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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Sun Apr 10, 2005 12:42 am Post subject: how do I make surely miss an attack |
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Sorry for posting so numerous messages. I would like to make an attack that make completly decrease the aviability of the ennemy to attack me and only me.
(if the ennemy attacks one of my fellow I want him to manage to do it normally)
Could someone help me to do that ? |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Sun Apr 10, 2005 10:34 am Post subject: |
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Make an attack that targets your character and raises its evasion to some ridiculous number. I think that's as close as you can get. _________________ Locked
OHR Piano |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Sun Apr 10, 2005 11:11 pm Post subject: hum hum... |
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Is there a way to force an ennemy to launch an specific attack after I've launch a specific attack too ?
Ex: I launch my defense spell and automatically for the turn
the ennemy launch an attack that target me and which evasion raise is ridiculous. -> the ennemy miss its attacks and the other heroes can play and try to beat him! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Apr 11, 2005 6:15 am Post subject: |
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Not precisely, but you can fake it:
Make another attack which chains to the evasion attack. It should target you, but make the "caster animation" null, so that you don't move when you cast it. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Tue Apr 12, 2005 9:41 pm Post subject: Ok I think that's what I need |
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All right! Let's try that. Could you please make a little guideline for me please ?
Here are my attacks :
defense spell (-> boost the defense stat) (100% chain to defense spell2)
defense spell2 (50 ticks later make come back normal the def stat)
hurt (basic ennemy attack)
hurt and bless (medium ennemy attack)etc...
So? What spell does what ? And what bitsets should be active for each ?
Thanks on advance for the help ! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Apr 13, 2005 3:37 am Post subject: |
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defense spell: as you say, it boosts defense. I assume you already have this.
defense 2: ditto
hurt: This is the one that should miss, right? That means that defense 1 should chain to this, and this should chain to defense 2:
defense 1->hurt (misses)->defense 2
hurt 2: I don't know where this comes from.
Now that I think about it, do you want the enemy to randomly attack you after you cast the first spell? If so, you can't do that. Or, if you just want to show that you're "untouchable", you can do what I outlined above/before. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Wed Apr 13, 2005 10:01 am Post subject: |
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What about setting the target to "First target"? surely that'll work for enemies as well? _________________ A broken clock is still right twice a day. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Apr 13, 2005 10:51 am Post subject: |
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the first target option doesn't work yet. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Wed Apr 13, 2005 9:35 pm Post subject: all right |
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Hum hum.
"defense1" is chained to "hurt" which is chained to "defense2". Ok but what do I do if the ennemy launch another attack "hurt and curse" for example.
As it won't be chained the ennemy will make lost heal points to my hero !
May be we can do something for that too ! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Apr 14, 2005 3:11 am Post subject: |
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It doesn't matter, since your hero has crazy evasion, right?
Defense 1 (raises stats)->Hurt (misses)->*twiddle thumbs for 50 ticks*->Defense 2 (lowers stats)
If an enemy attacks sometime during the 50 ticks, it will miss, since the hero is very evasive. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Thu Apr 14, 2005 6:11 am Post subject: hum hum |
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Just for me to know does the high evasion level has something to do with ability to get out of battles ?
Thanks in advance! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu Apr 14, 2005 6:29 am Post subject: |
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Er, I don't think so. It's random, AFAIK.
Edit: And, the boosted evasion stat wouldn't help in this case anyway, since the hero is inactive until the full chain is done. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Thu Apr 14, 2005 11:10 pm Post subject: Ok! after a few tests! |
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All right! I am getting closer to what I need.
No let's focus on the attack motion. I would like my hero do not move at all. I would like that people think the hero is not making two chained attacks. I would like him(or her) just to stay where he is when is making defense 1 and 2.
Could someone advise me for the attack motions ?
Unfortunatelly I can't make the speed go down to zero but may be with the stunned effect... Stunned effect is exactly what I need but I don't know well how to use it! |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Thu Apr 14, 2005 11:17 pm Post subject: Moreover |
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Moreover, I can use the stun register option because my attack focuses on increasing and decreasing the dog stat so that the attack is missed.
May the solution would be an stunned register attack that can absorb damage and cure instead of harm but there would be a problem to make the stat normal at the end of the attack...
Anyway thanks very much for the help. Feel free to post any suggestions! |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Fri Apr 15, 2005 3:28 am Post subject: |
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Ok, here's how a chain works:
A series of chained attacks is executed during one "turn". Since a hero can only do one thing each turn, he can not do anything while the chain is executing. That means that between defense 1 and defense 2, he cannot:
~ attack with a regular attack
~ attack with magic/whatever
~ use an item
~ run away
~ dance
~ write poetry
~ etc.
You don't need to touch his speed, since he's already immobile.
Now, if you just want to make him not animate while casting the spell, that's different. You need to set the "attacker animation" for the spells to "Null". _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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