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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Feb 05, 2008 6:05 am Post subject: |
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Well if you make random encounters that can be done faster than it's something different, but then they can't be challenging either. |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Feb 05, 2008 6:14 am Post subject: |
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Fast random encounters are challenging in bulk, with a damage over time from each battle.
But, if you absolutely want every random encounter to be an individual challenge that takes two minutes, then you better have an extremely low encounter rate, then you can increase the EXP rate. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Tue Feb 05, 2008 7:57 am Post subject: |
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It'd be interesting to see a RPG composed only of boss battles and no random battles, it'd be like the Shadow of the Colossus of RPGs. _________________ Tower Defense Game |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Feb 05, 2008 7:59 am Post subject: |
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Quote: | It'd be interesting to see a RPG composed only of boss battles and no random battles | Darkmoor Dungeon. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Feb 05, 2008 8:24 am Post subject: |
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Newbie_Power wrote: | Quote: | It'd be interesting to see a RPG composed only of boss battles and no random battles | Darkmoor Dungeon. |
Seconded. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Feb 05, 2008 11:00 am Post subject: |
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You just played DD this week. You have no excuse for forgetting it so quickly.
(Edit) SotC was one of the inspirations behind DD, even though I hadn't played it yet. This happens to me a lot, where what I hear about something gives me better ideas than the thing itself. _________________
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Feb 05, 2008 11:56 am Post subject: |
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DD is missing the hour long ride on a horse to get to the next enemy, though! |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Tue Feb 05, 2008 12:00 pm Post subject: |
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DD isn't strictly speaking a classical RPG -- there are no towns, no dungeons except one, not much story or story focus, and it takes about half an hour to finish whereas most RPGs take dozens of hours. So what I meant was I'd like to see a longish story-focused RPG with only boss battles. _________________ Tower Defense Game |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Feb 05, 2008 12:12 pm Post subject: |
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Quote: | DD isn't strictly speaking a classical RPG -- there are no towns, no dungeons except one, not much story or story focus, and it takes about half an hour to finish whereas most RPGs take dozens of hours. So what I meant was I'd like to see a longish story-focused RPG with only boss battles. | Other than story, if you are going to have an RPG with only bosses, it will likely be extremely condensed and the story will likely be very cut-scene based. Most player control would be to relax and possibly stock up on stuff before he chooses to progress the story cutscene and fight the next boss.
So unless the creator doesn't mind boring the player out of his mind, a game with only bosses will likely be far from classical no matter what. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Tue Feb 05, 2008 12:27 pm Post subject: |
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There's more to a RPG than battles, though. In many RPGs, most of the time is spent exploring areas, such as towns. Final Fantasy 7 or Final Fantasy 10 for example, at least half of the time is just exploring the towns and talking to people. _________________ Tower Defense Game |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Feb 05, 2008 12:31 pm Post subject: |
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Rya.Reisender wrote: | DD is missing the hour long ride on a horse to get to the next enemy, though! |
This is the best thing you've ever said.
Quote: | There's more to a RPG than battles, though. In many RPGs, most of the time is spent exploring areas, such as towns. Final Fantasy 7 or Final Fantasy 10 for example, at least half of the time is just exploring the towns and talking to people. |
So basically you want to see an exploration game with boss battles. _________________
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Feb 05, 2008 12:40 pm Post subject: |
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Rinku wrote: | There's more to a RPG than battles, though. In many RPGs, most of the time is spent exploring areas, such as towns. Final Fantasy 7 or Final Fantasy 10 for example, at least half of the time is just exploring the towns and talking to people. | I know... With that, it's probably best to re-think a possibility of an RPG with only bosses as being capable of traditional. Even then, towns can still exist to talk to people, you just won't have dungeons at all. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Feb 05, 2008 12:48 pm Post subject: |
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I think "The Bouncer" is the closest to what Rinku described. It contains a party, cut scenes, a story, leveling up system and you only find bosses (basically).
But seriously, an RPG that only contains out of talking to people and exploring towns sounds VERY boring to me. I already always skip all the dialogues in normal RPGs because I consider them boring and just want to get to the next battles / dungeon, and if they take that away from the game there won't be a point in playing the game for me. I might as well go outside in real life and explore the city.
Also seriously, Final Fantasy 7??? That game was 90% battles for sure.
Honestly, the way "The Bouncer" did it is the only way to make such a game work out in my opinion. Only cutscenes and battles, that's cool. Advanced Variable Geo does it too, only that it is a 2D Fighting Game and the cutscenes are anime. I enjoyed both games a lot.
Edit: I was just thinking: Take city of dreams and add boss battles!
Edit2: Also I project I secretly plan on doing with Moogle1 and Onlyoneinall (they don't know about it) would fit to that description actually.
Last edited by Rya.Reisender on Tue Feb 05, 2008 12:50 pm; edited 1 time in total |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Tue Feb 05, 2008 12:48 pm Post subject: |
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There's a flaw in your logic Rya. The Bouncer is clearly an action game, not an RPG, and RPGs must have exploration and towns! Therefore, it can't work! _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Feb 05, 2008 12:52 pm Post subject: |
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Not so sure what The Bouncer is actually. It has many RPG elements and many Fighting game elements. Actually it's best to just make a unique genre for it and they there's aren't enough games of that genre. Also aren't there quite some RPGs that don't contain exploration and towns? Especially modern ones. |
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