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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sat Jul 12, 2003 8:58 am Post subject: |
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Yeah, heh. I don't mind if you recreate things from Anime. Also, you don't all have to be on the same side, or even on any side. I think I'm going to make this thread somewhat of a planning thread, for people to post their characters, for me to post the specifications on that new Super Battleship you saw, things like that.
And, I'm going to go back now, and in my previous post, I'm going to edit in what I think should be everything. If I've forgotten something, we'll cross that bridge when we come to it. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Sat Jul 12, 2003 10:04 am Post subject: |
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Quote: | And Iblis... You had better stick to a gundam. Though Robotech is awsome and the Mecha are very well balanced, I think gundams are alot stronger and better equipped. |
Actually, no. Robotechnology is extremely resistant to conventional technology. A Veritech would wipe out a gundam in a second.
Besides, I'd rather not rip-off anime, especially one as cool as Robotech. And I especially have no interest in ripping off a rip-off of Robotech. _________________ Locked
OHR Piano |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sat Jul 12, 2003 12:06 pm Post subject: Bah, won't post, too big. Will split up mech tommorow |
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Shell Weapons
Description: Shell weapons are guns. They have no guidance but the aiming you give before you fire, and no propulsion systems but the initial burst they're given when leaving the guns. They require bullets to fire, and this stock is naturally limited, though a machine gun will have more then a cannon will. I'd kinda like it if you specified how much ammo you had for big guns, but it's a bit more guess work on a machine gun, just don't sit there shooting for an hour. None of them puts a drain on the reactor in anyway.
Light
Price:25-75
Description: Small pistols, or machine guns. Not very strong, but repeated fire could down a fighter or light mech, and would damage a medium mech. Pretty good against small and agile craft, especially if you buy several.
Medium
Price: 150-300
Description: Good sized machine guns, or artillery pieces. This can actually do some serious damage to heavier things, such as the typical mech, fighter, and will put a dent in even corvettes and freighters. Still will
require multiple hits for a kill on heavier units, though.
Heavy
Price: 400-550
Description: The Big guns, cannons. Pretty good on heavy mechs, and could down medium mechs in a single hit. Naturally, you're not going to be able to take on a capital ship single handedly with one, but you might be able to take out some of it's defenses, and harass the captain.
Melee Weapons
Description: These are weapons, used in hand to hand combat, although, I suppose a fighter could mount one on the nose, or something like that. Basically, when you get too close to shoot guns or missiles, you're down to melee weapons. Beam versions drain large resources from the reactor while activated.
Light
Price: 10-50
Reactor Prerequisite: None
Description: Anything from a real sword, to a jagged piece of scrap. Used mainly be mechs against other mechs, this encompasses any simple weapon of only metal, be it sharp or not. Probably won't damage a strong mech, but it sure does look cool.
Medium
Price: 100-150
Reactor Prerequisite: Light
Description: Now, these are real weapons, for fairly cheap. A small beam sword, or even a sword that becomes incredibly hot before swinging, to melt through armor, these are much more useful in combat. Be warned a beam sword like this will put a large stress on a light reactor, and you shouldn't use another beam weapon while the sword is activated, for risk of completely draining the reactor.
Heavy
Price: 200-300
Reactor Prerequisite: Medium
Description: Special stuff. Either big beam swords, or specially shaped ones, like Gundam Deathscythe's Scythe. Extremely powerful, they can easily cut a mech in two. However, they still put a good drain on a reactor. |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sat Jul 12, 2003 12:07 pm Post subject: Even had to split up weapons! pitiful! |
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Beam Weapons:
Description: Weapons that fire energy, lasers, and the like. They don't require bullets, but instead use the ships onboard reactor. They can be small trifles, or large weapons capable of destroying a capital ship.
UltraLight
Price: 50-100
Reactor Prerequisite: Light
Description: Not at all powerful. Maybe you could blind a guy with it, but don't expect much else. Won't put much of a drain on a reactor.
Light
Price: 125-250
Reactor Prerequisite:Light
Description: A huge step up from ultralight. Repeated hits could down a small mech, and it'd damage even a medium one. Really, a good "sidearm" type weapon, but you don't want to base your whole craft around one. Hardly any stress on the reactor.
Medium
Price: 300-500
Reactor Prerequisite:Light, Medium Reccomended
Description: A good weapon, it could bring down a medium mech with one or two hits. Most of this type are styled after rifles. A light reactor could theoretically wield this, however, it would use so much power, the reactor would be very close to overloading, and perhaps melting down, hence, this is not recommended for pilots of light mechs.
Heavy
Price: 750-1000
Reactor Prerequisite: Medium
Description: Wow. These are pretty powerful weapons, with a good spread, and excellent damage. You could do good damage to a capital ship with one. However, even with a heavy reactor, you can only fire maybe one or two shots with one before completely draining your reactor, so care must be taken to make your shots count. Also, they take a bit to charge, and as such, can usually be seen charging, giving your opponent a chance to dodge.
