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Textbox Editing Hints

 
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Tue Nov 09, 2004 6:58 pm    Post subject: Textbox Editing Hints Reply with quote

Hey Guysngals,

I've heard people mention being able to edit textboxes by opening the appropriate file (from the unlumped files) and modifying the resulting text in a text editor.

I'd like to know how to do this, but don't have a clue where to start.

I know that I should stay away from MS Word (which I dislike anyhows), and should probably stick to a plaintext editor. But other than that I'm pretty lost. How do I handle line returns? Can I create new textboxes this way, or can I only edit already-made ones?

Thanks in advance,
-B
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Tue Nov 09, 2004 8:42 pm    Post subject: Reply with quote

Well, I find that when using the ingame editor, you can delete entire lines occasionally by pressing insert, but sometimes it doesn't work, and other times it pastes the last line you made incessantly, so I'm not sure if maybe I'm missing something there.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Tue Nov 09, 2004 9:34 pm    Post subject: Reply with quote

What Giz is talking about is the copy/paste that isn't clearly documented and I always assume is a little known feature.

DELETE = Copy
INSERT = Paste

It will only work with lines at a time.
I'm not sure if it's just OHR or if it's a QuickBasic thing, but it's there.

What B's asking about is the .say file, though. It's in the WORKING.TMP folder when you have your game open. It has all the textboxes in it, but it;s not too fun to try to edit outside of the engine.
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Wed Nov 10, 2004 2:53 am    Post subject: Reply with quote

you can edit the textboxes simply by opening the *.rpg file itself. but it's even more nightmarish than what uncommon mentioned above.
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Wed Nov 10, 2004 11:46 am    Post subject: Reply with quote

Oh wow -- more nifty shortcuts to think about.

Okay, so out-of-engine editing is nightmarish. Got it. Hmm...that's too bad.

I wonder...whould it be possible to make a program that would allow one to edit that text? I might just have to ask James about that.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Wed Nov 10, 2004 11:59 am    Post subject: Reply with quote

hey, if you guys want me to, I can write a text editor for you guys
its basically same thing as ohrgfx, except you deal with graphics.

and I know how to unlump and relump the ohrrpgce file
so, nothing is really complicated.


so, if you guys want to, pm me, if I get at least 3 people, I will write the out of custom.exe text editor.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Friend




Joined: 06 Feb 2003
Posts: 235
Location: California

PostPosted: Wed Nov 10, 2004 12:12 pm    Post subject: Reply with quote

I think hawk released a little program that allows you to edit the textboxes from windows years back. You might want to ask him for that.

Friend,
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Wed Nov 10, 2004 12:12 pm    Post subject: Reply with quote

That, sire, shall be an atmost gift from the heavens.

Please. Ysoft. You are a legend in OHR history, now you can become the myth as well.
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RPGCreations
E Pluribus Unum




Joined: 18 May 2003
Posts: 345

PostPosted: Wed Nov 10, 2004 1:46 pm    Post subject: Reply with quote

The only existing TXT<->SAY converter out there barely works and can't handle special characters.

You're better off using the copy/paste trick.
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Wed Nov 10, 2004 2:26 pm    Post subject: Reply with quote

Consider yourself PMed.

I was thinking of putting something like this together myself, but the fact is that I know precious little about how these things are saved. So thanks for the offer!
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Wed Nov 10, 2004 6:53 pm    Post subject: Reply with quote

alright, now I gotta figure out how truetype font files work
than I can convert the ohr fnt file to truetype, and then make the editor so it would support special characters

otherwise it will be like a regular text editor, except specifically modified for ohr
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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