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Vehicles from one map to the other

 
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RedMaverickZero
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PostPosted: Tue Dec 21, 2004 7:26 pm    Post subject: Vehicles from one map to the other Reply with quote

Okay.... I'm in a tight spot and really need some help. See, I finished my game, but there was one fatal problem, it took too long to move from one point to the other. I was thinking of using like vehicles or what not. But the problem is, I don't know how a vehicle could go from one map to the other. Does anyone know how to implement this? If they do I would be very very very appreciative. Thanks.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
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PostPosted: Tue Dec 21, 2004 8:19 pm    Post subject: Reply with quote

You'd have to make a vehicle NPC on the second map and make a plotscript to make a door (since i'm pretty sure inter-map doors can't be accessed ina vehicle; go ahead and test that) to the next map and put the hero in the vehicle NPC on the second map.
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Wed Dec 22, 2004 3:12 am    Post subject: Reply with quote

Make the map settings to accept vehicles enterring doors.
make the next have a auto-run script, to check if the hero is in the vehicle, and if it is, mount the hero.

....umm.... that's all I remember about vehicles, I haven't actually bothered using vehicles in the OHR before.
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RedMaverickZero
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PostPosted: Wed Dec 22, 2004 8:15 am    Post subject: Reply with quote

Or wait, would it be easier to just make an item in the inventory, and have that item alter the hero's picture to look like he/she was in a vehicle and then change their speed? The only problem I see with this is that they will be able to go inside houses and saving will mess up the speed upon reloading.... But I'll give yals a shot.
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RedMaverickZero
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PostPosted: Wed Dec 22, 2004 1:24 pm    Post subject: Reply with quote

The automap thing worked. But there was one problem. See, I used the following script for it.

script,mopedtonextmap,begin
if (checktag(33)==ON) then
(
use NPC (35)
wait (1)
)
end

and when the player enters a new map, they go to where the moped is and board it. However, I want to be able to make the moped go to where the hero is. Anyone got any ideas? Because I am lost...
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*Worthy*
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Joined: 11 Aug 2003
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PostPosted: Wed Dec 22, 2004 4:26 pm    Post subject: Reply with quote

Can't you just set the NPCs position next to the hero in the script before "use NPC"?

~Worthy
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RedMaverickZero
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PostPosted: Wed Dec 22, 2004 4:48 pm    Post subject: Reply with quote

I would if I knew how dude. Do you know how?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
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PostPosted: Wed Dec 22, 2004 5:41 pm    Post subject: automounting a vehicle Reply with quote

Where V is the vehicles NPC ID number (or a reference)

Code:

set NPC position(V,hero X(me),hero Y(me))
use NPC(V)
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RedMaverickZero
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PostPosted: Wed Dec 22, 2004 5:49 pm    Post subject: Reply with quote

Holy crap! Thank you so much!
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