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RyuJinzo
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Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Oct 20, 2006 12:45 pm    Post subject: OK, I'm Back! Reply with quote

Whew! It's nice to be back here at CP. Being a part time student is no laughing matter.
Anyway, I just wanna announce everyone here that I'm still working on my game. I have changed its title, improved some of its maptiles, and messing up some plotscripts in HSSED editor.
Well, thanks for the time upon reading this post, dudes.


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I would like to hear from you! Please inform me of your opinions and/ or suggestions regarding my game. I would be grateful upon knowing your insights about my work. T Y Big grin


Here's a sample screenshot of my newly-titled game.


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St. SeiyaRyu
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Battleblaze
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Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Fri Oct 20, 2006 12:55 pm    Post subject: Reply with quote

Aren't those Ysoft's graphics? If so then I'd like to hear more story or somthing not just some ripped tiles plz.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Fri Oct 20, 2006 1:34 pm    Post subject: Reply with quote

Why would anybody rip graphics from Ysoft? I didn't even know that Ysoft had a game featuring grass.

It looks quite presentable right now. And it's really not necessary to thank everybody at the end of each of your posts ;)

And I agree. We've all heard about the new title and graphics. Can you explain the title a bit? It sounds like a mixture of every RPG title cliche.
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Me
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Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Fri Oct 20, 2006 6:28 pm    Post subject: Reply with quote

Save OHR screenshots as something other than JPG - JPG conversion creates distortion that makes it hard to see the picture clearly. I hear PNG is good.

I like how the building/cave looks a lot. It's simple and the graphics do their job. However, the trees and pathway don't fit with it. I'd like to see this with the black outlines on everything. They'd help as well to distinguish the trees from each other and the grass - right now there's a green blob that changes color but very little in the way of depth.
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RyuJinzo
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Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Oct 20, 2006 7:12 pm    Post subject: Screenshot JPEG Conversion To PNG... Reply with quote

Thanks for your comment regarding the screenshot in my post, Me. Yeah, I'll try conversing images into PNG for crystal-clear views.

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RE: Black outlines around the tree tiles --- I see to it that the green outlines blend with the grass as if they are only the same tile. Oh, gee... I have to do some tile revising again. Oookay... Whew...
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Artimus Bena
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Joined: 17 Aug 2004
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Location: Dreamland.

PostPosted: Fri Oct 20, 2006 11:16 pm    Post subject: Reply with quote

Tile revising? Get used to it Ryu.
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RyuJinzo
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Joined: 15 Jun 2006
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Location: San Mateo, Rizal, Phillipines

PostPosted: Sat Oct 21, 2006 9:44 am    Post subject: Tile Revising, Not Again... Reply with quote

Tile revising? Not again... Neutral
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St. SeiyaRyu
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Valigarmander
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Joined: 04 Mar 2006
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PostPosted: Sun Oct 22, 2006 12:16 pm    Post subject: Reply with quote

I was beginning to wonder why you hadn't posted in forever.

The pic looks nice, but the trees could be outlined or something. Hell, basically ditto everything Me said. Looks interesting!
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RyuJinzo
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Joined: 15 Jun 2006
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Location: San Mateo, Rizal, Phillipines

PostPosted: Sun Oct 22, 2006 6:00 pm    Post subject: Tada! Reply with quote

Hey, guys. This time, I've outlined the trees with a darker color even the grass and stump. Whaddya think?







-------------------------

I'll keep on improving my game 'til I drop. Wahahah... Ha ha ha!
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Valigarmander
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PostPosted: Sun Oct 22, 2006 6:10 pm    Post subject: Reply with quote

It looks much better. :thumbsup:
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Blue Pixel
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Joined: 22 Apr 2005
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PostPosted: Sun Oct 22, 2006 6:13 pm    Post subject: Reply with quote

i like the graphic style but the dirt road is a bit too... blocky a guess would be the word to use. try to add some grass near the edges to make it blend a bit more.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun Oct 22, 2006 6:19 pm    Post subject: Reply with quote

Definate Zelda: Link's Awakening influence in those rocky buildings and square boulders. The trees look better, although that first building is still at a different angle, possibly due to the conflict in the semi-pure top-down style versus those angled trees.
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RyuJinzo
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Joined: 15 Jun 2006
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PostPosted: Sun Oct 22, 2006 8:21 pm    Post subject: Revised Maptiles (Again??!) Reply with quote

There. Take a critical eye on these annoying screenshots.

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St. SeiyaRyu
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Valigarmander
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PostPosted: Sun Oct 22, 2006 9:21 pm    Post subject: Reply with quote

The revised ground tiles look much better, in my most humble of opinions.
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Moogle1
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Sun Oct 22, 2006 9:40 pm    Post subject: Reply with quote

It's still odd that you black-outline only the rocks. If you lightened their outlining a few shades to a dark grey, it'd be more consistent and look better overall.
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