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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Thu Oct 30, 2003 3:20 pm Post subject: |
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Mmmmmmmmm, mystery meat!
Anyways, thanks for the tips. *runs off to modify his artwork to see how well he can make it work* not bad! I like. Thanks again  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Oct 30, 2003 3:24 pm Post subject: |
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Quote: | Limbs are hard to make. Thats why its good not to start with Humanoids, and work your way up. Personally, that bugs me...
::LeRoy_Leo |
Yes, I'd agree. I have a bad habit of "chibizing" my sprites, which leaves almost no room for legs or arms (see avatar). I personally stress the face, hair, and clothing over anything else (if they want to see him "beautiful," look at the battle graphic! ), but thats just me.
But yeah, if you notice her hands look like crap. Partially because I'm not wonderful at hands, and mostly because I only had about 10 minutes to draw her entire walkarounds, so I reverted to "wuss" style.
Hands...brrrr..... _________________ But enough talk, have at you! |
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Hunter Green About to beat this double head with a pipe

Joined: 04 Feb 2003 Posts: 350 Location: Alternate Albion
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Posted: Thu Oct 30, 2003 3:33 pm Post subject: |
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The problem is that you guys are halfway between chibi walkabouts and realisitc walkabouts. If you went all out with one or the other, it would look better.
Personally, I go with full-fledged SD walkabouts.
Check it:
 _________________
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Oct 30, 2003 3:45 pm Post subject: |
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Heh...those look pretty awesome.
As for my "flaws" (that is, half-way between realistic and SD), I finally gave up and just called it my "style."  _________________ But enough talk, have at you! |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Thu Oct 30, 2003 3:47 pm Post subject: |
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I'm not sure what mine would be, but I'm guessing something like yours Shadow, though in much much much less detail Heh. Anyway, I'm working on modifying my pallettes so I can add shading and stuff to the sprites. Hopefully it'll work  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Thu Oct 30, 2003 3:49 pm Post subject: |
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Yeah, a lot of people do that nowadays... |
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Hunter Green About to beat this double head with a pipe

Joined: 04 Feb 2003 Posts: 350 Location: Alternate Albion
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Posted: Thu Oct 30, 2003 3:54 pm Post subject: |
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The half SDthing, or calling stuff thier style? _________________
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Oct 30, 2003 3:58 pm Post subject: |
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Both.
Oh yeah, change of avatar. This is actually how I usually pixelate; the other was for Pitch Black and was done in a hurry.
As for personal preference (kinda off topic, kinda not) I prefer originality over SD. I only draw SD because I consider myself decent at it, but if you read my Powerstick Man review you'll know that I actually like original NPCs more.
Eh, whatever. _________________ But enough talk, have at you! |
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Hunter Green About to beat this double head with a pipe

Joined: 04 Feb 2003 Posts: 350 Location: Alternate Albion
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Posted: Thu Oct 30, 2003 4:11 pm Post subject: |
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Hiw is SD unoriginal? It's not like I'm ripping and modifying FF5 sprites or something. _________________
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Oct 30, 2003 4:21 pm Post subject: |
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Not your NPC's in particular...I just meant Super Deformed (human) seem...somewhat unoriginal.
But I do consider them beautiful and all (and I really do enjoy looking at them) its just that...I dunno. I like it when game creators think out of the mold for their graphics and story...it makes it interesting.
But yeah, that reference was not for yours in the least, HG. _________________ But enough talk, have at you! |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Oct 30, 2003 8:35 pm Post subject: |
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OMG WTF! Lets all post our favorite walkabouts (preferrably from our games) (not in, but from, sorry, thought Id catch thisbefore it was lost.)
as our avataurs! How is that for an idea? That way Ysoft can see our sprites, and maybe see what we are talking about...
*groans* Does anybody ever respond to my thoughts... Shut up Minnek (that was in preparation... ) _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Last edited by LeRoy_Leo on Fri Oct 31, 2003 11:28 am; edited 1 time in total |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Fri Oct 31, 2003 12:47 am Post subject: |
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i feel comfortable with my palette set up
black and white(2) (basically for outline and part of the eye)
Brown(1) (for the rest of the eye)
Light and dark blue(2) (for shirt)
light and dark silver(2) (for shorts)
Light and dark skin colour(2) (for skin )
Light, medium and dark grey(3) (for hair)
light and dark brown(2) (for shoes)
Orange(1) (for misc. objects, like element in this case)
and of course transparency(1) (for background)
total of 16 colours, and with this set up if i'm lazy or trying different colour combinations i could always switch between palette sets.
i'm not going to upload an image, because i'm too lazy to do something that crazy.  _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Oct 31, 2003 11:25 am Post subject: |
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Although it is always good to have many shades of green! heh. Actually just as well with every color. I think its a good idea to make a pallet for every hero, and unique boss, then you grafics are awsome, if you do them right. Large enemies have better grafics because of their size. The larger the grafic, more detail you can put into it; just dont use much of the gradience. I guess the point I am trying to make is that the walkabout sprites dont allow for much detail, as they are small. Use just 2, or 3 different shades of a color on those, but for Hero battle grafics use more.
That is why I said that individual pallets are goot- err good...  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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