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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Mon Apr 18, 2005 2:51 am Post subject: How do I use days of play, minutes of play, hourse of play |
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I would like to use days of play, hours of play, minutes of play to clear the .sav file so that I can put continue. Can somoene tell if it possible ? If so :
1)In what way should I write the commands in my plotscript ?
2)How do I make a continue ? (An item that prevent the save file to be cleared) I guess that I will have to use a tag linked to an item and a yes no question if check tag ON->then show text box (154) would you like to continue " And all this will go to my game over script.
May be there is a way to store a current day, hour minutes of play using global variable...
Thanks in advance for the help and sorry for posting a message again! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Apr 18, 2005 2:57 am Post subject: |
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Hmm, I don't fully understand your question. What are you trying to do? I think you're saying that you want to erase a save file after a certain amount of time, is that correct? _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Mon Apr 18, 2005 9:22 am Post subject: Well |
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Time is not so important. Here is what I would like to do
the game ends (because you have loose all you HP)
if the tag in off (there is on items called continue)
the text box file with the text "would you like to continue ?" don't appear
the save file is blankes with commands.
You start the game again from the beginning
Tell me if you have further questions! |
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Mon Apr 18, 2005 9:51 am Post subject: |
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Quote: | Tell me if you have further questions! |
Yeah, I do. What the hell are you talking about. I can't make out what you want. Otherwise I shall help you. _________________
2nd Edition out now! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Apr 18, 2005 11:42 am Post subject: |
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Ok, I understand. You want something like zelda: If link dies, and he has a fairy, he gets revived. However, if he doesn't, it's game over.
As it stands, there's no way to do that (conveniently). However, in Quaternion (the next version of the OHR), there will commands to do exactly that.
Until then, however, I can't help you. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Mon Apr 18, 2005 11:48 am Post subject: |
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If thats what he wants, I belive it is do-able. I did it in one of my earlier games.
Make an item that the hero can obtain whenever he collects a "Fairy". When you die, use the "On death" script. Then check for the item, if there, return the hero to the game. If needed take the hero position before he dies. Then reset the hero in that position with full health.
I know it works somehow. I did it, Im sure. _________________
2nd Edition out now! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue Apr 19, 2005 6:06 am Post subject: |
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No, what he's asking is that when you die, you go game over no matter what. But, if you don't have a certain item when you die, your file is erased. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Apr 19, 2005 5:52 pm Post subject: |
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A "delete save" command it is then. No body cared to discuss it on the mailing list, but since I now have proof that it is wanted, I'll add it in.
Expect it in (hopefully) a few days/a week. _________________ "It is so great it is insanely great." |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Tue Apr 19, 2005 8:50 pm Post subject: I think Delete save is exactly what I am searching for |
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I think "delete save" is exactly what I am searching for
Please let me know in what library the command will be aviable when it will be over in a few weeks!
Thanks in advance !
P.S: By the way what does the reset days, reset days; and reset hours commands are currently used for ? |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Tue Apr 19, 2005 8:54 pm Post subject: Some clarifications |
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Here is explained again what I would like to do
the game ends (because you have loose all you HP)
if the tag in off (there is no items called "continue" on your inventory)
the text box file with the text "would you like to continue ?" don't appear
the save file is blanked with a plotscript command (surely "delete save").
You start the game again from the beginning
For rpgspotKahn or anyone esle for whom the message is not cleared, I can try to explain it again in different way. |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Tue Apr 19, 2005 9:00 pm Post subject: Sorry again |
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In P.S, I was asking indeed
what does the days of play , hours of play ; minutes of play commands are currently used for ? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Apr 19, 2005 10:08 pm Post subject: |
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They tell you how long the player has been playing the game.
Look at the load screen. It will tell the the map the player is currently on, the first hero's level, and how many days, hours and minutes the player has been playing since they started that game.
If you have been playing 2 hours and 17 minutes, "minutes of play" will return 17. _________________ "It is so great it is insanely great." |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Wed Apr 20, 2005 4:12 am Post subject: |
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Perhaps you could achieve this now using the 'on death' script. In this script, you would have an 'if' check for the tag you are talking about (seeing if the player has the continue item). If he does, you would show the text box. If not, then you would have the script effectively restart the game. That is to say, you would probably delete all of the player's heroes and then add back the original hero(es) (doing this would erase all of the experience the player had earned, and their equipment) . You would also need to delete the entire item inventory (probably with a 'for' loop) and all of the player's money (there are various ways to do this, and it will be simpler once 'pay money' is fixed). You would also need to reset all tags and global variables. There may be some other things that I am forgetting, but it seems like it should be do-able. Then after doing all of this your next command would probably be to call on whatever your Load Game Script is. The problem (which seems to be the root of your original question) is that the days, hours, minutes of play CANNOT be erased or otherwise changed. Would this be able to cover what you want to happen? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed Apr 20, 2005 4:31 am Post subject: |
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(You can change days, hours, minutes, and even seconds of play by messing around with the gen array. TM created scripts for the 3rd party hsi to do it) _________________ "It is so great it is insanely great." |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Wed Apr 20, 2005 10:02 pm Post subject: The set death script appears to be a good idea but... |
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The set death may be a good idea but once the player takes the control at the beginning of the new party nothing prevent him from quiting the game a launching the save he wants. It was as if the script would have no effects.
What is really important is making blank the save file and I think only commands such as "delete save" can do that. Anyway thanks the same I think the set death script is a very useful command.
I already used it in my game when me heroeshave to lose a battle an be saved by other heroes.
Good luch you guys in making your game ! |
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