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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Fri Jul 25, 2003 11:49 pm Post subject: Speed Up Script! |
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Is there a way to plotscript to make the hero run faster for a short period of time? Like through a script you know, where the game takes control of the character? Because that could come in handy somewhere along the line in my game I am working on now. _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Sat Jul 26, 2003 12:08 am Post subject: |
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Yeah:
set hero speed (me, speed)
Now, I'm not sure what you mean by "a short period of time". You could mean for the duration of a script, or until something else is activated, or for a specific number of seconds.
If it's for the duration of the script, you'd just set the hero speed to a higher number at the very beginning of the script, and back to the walking speed at the end.
If something needs to be activated, just make 2 scripts where one increases the speed at the beginning of the event, and then another which returns the speed to normal when the event is complete.
If it's for a specific number of seconds, you'd just use a wait command in a single script. At the beginning of the script, you'd increase the speed, add a wait command in there somewhere (I found that waiting 17 or 18 ticks is about a second on my computer (I think... I can't remember all too much )).
Or if it's something completely different, just let me know, heh. |
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