose of this demo was the gameplay.
Music: 1/10.0
If there was music I couldn't hear it. (Can't hear BAMs)
Enjoyment: 8.5/10.0
I enjoyed it. It was very fun, the battles are far from being a space bar masher. They require strategy and quick thinking. In order to truly be enjoyed, though I have to see the battle system in a full-length RPG.
Overall Grade: B
Final Thoughts
    I look forward to seeing more of this battle system. Great job, *Worthy*  

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