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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Tue Jul 03, 2007 8:25 am Post subject: Attack Specified Heros |
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(No, I don't have a true need for this, I was just thinking theoretically.)
You know what'd be kewl (and obviously not considerable until after uberset~'s release)? In the enemy editor have another menu for 'attack specified heros'. The menu would list every hero you've made, and you turn on/off the heros you want the enemy to be able to target. For example, if Winger and party walked into a cave filled with vampyres (for those who would protest the spelling, I'm using the in-game spelling)... the vampyres would attack everyone except Winger because Winger's a vampyre, too.
OR
Apply the above to the attack editor instead. _________________ LJ.Art
SD - Ten creatures remaining. |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Tue Jul 03, 2007 7:10 pm Post subject: |
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In theory you could pull this off by having a script running in the background that forces certain heroes into particular positions in the party, then have attacks that only target certain heroes. But I do like the thought of only targeting some heroes. |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Tue Jul 03, 2007 8:44 pm Post subject: |
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..now that we're in that subject,i would like to suggest enemy bitsets that will allow the enemy to target specific heroes in a per-case basis.like, "target heroes with low HP","target the strongest heroes" etc |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Jul 03, 2007 10:06 pm Post subject: |
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Fenrir-Lunaris wrote: | In theory you could pull this off by having a script running in the background that forces certain heroes into particular positions in the party, then have attacks that only target certain heroes. But I do like the thought of only targeting some heroes. |
If you're feeling more industrious, you can make a different set of formations with a different set of enemies with a different set of attacks for each position the hero could be in, four of each. If you're talking about multiple heroes, though, it quickly becomes more painful. _________________
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