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Look at my improvements with walkabouts!
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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Sun Nov 02, 2003 1:26 pm    Post subject: Reply with quote

Hmm... I guess geocities are burning, or something. We should all send a complaint. That is all the advise I can give you at the moment...

And now I understand, Unc. Sorry about mah stupidity. I am trying to turn over a new leafe...
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Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

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"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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Sephyroth
Renegade Rebel Redmage
Class A Minstrel



Joined: 04 Feb 2003
Posts: 644
Location: Schmocation

PostPosted: Sun Nov 02, 2003 6:12 pm    Post subject: Reply with quote

Okay.. I've said that I'd post here once I was able to get on CP, so here it is.

Like I've already said on IRC, the arms seem a bit short and skinny in the side views (the front and back views look fine). Some one or two-pixel adjustments to the arms should be enough. The front and back views look completely fine to me, so I'm only going to comment on the side walkabouts.

Since the side walkabout uses more of a 3/4 view than a straight on side view, it seems a bit unnatural that his arm would be right in the middle of his body. I think it'd be better if you moved the arm a pixel towards the back. Also, it looks like the arm doesn't move much in the side animation, but the leg moves a lot. This looks a bit unnatural. Maybe it'd be better to have the legs at the same angle as the arms?

I'm not going to try to conform you to any given style, but I just though I'd comment that the small head gives you a rather small area to work with hair, so you might want to make the head bigger if you want more flexibility in that area.
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madhatter
Best procrastinator in all of North America




Joined: 30 Sep 2003
Posts: 322
Location: A boonie town, Ontario, Canada.

PostPosted: Sun Nov 02, 2003 6:58 pm    Post subject: Reply with quote

pssstt... this is a bit unrelated, but what's IRC?
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Minnek
Conjurer




Joined: 03 Jun 2003
Posts: 430
Location: Somewhere

PostPosted: Sun Nov 02, 2003 7:05 pm    Post subject: Reply with quote

Sephyroth: Thanks for the comments. I considered it, and you're right about the arms' pixels, and I've already fixed the legs' movements. I'll upload as soon as I finish up with the final pixel placement.

Madhatter: IRC is Internet Relay Chat, or basically just chat rooms. To enter the Castle Paradox chatroom, you can click the chat room link at the top of the page, and then when it asks you to download the applet, click yes. You can find other forms of IRC online, including mIRC (which is the one I use.) This is the best I can explain it, so if anyone else wants to step in if I missed anything, feel free to do so.
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