Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Eggie OHR Art
Goto page Previous  1, 2, 3, 4, 5  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner
View previous topic :: View next topic  
Author Message
Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Fri Nov 14, 2003 8:48 pm    Post subject: Reply with quote

Quote:
How do you know he's left handed? He could be right-handed.


He's holding the knife in his left hand.
_________________
Locked
OHR Piano
Back to top
View user's profile Send private message Send e-mail
Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Sat Dec 06, 2003 7:49 pm    Post subject: Reply with quote

I have almost completed the demo, and I want to show you these in advance. The topic one is Eggie getting chased by two punks. The middle one is him in a basic battle. The bottom one is him trying to open the oversized fridge at his best friends' house.





Back to top
View user's profile Send private message
Hunter Green
About to beat this double head with a pipe




Joined: 04 Feb 2003
Posts: 350
Location: Alternate Albion

PostPosted: Sat Dec 06, 2003 8:50 pm    Post subject: Reply with quote

They don't look very good.

The walkabouts are overly skinny, the maptiles are minimalistic and rely on gradients too much, and the battle graphics are kind of blocky. Also, why are the thugs twice eggie's size?
_________________
Back to top
View user's profile Send private message AIM Address
Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Sun Dec 07, 2003 10:50 am    Post subject: Reply with quote

Honestly, I can see your maptiles improving...even though the walkabouts could use some work.
_________________


Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Sun Dec 07, 2003 12:07 pm    Post subject: Reply with quote

Add some dithering to your shaded maptiles. Especially the trees. Trees are not huge gradient ovals. However it doesn't look terrible. I can look at it without wanting to break my computer. Just keep working at it.
_________________
Locked
OHR Piano
Back to top
View user's profile Send private message Send e-mail
jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Sun Dec 07, 2003 12:48 pm    Post subject: Reply with quote

I like the trees the way they are , not very good but nice and cartoony
Back to top
View user's profile Send private message MSN Messenger
The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sun Dec 07, 2003 1:35 pm    Post subject: Reply with quote

Note from Castle Paradox Administration:
This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content.
Back to top
View user's profile Send private message
Roach Lir




Joined: 08 Jul 2003
Posts: 119
Location: United Kingdom

PostPosted: Mon Dec 08, 2003 5:05 am    Post subject: Reply with quote

The hero and monster graphics could use some work. And the maptiles DO rely on gradients, making everything look shiny and new. If you know what I mean. Gradients make things look as if they're made of plastic.
_________________



Dark Legacy - 0.3%
Back to top
View user's profile Send private message
Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Mon Dec 08, 2003 10:39 am    Post subject: Reply with quote

Okay, let me get this down:

-Widen the walkabouts.
-Don't rely on gradients.
-Smallen the enemy graphics (Actually, I don't really think it matters what size they are, but whatever.)
-Add texture to the maptiles.
-Add fatter people and the game (Got that covered easily.)
-Break my computer by looking at them.
Back to top
View user's profile Send private message
Roach Lir




Joined: 08 Jul 2003
Posts: 119
Location: United Kingdom

PostPosted: Tue Dec 09, 2003 9:08 am    Post subject: Reply with quote

Eggie, someones probably already mentioned this, but on the screenshot of the fridge, what are 'HP' and 'TP' about?
_________________



Dark Legacy - 0.3%
Back to top
View user's profile Send private message
no_shot
Surpasses you in poetical prowess




Joined: 28 Apr 2003
Posts: 300
Location: On the road to perfection.

PostPosted: Tue Dec 09, 2003 7:43 pm    Post subject: Reply with quote

Wow, Eggie's got quite the fan club. Those were really good, though.
_________________
Play Horrible Fantasy NOW!
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Wed Dec 10, 2003 7:44 am    Post subject: Reply with quote

I now have the thugs height decreased, and the trees are bigger. Like 2 X 2 Tiles. Also, the enemy graphics aren't so blocky. They a loose and baggy, though they look a little weird. Also I gotta say I am proud that I haven't ripped off any graphics yet, though a lot of the graphics are copied from others, like some of my hero graphics look quite the same (Because I used the others for making new ones) And about the walkabout graphics, I can't really make them any bigger because then they would look weird. I like having the skinny, I just need to stop using my old Walkabouts so they aren't horrible. I mean, the ones I had during the First Urban Fantasy.

Also, I made the lowered walls fade out, and now they look a lot better.

no shot- Thanks for saying that I had a fan club, makes me feel good.

Roach Lir- What do you think those HP (Hit Points) and TP (Tek Points) are there for outside a battle?
Back to top
View user's profile Send private message
Durandal
Colony Ship for sale, cheap




Joined: 23 Dec 2003
Posts: 59

PostPosted: Tue Dec 23, 2003 9:33 pm    Post subject: Reply with quote

jabbercat wrote:
much,much,MUCH better. You've used more tones and Pixels so your doing ok!


No amount of tones nor pixels could make this better. I would say I hate to point out that the graphics actually are horrible, but then I'd be lying.
Back to top
View user's profile Send private message
Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Tue Dec 23, 2003 10:18 pm    Post subject: Reply with quote

Eggie, for future reference, whenever you think any of us are just insulting you and your work, compare what we say to the previous response, as it is the only one here that actually insults without saying anything constructive whatsoever.
_________________
UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START
Back to top
View user's profile Send private message AIM Address
Durandal
Colony Ship for sale, cheap




Joined: 23 Dec 2003
Posts: 59

PostPosted: Tue Dec 23, 2003 10:22 pm    Post subject: Reply with quote

Me wrote:
Eggie, for future reference, whenever you think any of us are just insulting you and your work, compare what we say to the previous response, as it is the only one here that actually insults without saying anything constructive whatsoever.


Some people lack talent. Eggie is one of these unfortunate individuals. No amount of constructive critism will help him, so why bother?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4, 5  Next
Page 3 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group