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What's the most difficult thing for you?
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What is the hardest part of making a game?
Graphics
48%
 48%  [ 14 ]
Music
10%
 10%  [ 3 ]
Storyline
13%
 13%  [ 4 ]
Plotscripting
24%
 24%  [ 7 ]
Maps
3%
 3%  [ 1 ]
Advertising
0%
 0%  [ 0 ]
Total Votes : 29

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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Oct 23, 2006 7:10 am    Post subject: Reply with quote

Ooh! Ooh! I thought of another difficult thing for me, "How do I draw a tree without breaking my grass tile?"
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Oct 23, 2006 8:12 am    Post subject: Reply with quote

Newbie_Power wrote:
Ooh! Ooh! I thought of another difficult thing for me, "How do I draw a tree without breaking my grass tile?"


Draw the tree on a white (or whatever color you choose, it just has to be the same shade of the same color) background. When this is finished, open the file in paint brush, select the tree, enable the 'transparency' mode which allows the secondary color to become the transparent color (White in this case). Then drag the tree over to a patch of grass tiles (Probably 3 tiles x 3 tiles).

Erm. You know what? Just draw the grass around the tree. Razz
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Oct 23, 2006 9:55 am    Post subject: Reply with quote

I guess I will have to draw grass around the tree, which is something I am tired of doing by now.

I wonder if I can export some of my tiles into an image editor, make a tree and paste it on, then cut the tile back into OHR without any palette problems.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Oct 23, 2006 10:18 am    Post subject: Reply with quote

Well, you're always going to face a few palette problems if you're going to work out of the OHR, but the pasting a tree onto your tiles is definitely doable. It's what I was trying to say in my first suggestion.

Let's say you drew a tree with the dimensions 20x40 pixels. You would prepare two grass tiles connected head to bottom to form a 20x40 grass tile.

Even easier! Just import your tree (Drawn outside of the OHR?) into the OHR, make sure that each of the tree's background color is the transparent black (Or whatever color you altered it to be. I'm not too used to this new concept, since I haven't played around with it at all).
[Ctrl]+[c] one of the tree tiles, then [Ctrl]+[t] on top of the designated grass tile. Do this with each of your tree tiles, and you should have a tree set.

Hope this helps out.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Oct 23, 2006 10:23 am    Post subject: Reply with quote

Ctrl... T...

*starts banging his head against a hard surface*
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Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Mon Oct 23, 2006 11:01 am    Post subject: Reply with quote

Ah, the damn Ctrl T effect. I'm always forgetting it even exists.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Oct 23, 2006 5:20 pm    Post subject: Reply with quote

Still, my happy little trees are probably going to look more like emo little shrubberies until I can draw Trees better in the future. >_< I am just going with the "Tree pouch" route for now.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Mon Oct 23, 2006 5:59 pm    Post subject: Reply with quote

"Emo Shrubbery" would make a good Earthbound enemy.
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pharo212




Joined: 29 Dec 2007
Posts: 52

PostPosted: Mon Dec 31, 2007 8:15 am    Post subject: Reply with quote

what! I can paste maptiles! Thank god, thats gonna make life easier... anyway, I say graphics. I'm no pixel artist.
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