Author |
Message |
Topic: Spellshard: The Black Crown of Horgoth (FULL GAME RELEASE) |
Rimudora
Replies: 15
Views: 41542
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Forum: The Soapbox Posted: Mon Nov 21, 2011 9:01 am Subject: Spellshard: The Black Crown of Horgoth (FULL GAME RELEASE) |
Oh, that dungeon. :(
There's a fairy on the second to last floor and that's it, unfortunately.
Run from random battles and go back to the town to save when you beat a boss, that's all I can say. ... |
Topic: Spellshard: The Black Crown of Horgoth (FULL GAME RELEASE) |
Rimudora
Replies: 15
Views: 41542
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Forum: The Soapbox Posted: Sun Nov 20, 2011 8:29 am Subject: Spellshard: The Black Crown of Horgoth (FULL GAME RELEASE) |
The final dungeon is pretty damn hard, but there are save points before each of the bosses. Just.. they're not the usual fairies. Also, they respawn every time you leave the dungeon and come back.
... |
Topic: Spellshard: The Black Crown of Horgoth (FULL GAME RELEASE) |
Rimudora
Replies: 15
Views: 41542
|
Forum: The Soapbox Posted: Sun Nov 13, 2011 8:19 am Subject: Spellshard: The Black Crown of Horgoth (FULL GAME RELEASE) |
Hint: He's an *ILLUSIONIST*. Watch out for *ILLUSIONS*. |
Topic: Spellshard: The Black Crown of Horgoth (FULL GAME RELEASE) |
Rimudora
Replies: 15
Views: 41542
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Forum: The Soapbox Posted: Fri Nov 04, 2011 11:56 am Subject: Spellshard: The Black Crown of Horgoth (FULL GAME RELEASE) |
Yeah, the insta-death was a pain and a half. Luckily, you won't be seeing much more of those after the desert world.
The Adjurer can be tricky. Take some time to cast buffs on your party while his ... |
Topic: Variableized Classes? |
Rimudora
Replies: 16
Views: 18463
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Forum: HELP! Posted: Fri Jul 15, 2011 4:06 am Subject: Variableized Classes? |
You should use ${S1}, which inserts a string instead. Then you could just do something like this:
$1="Tech Warrior"
show text box |
Topic: Scripting Questions |
Rimudora
Replies: 6
Views: 9170
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Forum: HELP! Posted: Thu Jun 30, 2011 11:16 am Subject: Scripting Questions |
You'd need to export an HSI file for your game and include it to make tag:tagname work. |
Topic: The Music of my Discontent |
Rimudora
Replies: 15
Views: 18171
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Forum: HELP! Posted: Tue Jun 14, 2011 7:40 pm Subject: The Music of my Discontent |
play song (number) should work no matter what. (make sure you're using a valid song number).
play song (song:songname) only works if you've exported an HSI file for your game and included it in you ... |
Topic: Fighting game? |
Rimudora
Replies: 4
Views: 7253
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Forum: HELP! Posted: Mon Nov 01, 2010 3:02 pm Subject: Fighting game? |
1. Don't work on another game simultaneously. That's a good way to make sure neither of them gets done.
2. Don't make a fighter with the OHR. It's a pain and not worth it. Consider using MUGEN inst ... |
Topic: Few questions! |
Rimudora
Replies: 2
Views: 5560
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Forum: HELP! Posted: Sun Oct 31, 2010 6:00 pm Subject: Few questions! |
1. Don't use tags for this. Just run a script when you need to know how much money the player has. Use 'party money'.
2. Under "Edit Items", you can set a "in inventory" tag fo ... |
Topic: Compiling Help |
Rimudora
Replies: 8
Views: 9726
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Forum: HELP! Posted: Sun Oct 24, 2010 6:38 pm Subject: Compiling Help |
It sounds like you compiled a file for RUN and a separate file for cutscene1. You need to compile all of your scripts to a single .hs file. The easiest way to do this is just to have both of your scri ... |
Topic: FP game |
Rimudora
Replies: 8
Views: 13979
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Forum: The Arcade Posted: Thu Aug 19, 2010 5:14 pm Subject: FP game |
I'm going to link this FP engine someone made with the OHR a few years ago.
http://www.castleparadox.com/gamelist-display.php?game=633 |
Topic: Targetting the NPC that calls the script |
Rimudora
Replies: 3
Views: 7734
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Forum: HELP! Posted: Tue Jun 15, 2010 6:37 pm Subject: Targetting the NPC that calls the script |
Whenever you have an npc run a script, it returns two variables. The first is something you can set inside custom through 'edit npcs...'. The second one is a reference to the npc that called the scrip ... |
Topic: New savegame format in nightly builds |
Rimudora
Replies: 7
Views: 13817
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Forum: The Arcade Posted: Fri Jun 11, 2010 11:12 am Subject: New savegame format in nightly builds |
Oh noes, I won't be able to hack passwords from the .sav files anymore D: |
Topic: Init Mouse |
Rimudora
Replies: 23
Views: 24625
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Forum: HELP! Posted: Wed Jun 09, 2010 5:58 am Subject: Init Mouse |
if (slice contains (move-left, mouse cursor)) then (mouse cursor := load walkabout sprite (2))
init mouse
mouse region (-1, -1, -1, -1)
mouse cursor := load walkabout sprite (1)
Y ... |
Topic: Collision detection |
Rimudora
Replies: 5
Views: 7731
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Forum: HELP! Posted: Mon Jun 07, 2010 6:51 am Subject: Collision detection |
If you're using slices, there's a script command that checks if any two slices are overlapped.
http://hamsterrepublic.com/ohrrpgce/index.php/Plot_Slice_collide.html
Depending on how you're using ... |
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