Author |
Message |
Topic: New feature |
Mike Caron
Replies: 58
Views: 50344
|
Forum: The Soapbox Posted: Sun Feb 11, 2007 4:33 pm Subject: Re: New feature |
The only possible source of problems might be in Custom, with the wallmap issue just mentioned. I'm not exactly sure how to deal with this problem.
My first instinct would be to AND together the ... |
Topic: New feature |
Mike Caron
Replies: 58
Views: 50344
|
Forum: The Soapbox Posted: Sat Feb 10, 2007 7:04 pm Subject: Re: New feature |
EDIT: ... oh... you already did... last night.... *sigh* we only had two ubersetzung blockers left. Well I'm not going to back the layers patch out, but I hope it is a good implementation, cause if it ... |
Topic: New feature |
Mike Caron
Replies: 58
Views: 50344
|
Forum: The Soapbox Posted: Sat Feb 10, 2007 12:07 pm Subject: New feature |
Oops, this is what I get for sleeping at night. Replies in approximately order:
JARS: [url=http://freebasic.net]FreeBasic, which is a modern version of QBasic. Nowadays, it's more like C with a Bas ... |
Topic: New feature |
Mike Caron
Replies: 58
Views: 50344
|
Forum: The Soapbox Posted: Fri Feb 09, 2007 9:34 pm Subject: New feature |
The only reason I did this was because I was working on the tileset you see a part of in the picture. When I got to the plant, and I had the same tile on three different surfaces, I realized I had to ... |
Topic: New feature |
Mike Caron
Replies: 58
Views: 50344
|
Forum: The Soapbox Posted: Fri Feb 09, 2007 9:14 pm Subject: New feature |
When I saw the filenames of the .png files you posted, I immediately knew, "Holy crap! They actually did it!"
And I bet you guys made it easier to use than Zelda Classic.
That is an u ... |
Topic: New feature |
Mike Caron
Replies: 58
Views: 50344
|
Forum: The Soapbox Posted: Fri Feb 09, 2007 8:59 pm Subject: New feature |
So, I've been hacking away at the OHR again, and I decided to cross off a longstanding item on my TODO list.
[url=http://ohrdev.com/layer-1.png]Do you dare [url=http://ohrdev.com/layer-2.png]find o ... |
Topic: We need more OHR.RPG.CE resources(hero-sets,chipsets)! |
Mike Caron
Replies: 57
Views: 46889
|
Forum: The Arcade Posted: Thu Oct 19, 2006 6:39 pm Subject: We need more OHR.RPG.CE resources(hero-sets,chipsets)! |
I would really like to have import and export of full-set spritesheets in PNG format... pending my having enough free time to actually implement such a thing
Stop giving me ideas. I'm still gett ... |
Topic: Missing |
Mike Caron
Replies: 70
Views: 80251
|
Forum: The Soapbox Posted: Mon Aug 07, 2006 10:47 am Subject: Missing |
Rinku reported the same problem with the textboxes. I talked to retro a few days back regarding this bug and he said that the problem might be caused by the joypad. Unplugging the joypad might solve ... |
Topic: Missing |
Mike Caron
Replies: 70
Views: 80251
|
Forum: The Soapbox Posted: Sat Aug 05, 2006 7:39 pm Subject: Missing |
Well, I'm just cleaning up my hacks--- er, code right now. Then, I need to figure out a way for Game to learn when to unload sound effects (since it doesn't need to keep every sound in memory all the ... |
Topic: Missing |
Mike Caron
Replies: 70
Views: 80251
|
Forum: The Soapbox Posted: Sat Aug 05, 2006 5:16 pm Subject: Missing |
You can play multiple sounds at once. You have 8 sound slots at your disposal. Day 3 uses one slot for rain and one for the thundering noise. However, Mike said that the sound system will be changed i ... |
Topic: Know your role. |
Mike Caron
Replies: 31
Views: 25315
|
Forum: The Arcade Posted: Wed Aug 02, 2006 8:28 pm Subject: Know your role. |
Well, let's say you want to create a character that is a healer, period. All you have to do is:
* Give them low attack, medium defense (they're not a fighter)
* Give them high int, high focus (the ... |
Topic: Missing |
Mike Caron
Replies: 70
Views: 80251
|
Forum: The Soapbox Posted: Wed Aug 02, 2006 8:13 pm Subject: Missing |
I hate to break this to you, Friend, but the sound effects API is about to change.
Specifically, you no longer need to worry about loading or freeing sounds, this is taken care of 100% automaticall ... |
Topic: Remember that REALLY old version... |
Mike Caron
Replies: 14
Views: 14107
|
Forum: The Arcade Posted: Wed Aug 02, 2006 8:11 pm Subject: Remember that REALLY old version... |
DarkBub...Those bitsets you mentioned are already there...
Yes, but as enemy bitsets. He means to be able to set them on heroes. |
Topic: help to use ohr gfx |
Mike Caron
Replies: 6
Views: 8217
|
Forum: Creative Corner Posted: Tue Aug 01, 2006 2:36 pm Subject: help to use ohr gfx |
That, and the fact that use the menu to switch between different types of graphics. |
Topic: Tag checking for weapons |
Mike Caron
Replies: 12
Views: 11410
|
Forum: HELP! Posted: Tue Aug 01, 2006 2:27 pm Subject: Tag checking for weapons |
switch (true) do, begin
case (check tag(tag:Pistol Equip)) do(
write spell (hero:Reed,0,0,atk:Pistol)
set hero picture (hero:Reed,1,in ... |
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