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Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Oct 01, 2010 7:28 am Post subject: Counterattacking enemies! |
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The current nightly builds now support enemy counterattacks!
Enemies can counterattack specific elementals, or counterattack damage
to specific stats.
Only one counterattack can be triggered by a single attack, so if the
triggering attack has multiple elementals, only the first match matters
(but I will probably make a bitset to override that and allow multiple
counterattacks in special cases)
Right now counterattacks are all-or-nothing. I haven't decided how to
make them more conditional, or only happen a certain percent of the
time, but you can currently already fake all that with chains.
Counterattacks are always non-blocking.
Editing counterattacks is found in the enemy editor under "Attacks..."
Heroes are going to get some counterattacking support too, but I haven't decided yet how it will work.
Counterattacking is pretty basic right now, so I am open to ways to make it cooler. |
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Blacklight_Studios Expert of the third person...
Joined: 15 Dec 2010 Posts: 29
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Posted: Wed Dec 15, 2010 8:47 am Post subject: |
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Maybe you could make the counterattack as some kind of setting in the attacks menu of the stable version.
Meaning that if you want a certain attack to be a counter, you would turn that option on in the menu, then you can change the particular settings of the attack, like percentages that it'll work, as well as the element or attack tybe it's triggered by.
I'm not sure how you would put that into the source code, or if it'll even work, but it's an idea. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Wed Dec 15, 2010 9:51 am Post subject: |
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Some simple suggestions would be attack bitsets:
*Do not trigger counter attack on fail
*Do not trigger counter attack on miss
*Never trigger counter attack
A possibly more complicated suggestion would be a new chain setting:
*target counters current attack with [new atk #] some % of the time, or on the conditionals that we have available in the chain browser.
This would be just like chaining, except we now have the original target's stats to work with instead of the original attacker. Not sure about the icky details here, like what would get precedence between an enemy's defined counterattack and the attack's forced counterattack. _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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FyreWulff Still Jaded
Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Mon Dec 20, 2010 5:01 pm Post subject: |
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Does this mean the Counter stat finally does something after 13 years? Hooray! |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Dec 20, 2010 5:23 pm Post subject: |
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Silly Fyre, the Ctr stat has been doing more things than any other stat! _________________
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Dec 21, 2010 7:04 am Post subject: |
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In other words, no, the Ctr stat will never do anything.
(Also, only counter attacks for enemies are implemented.) _________________ "It is so great it is insanely great." |
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FyreWulff Still Jaded
Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Tue Dec 21, 2010 9:15 am Post subject: |
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Moogle1 wrote: | Silly Fyre, the Ctr stat has been doing more things than any other stat! |
Maybe it was named Counter because it doesn't actually do what it does.
Meta |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Dec 21, 2010 11:05 am Post subject: |
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Haha. How prescient of James. _________________
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Ronin Catholic Deadliest of Fairies
Joined: 23 Jul 2007 Posts: 530 Location: My Girlfriend
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Posted: Sat Dec 25, 2010 8:46 pm Post subject: |
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Or maybe because it only counts. The stat does nothing besides having a number.
Radical. _________________ "I didn't start the flame war;
I don't know what you thought here
'Twas that way when I got here"
"I didn't start the flame war;
I can't understand a word you're saying
nor the game you're playing~" |
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