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Pepsi Ranger Reality TV Host

Joined: 05 Feb 2003 Posts: 493 Location: South Florida
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Posted: Sat Mar 22, 2008 9:22 pm Post subject: Timer Limit or a Bug? |
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Earlier tonight I tried setting a script to launch from Timer #16.
Nothing happened.
I changed it to Timer #15.
The script launched.
Is the scripting code designed to only allow fifteen unique timers, or did I stumble onto a bug?
If this is a design issue rather than the latter, does Plotscript handle the retooling of timer numbers (as in using the same number for many different instances in the game) gracefully, or am I at risk of corrupting onscreen performance?
Also, if there is a purposed limit, the Wiki doesn't list it, just to let you know. _________________ Progress Report:
The Adventures of Powerstick Man: Extended Edition
Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
Tightfloss Maiden
Currently Updating: Chapter 2 |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Mar 22, 2008 9:59 pm Post subject: |
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There are only 16 timers (0 thru 15)
That definitely needs to be documented. Also, right now, using an out-of-range timer fails silently. It ought to at least write a warning to g_debug.txt
You can re-use your timer IDs, you just can't have two different timers running on the same ID at the same time. |
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