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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Sun Nov 08, 2009 3:50 pm Post subject: Read foemap |
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Is there such a function as "Read foemap"?
I'm looking for ways to store extra information in a maptile. I won't be using the foemaps, so I thought this might be a good way. _________________ Working on rain and cloud formation |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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ShakeyAir
Joined: 27 Apr 2004 Posts: 93
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Posted: Mon Nov 09, 2009 12:37 pm Post subject: |
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Make all of your ground on Layer 1 then write the tiles on Layer 0 to store information? |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Mon Nov 09, 2009 1:46 pm Post subject: |
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I might use harm tiles - the tiles in mind are barriers - so the player will never be able to step on it.
See, I'm considering making an obstacle that a hero can jump over. I want to be able to distinguish "jumpable" obstacles from "non jumpable" ones - I thought I might do this with foemapping. Oh well.
I'd prefer letting the player jump anywhere, but that's significantly more difficult than just triggering jumps with invisible NPCs. _________________ Working on rain and cloud formation |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Nov 13, 2009 2:38 am Post subject: |
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You could let the player jump either whenever the tile in front of them is unpassable and a harm tile, or whenever the tiles in front of them are walkable.
I've been meaning to make the foemap accessible to scripts for a while. It might happen before Ypsiliform, but it doesn't sound like you really need it. _________________ "It is so great it is insanely great." |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Fri Nov 13, 2009 4:46 am Post subject: |
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I was thinking just that - a harm tile with all 4 walls.
Such a tile could only be a hoppable tile - there's no conceivable reason for such a tile to otherwise exist.
Thanks. _________________ Working on rain and cloud formation |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Nov 13, 2009 6:11 am Post subject: |
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I know - you said it! I was just repeating you. I assumed you said Quote: | I'd prefer letting the player jump anywhere, but that's significantly more difficult than just triggering jumps with invisible NPCs. | because you wanted to mark all jumpable from/to tiles using the foemap. _________________ "It is so great it is insanely great." |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Fri Nov 13, 2009 6:36 am Post subject: |
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Oh - so I did.
Sorry, I'm not reading previous posts, and being confusing. _________________ Working on rain and cloud formation |
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