Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Breaking the grid

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP!
View previous topic :: View next topic  
Author Message
Fernurion
Village Idiot




Joined: 19 Aug 2003
Posts: 192
Location: Lost

PostPosted: Mon Jan 31, 2005 3:55 pm    Post subject: Breaking the grid Reply with quote

Is there a simple way to script agame so that both heros and NPC's walk freely, instead of steppping from tile to tile. I tried to use bits of the code james provided with Baby Bob, but all that script made my head hurt. I'm not the best plotscripter around and I hate writing lines andlines of code. assistance please? Neutral
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Sephyroth
Renegade Rebel Redmage
Class A Minstrel



Joined: 04 Feb 2003
Posts: 644
Location: Schmocation

PostPosted: Mon Jan 31, 2005 5:17 pm    Post subject: Reply with quote

I'd imagine such a script would be even more complicated than that of Baby Bob.
_________________
im realy ded Sad...
Back to top
View user's profile Send private message Send e-mail AIM Address
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Mon Jan 31, 2005 8:16 pm    Post subject: Reply with quote

Um... Metamorphosis did it, but its methodology is really outdated. Still, if you want to use its script, it's open-sourced.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Tue Feb 01, 2005 2:04 am    Post subject: Reply with quote

do you mean pixel movement? >_>
I dunno about the ideas behind it on the OHR, since...
1) incredibly slow
2) glitchy, since there are bugs that will always exist in the idea

then again, you could be talking about a semi grid movement, like in Golden Sun. it was a bit all-over the place, but pretty refreshing to see.
_________________
If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Fernurion
Village Idiot




Joined: 19 Aug 2003
Posts: 192
Location: Lost

PostPosted: Wed Feb 02, 2005 8:43 pm    Post subject: Reply with quote

yes, i was refering to movment like that in goldernsun. Worthy did a tutorial on this very thing, I just found. if anyone else is looking for it look for "Art of pixel movment".
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP! All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group