Machine Gun
Price:450-550
Reactor Prerequisite: Light, Medium Recomended
Description: A beam machine gun. It doesn't fire hard, but it shoots quickly. It'll take repeated hits to down anything. Also, it drains a light reactor pretty quickly, so firing is best done in bursts.
Missile Weapons: Missile Weapons are guided, do heavy damage, and can be fired from just about any vehicle. However, unlike beam weapons, or shell weapons, you can't carry very many, and must specify how many missiles you have for each. (1 or 2 missiles for each purchase seems pretty good. Perhaps less for reloading.)
Light: 75-150
Description: Best used by Fighters, or against them, light missles won't down a mech without multiple hits, although they will do damage to whatever limb they hit.
Medium: 250-500
Description: This is the kind of missile you'll see most in mech combat. Capable of disabling a mech easily, you'll want to dodge or spoof them. Really too big to hit a fighter, but they'd do a chunk of damage to a capital ship's turret emplacement, or missile battery.
Heavy: 1,000-1,500
Description: This is the missiles the big boys carry. Nothing short of a capital ship can carry them, and they're so large, that you'd only really want to fire them at a capital ship. They're slow moving, and with their size, they make a good target for a gunner on board the capital ship, or it's escort ships, and naturally, are pretty easy to shoot down.
Other: Just about anything else you can describe, or think of. I'll either point you to an existing category, or tell you how much it'll cost.
There's some other miscellaneous stuff I need to add. Escape pods, jammers, parachutes, and things like that, but I don't feel like typing it up right now. By the way, there will be no time limit on entries. Anyone can enter whenever they like. Once we've got all the equipment set up, I'll reveal the plot, and factions, and prominent characters and things, to give you an example of what to expect. |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Sat Jul 12, 2003 12:36 pm Post subject: |
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Some possible additional systems to the plain mecha combat that you already have:
1) Personal combat (self explanatory)
2) Naval combat (as in space navy, though ocean navy could maybe work as well)
3) Air combat (for fighters or possibly small capital ships like corvettes or dropships)
4) Tactical combat (as in really huge battles, like for wars)
Also, how complex is the equipment system gonna be? Will it just be the basics like weapons, reactor, armor, etc... or will it be more complex, having stuff like fire control systems, electronic countermeasures, heat control, sensors, gyroscope (yes, any mecha needs this, or it'll fall over), and a bunch of other stuff I can't think of right now?
Will there be preset mecha designs, like in Battletech/Mechwarrior, or, will it be like Armored Core, where you pick out all the parts separately?
Will there be alternate types of mecha? Example: in Robotech they have the veritechs that can fly and change shape and stuff, but also the attack mecha, that Battletech ripped off to make battlemechs, which are just on the ground.
You mention factions, will it be possible for a player to rise the ranks of said factions and maybe eventually lead them? Maybe you could have some system for that too.
Will this all be automated or will you and/or someone else be GMing it? _________________ Locked
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Sat Jul 12, 2003 10:13 pm Post subject: |
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I dunno, I think if you threw Gundam and RoboTech together, they'd kick each other's booties!
:flamedevil: But Jack Slater and I could vaproize both of `em with the Instant Nuke Code! MWA HA HA HA HA HA HA HA HA HA!!!! :flamedevil: _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Ssalamanderr Simply too strong. Simply too beautiful!

Joined: 14 Feb 2003 Posts: 208 Location: Out somewhere, Chillaxing.
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Posted: Sun Jul 13, 2003 7:03 am Post subject: |
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I find that RPGs on forums tend to die out, because of people taking weeks to post their turn in battle or something. However, this sounds like it could be really cool, and I'm interested in it. Giant robots are fun! _________________ Ssalamanderr's Journal!: http://www.livejournal.com/users/ssalamanderr/
Ukelele no good! |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sun Jul 13, 2003 7:34 am Post subject: |
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Iblis: What exactly do you mean, systems? Air combat should work basically the same way as any other type. It's not going to be something like "PLAYER 1 WHAT DO YOU DO?! FIGHT SPELL ITEM". Basically, it's going to be one long, interconnected story.
Yes, the equipment will have everything you mentioned, with the exception of the gyroscope. I figure, any mech probably already has one installed. The items will be ECM, Escape Pods, Reentry plating, parachutes, ballutes (Basically a big rubber balloon that covers the craft during reentry, to keep it from overheating) maneuvering thrusters for space, radar scopes, more complex sensors then that, cloaking devices, all kinds of things. You can buy a secondary reactor, as well.
