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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sun Sep 30, 2007 3:32 am Post subject: |
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The new release has something that annoys me, and it's kind of subtle, but noticeable. The drawing cursor has become a lot more 'slippery' so to speak. When you move it around to draw things, it has a higher tendency to sort of 'slip' an extra pixel or two over. This can cause dragged lines when you're drawing with the pencil tool. It's been happening with the latest release of ubersetzung.
EDIT: Check that. The map cursor is the same way. Basically, scrolling with a cursor of any kind drags on a little longer than it should. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Sun Sep 30, 2007 6:40 am Post subject: |
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I have noticed the lagging graphics cursor too. There was a similar problem with the text box cursor a few updates back. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sun Sep 30, 2007 10:05 am Post subject: |
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Onlyoneinall wrote: | The new release has something that annoys me, and it's kind of subtle, but noticeable. The drawing cursor has become a lot more 'slippery' so to speak. When you move it around to draw things, it has a higher tendency to sort of 'slip' an extra pixel or two over. This can cause dragged lines when you're drawing with the pencil tool. It's been happening with the latest release of ubersetzung.
EDIT: Check that. The map cursor is the same way. Basically, scrolling with a cursor of any kind drags on a little longer than it should. |
Huh. I never noticed anything like that. Do you have a slow computer? |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Sun Sep 30, 2007 11:06 am Post subject: |
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ive had this error where on some maps, the link door menu would have doors +10000 linking to doors +10000, and when i try to edit it, it shuts down. anyone else have this too? _________________
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sun Sep 30, 2007 11:43 am Post subject: |
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James Paige wrote: | Onlyoneinall wrote: | The new release has something that annoys me, and it's kind of subtle, but noticeable. The drawing cursor has become a lot more 'slippery' so to speak. When you move it around to draw things, it has a higher tendency to sort of 'slip' an extra pixel or two over. This can cause dragged lines when you're drawing with the pencil tool. It's been happening with the latest release of ubersetzung.
EDIT: Check that. The map cursor is the same way. Basically, scrolling with a cursor of any kind drags on a little longer than it should. |
Huh. I never noticed anything like that. Do you have a slow computer? |
I don't believe so. It's a Pentium III with a 1.something processor and 1 gb of RAM. I bought this laptop about half a year ago.
And the_dude, I know what you're talking about. The bug seemed to have been triggered by map resizing, but I haven't seen that happen since many nightlies back. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Oct 01, 2007 8:04 am Post subject: |
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the_dude257 wrote: | ive had this error where on some maps, the link door menu would have doors +10000 linking to doors +10000, and when i try to edit it, it shuts down. anyone else have this too? |
Definitely sounds like a bug. Is it reproduceable consistently, or is it random?
Could you put it in bugzilla?
Onlyoneinall wrote: |
I don't believe so. It's a Pentium III with a 1.something processor and 1 gb of RAM. I bought this laptop about half a year ago. |
Hmm, no that sounds plenty fast enough. So that probably has nothing to do with it... Interesting. |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Mon Oct 01, 2007 11:39 am Post subject: |
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I don't know if this would be considered a bug or not, but I guess I should mention it anyways.
I was playing Fat Frog just a bit ago. As most know, this game is OLD (released in 1999). Well, I saved my game and died in a fight. When I loaded the save back up, all textboxes say "invalid textbox" and doors don't work.
In fact, when you try and start a new game, you get the same "invalid textbox" effect.
Again, I doubt this is a big issue, as the game is almost 10 years old, but I figured i'd mention it anyways.
EDIT: I managed to get it working on "Handshake", so I guess I will just play it on that for the time being. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Oct 01, 2007 12:44 pm Post subject: |
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Meatballsub wrote: | EDIT: I managed to get it working on "Handshake", so I guess I will just play it on that for the time being. |
So it works on handshake, but fails in ubersetzung? That definitely sounds like a bug.
EDIT: For the record, this was '' . bug_title('482') . '' |
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Misac Lone Game Dev

Joined: 09 Aug 2005 Posts: 27 Location: São Paulo, Brazil
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Posted: Thu Nov 15, 2007 1:43 pm Post subject: |
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i don't know that is a bug, but, when i was editing a game the key 1 keep pressed when it is not pressed and on games too, can you explain it Mr.Paige?  _________________
"Live and Inoperative" |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Nov 15, 2007 1:53 pm Post subject: |
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Misac wrote: | i don't know that is a bug, but, when i was editing a game the key 1 keep pressed when it is not pressed and on games too, can you explain it Mr.Paige? :| |
Do you have a joystick or gamepad attached? If you do, and if it has an "autofire" feature, it could cause the problem you are seeing. |
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Misac Lone Game Dev

Joined: 09 Aug 2005 Posts: 27 Location: São Paulo, Brazil
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Posted: Thu Nov 15, 2007 2:19 pm Post subject: |
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no i don't have any of these and note this happen after 30 seconds of editing/playing _________________
"Live and Inoperative" |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Nov 15, 2007 2:27 pm Post subject: |
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Hmm, this happened to me once, but it was 7 instead of 1. Quitting and restarting fixed it. I don't think it's a bug in the engine. _________________
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Fri Nov 16, 2007 12:53 am Post subject: |
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I've probably mentioned it before, but midis don't loop smoothly anymore. Ah well, it could be worse. _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Nov 17, 2007 8:05 am Post subject: |
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Artimus Bena wrote: | I've probably mentioned it before, but midis don't loop smoothly anymore. Ah well, it could be worse. |
Did you mean '' . bug_title('469') . '' or did you mean the fact that loop sysex points in midi don't work with the music_sdl backend? |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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