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Battle rewards

 
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Sun Nov 18, 2007 3:32 pm    Post subject: Battle rewards Reply with quote

Is there any way for an after-battle script to tell what rewards you got from the previous battle? If not, then I believe there should be. I'm concerned with items found/stolen right now, but I imagine there could be uses for knowing all of the rewards.

Basically the plotscript commands would work the same as herolevelled:
EXP gained (who)

money gained

total items found #returns number of items found

item found (number) #returns item ID of (number)th item found, to be used with a for loop involving 'total items found'

total items stolen
item stolen (number) #work same as items found

If this cannot already be done somehow that I'm just not thinking of (I refuse to store an image of the party's current stats and items before every battle), I will enter this into Bugzilla.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Nov 19, 2007 1:13 am    Post subject: Reply with quote

Go ahead.

I wanted to ad some commands to allow saving and restoring the state of the inventory (from which separate inventories for each hero might follow naturally), and being able to compare stored inventories would be a good additional feature; it would be a second way to do the same thing, but not a totally replacement.
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Mon Nov 19, 2007 7:59 am    Post subject: Reply with quote

Okay, I posted it on Bugzilla.
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My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161

This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com
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