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cavemanerick

Joined: 03 Aug 2008 Posts: 74
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Posted: Sun Jul 26, 2009 12:50 pm Post subject: miniquest tag problems and npc problems |
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See for how I make my mini quests in my one hero's begining is that i replace the npc with a new one and a new textbox he uses to make it seem hes already been talked too. Then I make him check tags to see if you've finished the miniquest. Problem is i put the setting on the map to save npc data before leaving but its either not doing that, or its not saving which npc's have been uploaded, becasue everytime I load my save it starts fresh the orginal npc's not changed and now i have to restart the quests. Any ideas why its like this do i have to somehow save the progress in a variable that also uploads or something? Any ideas would be appreciated. |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Sun Jul 26, 2009 1:28 pm Post subject: |
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You should make the change between NPC's be Tag based. Instead of script based. That should fix the problem. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Jul 31, 2009 2:02 am Post subject: |
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To clarify, saved map NPC and tile data is NOT saved in save games, with the exception of the NPC positions on the map on which you saved, only.
Use tags whenever possible to avoid this mess :( _________________ "It is so great it is insanely great." |
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