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can't import sound

 
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Sat Jan 02, 2010 10:53 am    Post subject: can't import sound Reply with quote

i've downloaded the nightly as of january 03, 2010. i can't import sound, it just converts repeatedly and switching to a different window or pressing escape stops this but it just imports the first sound in the folder, not the sound that i need. does anybody else experience this? how do i fix it? thanks...
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NeoSpade
Of course!




Joined: 23 Sep 2008
Posts: 249
Location: Wales GB

PostPosted: Sat Jan 02, 2010 11:22 am    Post subject: Reply with quote

I've had the same problem here too, if you import then export them into the stable version then you can import them back into the WIP version as OGGs, but thats a pain, so I'll just quote you across to the Y candidate if thats cool with you.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Jan 02, 2010 2:37 pm    Post subject: Reply with quote

Very strange. That section of code has not changed at all in a pretty long time.

Does this happen for all sounds? Or just some sounds? What format MP3? WAV? or something that is already in OGG format?
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Sat Jan 02, 2010 9:14 pm    Post subject: Reply with quote

i was trying to import wav files...

in the new wip i did not have problems importing these waves:

windows pcm
11025hz, 8-bit mono

problems started when i impoted something like this:

windows pcm
11025hz, 16-bit mono

- after importing this i think all file types cause the error. i'm not really sure why but i hope this would help...

- oh and all works fine in the stable version and the wip from november (sorry i forgot which one^^)
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sun Jan 03, 2010 12:22 pm    Post subject: Reply with quote

teeemcee found and fixed the problem this morning. Re-download and try again, and it should be working perfectly.
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Sun Jan 03, 2010 5:29 pm    Post subject: Reply with quote

haha it's working perfectly now, thanks a lot, although the automic windows installer is still the same, ive tried your other alternates and this one did the trick:

ohrrpgce-wip-sdl-sdl-debug-exx.zip 03-Jan-2010 12:31 2.3M
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Jan 04, 2010 4:07 am    Post subject: Reply with quote

W-what? I was fixing what I thought was an unrelated bug. EDIT: James, did you imply that you managed to reproduce it and confirm it fixed?

Just now I have managed to reproduce this bug. Or the symptoms anyway. madplay throws an error and loops over and over.

EDIT: BlastedEarth has discovered something: that nightly, the only -s console build, is the only one that works.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jan 04, 2010 9:23 am    Post subject: Reply with quote

Sorry, I had assumed (apparently incorrectly?) that your checkin fixing the exepath/working directory bug in madplay oggenc location was a fix for this issue.

I had not reproduced this bug, haven't had a chance to do much of any Windows testing lately.

Sorry for creating confusion on this.
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AJHunter
Probably Naked




Joined: 04 Dec 2009
Posts: 131
Location: Usually bed

PostPosted: Mon Jan 04, 2010 10:39 am    Post subject: Reply with quote

here's an annoyingly lame fix: put all your sound in separate folders and import through those folders! It'll work, but it's tedious! Neutral
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Jan 06, 2010 3:58 am    Post subject: Reply with quote

Fixed! Calling the ogg encoder was for some reason causing the enter key to get stuck down (I still don't know why, but worked around it). Thanks for the bug hunting.
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