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Attack Specified Heros

 
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Tue Jul 03, 2007 8:25 am    Post subject: Attack Specified Heros Reply with quote

(No, I don't have a true need for this, I was just thinking theoretically.)

You know what'd be kewl (and obviously not considerable until after uberset~'s release)? In the enemy editor have another menu for 'attack specified heros'. The menu would list every hero you've made, and you turn on/off the heros you want the enemy to be able to target. For example, if Winger and party walked into a cave filled with vampyres (for those who would protest the spelling, I'm using the in-game spelling)... the vampyres would attack everyone except Winger because Winger's a vampyre, too.

OR

Apply the above to the attack editor instead.
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Tue Jul 03, 2007 7:10 pm    Post subject: Reply with quote

In theory you could pull this off by having a script running in the background that forces certain heroes into particular positions in the party, then have attacks that only target certain heroes. But I do like the thought of only targeting some heroes.
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AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Tue Jul 03, 2007 8:44 pm    Post subject: Reply with quote

..now that we're in that subject,i would like to suggest enemy bitsets that will allow the enemy to target specific heroes in a per-case basis.like, "target heroes with low HP","target the strongest heroes" etc
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Tue Jul 03, 2007 10:06 pm    Post subject: Reply with quote

Fenrir-Lunaris wrote:
In theory you could pull this off by having a script running in the background that forces certain heroes into particular positions in the party, then have attacks that only target certain heroes. But I do like the thought of only targeting some heroes.


If you're feeling more industrious, you can make a different set of formations with a different set of enemies with a different set of attacks for each position the hero could be in, four of each. If you're talking about multiple heroes, though, it quickly becomes more painful.
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