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OHRRPGCE stable release (Gorgonzola)

 
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun May 03, 2020 7:14 am    Post subject: OHRRPGCE stable release (Gorgonzola) Reply with quote

Time for another stable release! We are once again attempting a release every three months, which means this one is a mere month late!

Gorgonzola has more bug-fixes than features, but it's notable nonetheless :)

Highlights:
* An impossible dream in the DOS days, transparency! Sprite and Map layer slices can have opacity and choice of three blending modes: normal transparency, add (good for clouds, coloured lights), multiply (good for shadows). (You need a one-line script to make a map layer transparent).
* Six new enemy dissolve/appear types
* Titlescreen Text, displayed at bottom of the tilescreen
* Script triggers for adding, removing, swapping heroes
See whatsnew.txt for all changes.

Download links

Using a map layer (multiply blending) for shadows:


Adding some colored lights with an additive-blended map layer and a script to loop the opacity:


Fade, Ghostly Fade, Fade to White



Puff, Blip, Fade Up


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Last edited by TMC on Wed May 13, 2020 3:17 am; edited 1 time in total
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Mon May 04, 2020 3:22 pm    Post subject: Reply with quote

yae -- but where is the download? i guess hamsterrepublic.com? but there should be a link to it :(
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed May 13, 2020 3:19 am    Post subject: Reply with quote

Oh yes, I forgot the link, and the link to whatsnew too. Edited.

But noone reads these forums anymore so I almost didn't even bother announcing the release here. James didn't announce the previous OHRRPGCE version (Fufluns) on CP! I know you have a Slime Salad account.
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