There's not going to be any starting mech, unless you join the army or something, at which point, they'll give you a mech to use. Also, If needed, I'll design a few basic mechs that people can arm as they like.
Not sure what you mean by alternate types of mecha. You can have a mech that'll transform from one mode to another, if you want, but that'll be kind of expensive.
Yes, it will be possible to rise in the rank of factions, and members of factions will have to follow the orders of NPCs above them. However, this will be done on the basis of good roleplaying, and heroic actions your character makes, and not through an experience system of "Earn 50 more points to be colonel.". You could start your own faction, and lead it, and hope that some player will join up. Other then that, it might be kind of hard to become the leader of a faction. It's conceivable you'd gain some power though, if you joined an army.
It won't be automated. I'll be GMing, if needed, and only then to tell a person for instance that they've spent too much money, or are moding a bit (Dodging EVERYTHING, saying things like "I fire a missle at so and so, killing him instantly.") and basically things of that line to keep things fair.
And darnit, it's going to take awhile to post all the mech things, because it won't post if it takes longer then 30 seconds, and, sadly, it takes very little text to do that. |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sun Jul 13, 2003 7:37 am Post subject: Example of combat, again, had to split! |
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For instance, here's an example.
"Pulling his fighter around, he dove from the sun on the freighter, and flipped a switch on the joystick. The targetting cursor lit up, and modifying the controls gently, he got it over his unsupecting target. Good bye, old chum he thought, as his finger depressed the fire controls for his missles."
Then, the responding post would be something like this.
"He took the bait! the pilot thought to himself, as the freighters console flashed warnings about the encoming missles. He ignored them for the moment, and continued to start up the reactor and computer systems on his mech. "System Initialized, bingo!" he shouted into the radio, and pushed the control stick forward. The mech's beam sword shot forward, tearing out the bottom of the freighter, and he slipped through the hole, turning as he left, and firing a quick burst of machine gun fire towards the oncoming enemy fighter" |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Sun Jul 13, 2003 10:48 am Post subject: |
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Ok, no offense, I just lost most, if not all of my interest in the game. I hate having to do all the "poses" (or whatever you want to call them). I like games where I can say "attack" or where I roll a few dice (or a program rolls simulated dice), not where the players are in control of physics and just decide what happens. It's just too much work to be any fun. _________________ Locked
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Inferior Minion Metric Ruler

Joined: 03 Jan 2003 Posts: 741 Location: Santa Barbara, CA
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Posted: Sun Jul 13, 2003 1:34 pm Post subject: |
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Giz...when you finish with all your text, send it to me via mIRC (as text or in HTML, I'll convert it if need be) and I'll put it on the site so you can just provide a link instead of cutting and pasting into the damn post box multiple times _________________
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Thu Jul 17, 2003 9:36 am Post subject: |
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Here's the information, minus items, armor, and shields, which will be listed below this, it's pretty self exlpanatory, so descriptions will be bare minimum.
www.castleparadox.com/GizRPG.htm
Armor: Choose one of these for the metal you want your vehicle to be made of. This is tricky, because if you paid the minimum for your mech, you might want to opt for a cheap, or easy to obtain metal, rather then a strong one, since you won't be able to afford much of it. Also, as the game progresses, more may become available. This is just what's available now.
Iron
Pro: Can get a lot of it cheap
Con: Antiquated junk, very weak to beams, missiles, and not very resistant to bullets
Steel
Pro: Strong against bullets and missles
Con: Not very strong against beams
Composite Steel
Pro: Marginally strong against everything
Con: Hard to find, expensive, not strong against any one thing
Pyrite
Pro: Cheap, and strong against beams
Con: Weak against shells and non-beam melee weapons.
Benezium
Pro: Almost impeneterable by bullets
Con: Only barely resistant against anything else, incredibly expensive.
Shields: Just like weapons, only defensive
Small 50-150
Medium 250-375
Large 375-500
Beam 750-1000 (Light Reactor Required.) |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Thu Jul 17, 2003 9:51 am Post subject: |
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Can we start entering now, or should we wait? Either way, I'd like to know what happens when someone dies. Do they die permanently and are out of the game, can they pass their stats and equipment (minus a few things or stat points) to a new character, can they not really die just do a sort of 'Lose money and equipment and experience and whatever' kind of thing, etc.
EDIT: And I may have missed it (I'm practically asleep right now) but I'd like to know how you get more stat points and money. I want to do something that's probably a bit unique with the system but I don't know if I'll be able to get any more skill points, since I don't intend to be doing as much fighting as everyone else. _________________ Preserve OHR history! Do it for the children! |
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PIcaRDMPC
Joined: 28 Mar 2003 Posts: 186
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Posted: Fri Jul 18, 2003 5:19 am Post subject: |
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I'm gonna go ahead an enter. This sounds like it'll be fun. |
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