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Your use of the Ctr stat
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Tisteca
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PostPosted: Thu Jul 24, 2008 5:51 pm    Post subject: Your use of the Ctr stat Reply with quote

I'm sure we all have some kind of use for Ctr, so what's your's?

I use it for what are called "Hyper attacks", or attacks that are dependent upon the Ctr stat (renamed Hyper). Hyper attacks have less MP cost than normal skills, but after use, they drain a bit of Hyper from the attacker, meaning that these skills get weaker the more they are used, and when Hyper is at 0, the skills are rendered inert. In order to regain Hyper, the player must use the H. Charge skill, which also restores a bit of MP. There are items in the game that increase Hyper outside of battle (and therefore increase the amount they start out with in each battle). Here's a list of attacks I've come up with so far:

  • Skills that use Hyper

    • H. Strike - Enhanced physical attack (melee fighters only)
    • H. Shot - Non-elemental magic attack (ranged fighters only)
    • H. Bomb - Spread non-elemental attack
    • H. Flame/Chill/Shock/Water/Quake/Whirl/Flash/Shade - Optional spread elemental attack (element depends on character)
    • H. Toxin - Poisons an enemy
    • H. Armor - Increases party's physical and magical defense
    • H. Heal - Restores party's HP
    • H. Blast - Extremely powerful focused magic attack; expends all Hyper
    • H. Wave - Extremely powerful spread magic attack; expends all Hyper

  • Skills that restore Hyper

    • H. Charge - Restore Hyper and a few MP
    • H. Drain - Attempt to drain Hyper from enemy; costs MP
    • H. Pass - Give Hyper to an ally; costs nothing


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Newbie_Power




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PostPosted: Thu Jul 24, 2008 6:02 pm    Post subject: Reply with quote

I almost used it as an attack modifier at one point, but I decided against it for some reason (I guess I was just lazy).

Normal attack damage formla I'm using (note that Attack Power is gotten from the use of chains, it is not an in-editor field or option): Attack + Attack Power - (.5)Defense

What I could have done: Attack + (Ctr * CtrMod) - (.5 Defense)

So a Fire spell that may be Mag + 5 would become Mag + Ctr, Fire 2 would be Mag + (Ctr * 2), etc...
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TwinHamster
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PostPosted: Thu Jul 24, 2008 6:11 pm    Post subject: Reply with quote

I'm using it for Vitality.

In the Level-up system that I'm working on, stats are distributed nearly entirely from the equipment that a hero has on.

Vitality is used to determine the Health and Mana that a hero gains per level.
I'm probably going to use a scaling-system so that every ten vitality will give you an additional +2 Health and +1 Mana, maxing out to +20 Health, +10 Mana per level-up.

Of course, equipment is still going to give additional Health and Mana raises.
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Kenji Murasame
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PostPosted: Thu Jul 24, 2008 7:07 pm    Post subject: Reply with quote

I used it for a ITEM stat, so you could use it as the base for items and double their effectiveness with some characters.

There's a million uses for this thing. I hope it never becomes a real stat (and if it does, we need a new redundant stat)!.
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Newbie_Power




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PostPosted: Thu Jul 24, 2008 7:09 pm    Post subject: Reply with quote

I just wish Ctr wasn't limited to 1-100, this way you could make like any other stat if you needed it to.
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Tisteca
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PostPosted: Thu Jul 24, 2008 9:17 pm    Post subject: Reply with quote

Newbie_Power wrote:
I just wish Ctr wasn't limited to 1-100, this way you could make like any other stat if you needed it to.


Yeah, I agree. The max amount of damage you can do with an attack completely based on Ctr is only 1100 (100 Ctr, with 1000 (max) in Extra Damage%, assuming it only hits once, is not randomized, is Pure Damage, and has no elemental attributes).
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Rya.Reisender
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PostPosted: Fri Jul 25, 2008 12:47 am    Post subject: Reply with quote

In Endless Evil 2 I used it as the magic attack power stat just because I needed the other stats for something else and it wasn't too bad that magic power was limited to 100 because the damage modifiers in the skills could determine most of the magic damage that way.
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Tisteca
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PostPosted: Sun Jul 27, 2008 12:30 pm    Post subject: Reply with quote

Whoa, huge discovery alert. I dunno if this is in just the nightly builds or not, but Ctr no longer caps at 100; it now caps at 999.


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Newbie_Power




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PostPosted: Sun Jul 27, 2008 1:01 pm    Post subject: Reply with quote

It's still 100. You can get up to 999 through equipment, probably.
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Tisteca
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PostPosted: Sun Jul 27, 2008 7:50 pm    Post subject: Reply with quote

Newbie_Power wrote:
It's still 100. You can get up to 999 through equipment, probably.

Yeah. You can only set a hero's natural Ctr to 100 at Level 99 (through hero stats editor), but through, equipment, items, and spells, you can make it higher.
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TMC
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PostPosted: Mon Jul 28, 2008 1:44 am    Post subject: Reply with quote

Hmm, good idea. I just raised the hero editor limit to 999.
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Camdog




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PostPosted: Mon Jul 28, 2008 7:08 am    Post subject: Reply with quote

I used it in The Ritual to show "Skill Points" that were gained on level up. The player could then use those skill points to increase other stats at their discretion.
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Newbie_Power




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PostPosted: Mon Jul 28, 2008 9:15 am    Post subject: Reply with quote

Quote:
Hmm, good idea. I just raised the hero editor limit to 999.
Thank you!
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The Drizzle
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PostPosted: Mon Jul 28, 2008 11:31 am    Post subject: Reply with quote

I haven't implemented it yet, but I'm planning to use it for an encumbrance stat. Every character will be able to carry a max amount of weight and every item will have it's own weight. If they exceed the max weight, they can't walk. The basic idea here is that anyone should be able to wear any piece of armor, so I don't have to restrict it so that this guy can only wear cloth or this guy can only wear mail.
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TwinHamster
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PostPosted: Mon Jul 28, 2008 2:15 pm    Post subject: Reply with quote

The Mad Cacti wrote:
Hmm, good idea. I just raised the hero editor limit to 999.


Has this updated version been uploaded anywhere?
The latest nightly don't seem to have changed it.
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