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The Art of Minigames

 
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*Worthy*
Critical Thinker




Joined: 11 Aug 2003
Posts: 186

PostPosted: Thu Aug 26, 2004 5:09 pm    Post subject: The Art of Minigames Reply with quote

Earlier, I posted a game that is a tutorial that teaches people the structure of minigames. It's aim was to help people learn how to create minigames.

I plan on releasing more tutorials that go in depth to more specific things one can create using plotscripting. My goal is to help teach the community more about plotscripting and the wonders it can produce. So, you being the community, any feedback or suggestions of tutorial topics you can offer would be greatly appreciated.

Here's a link to the tutorial "The Art of Minigames" http://www.castleparadox.com/forum/gamelist-display.php?game=481

I look forward to hearing your comments/suggestions.

~Worthy
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Thu Aug 26, 2004 8:42 pm    Post subject: Reply with quote

I love this idea. I try and try and KEEP TRYING to make a good mini-game, but when I download one of you games... well... All my ambitions get thrown out the window. Your games top the list of best OHRRPGCE mini-games.

Please, I would love to try out some tutorials. It will most probably involve plotscripts right? Thats cool, Time to buckle up and learn some skills.

Im going to download it on monday, when I get back from a little camp...

Thanks
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RedMaverickZero
Three pointed, red disaster!
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Joined: 12 Jul 2003
Posts: 1459

PostPosted: Fri Aug 27, 2004 12:14 pm    Post subject: Reply with quote

Worthy, since Shadow thinks all we do is racing minigames (OHR Date 1.5) why don't you put a racing minigame tutorial next. When I get off work I will download your first version and give it a whirl.
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RPGrealm5
Sir, the Goombas are dancing again!




Joined: 17 Apr 2003
Posts: 354
Location: Sacramento, CA

PostPosted: Fri Aug 27, 2004 5:28 pm    Post subject: Reply with quote

I think it would be a good idea if someone made tutorials for different types of minigames, each with ascending plotscripting difficulty, then packaged them into one .zip folder. Yeah, that would be grand...
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Mon Aug 30, 2004 11:32 am    Post subject: Reply with quote

The download was worth it because it taught me how to use pixel-based movement (which will make PB2 that much more insane. Also I've been trying to figure it out for a while and I'm so stupid I didn't see how simple it was).

Neato tutorial. I'd like to see more.
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Orion
Sick of the shit I gotta deal with




Joined: 16 Jul 2004
Posts: 225
Location: Behind Linkmax, setting off fireworks in his hair!

PostPosted: Tue Aug 31, 2004 8:35 pm    Post subject: Reply with quote

RPGrealm5 wrote:
I think it would be a good idea if someone made tutorials for different types of minigames, each with ascending plotscripting difficulty, then packaged them into one .zip folder. Yeah, that would be grand...


Yeah, that'd be soooo cool. Cool
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Squall
is fantastic




Joined: 02 Feb 2003
Posts: 758
Location: Nampa, Idaho

PostPosted: Tue Aug 31, 2004 8:41 pm    Post subject: Reply with quote

You da man, Worthy. This absoulty rocks. Keep it up! Raspberry!
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Pal88




Joined: 23 Aug 2004
Posts: 70

PostPosted: Wed Sep 08, 2004 7:14 am    Post subject: Reply with quote

Thanks for the mini game tutorial game type thingy. I'll give it a whirl later.

The hype it has better be good.
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*Worthy*
Critical Thinker




Joined: 11 Aug 2003
Posts: 186

PostPosted: Wed Sep 08, 2004 11:47 am    Post subject: Reply with quote

Let me know what you think. I'm in the midst of designing the next tutorial, which I'm thinking will be everything you wanted to know about pixel-movement but were too afraid to ask.

~Worthy
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