| Author | 
	Message | 
  
  
	   Topic: GENTLEMEN! BEHOLD!  [SPOILERS] (Image Intensive) | 
  
  
	KainMinter 
	   
	  Replies: 127 
	  Views: 164703 
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	 Forum: Creative Corner   Posted: Thu Mar 02, 2006 4:05 pm   Subject: GENTLEMEN! BEHOLD!  [SPOILERS] (Image Intensive) | 
  
  
	| Your enemy sprites are very nice Fenrir. Their comic apperance reminds me of the style used by monsters from the dragon quest series. :) | 
  
  
	   Topic: Status Affliction suggestions | 
  
  
	KainMinter 
	   
	  Replies: 17 
	  Views: 23645 
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	 Forum: The Arcade   Posted: Fri Jan 20, 2006 8:53 am   Subject: Status Affliction suggestions | 
  
  
	| Even if there wasn't any more memory for graphics I imagine it could be done using the already loaded font rather than imported graphics. | 
  
  
	   Topic: Status Affliction suggestions | 
  
  
	KainMinter 
	   
	  Replies: 17 
	  Views: 23645 
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	 Forum: The Arcade   Posted: Thu Jan 19, 2006 8:14 pm   Subject: Status Affliction suggestions | 
  
  
	KainMinter wrote:
 3)Sleep - Character's ATB doesn't fill. Voided over time or if HP is altered.
 
 
 Mm, this is stun, but curable by attacking. Maybe.
 Similar to stun in affect in that it stops the ... | 
  
  
	   Topic: Status Affliction suggestions | 
  
  
	KainMinter 
	   
	  Replies: 17 
	  Views: 23645 
	 | 
	 Forum: The Arcade   Posted: Thu Jan 19, 2006 6:37 pm   Subject: Status Affliction suggestions | 
  
  
	| 8)Morphed - Status affliction that temporarily changes a hero/enemy to another hero/enemy selectable by the game designer. This can be used to recreate enfeebling spells such as Imp, Toad, Pig, and Mi ... | 
  
  
	   Topic: Status Affliction suggestions | 
  
  
	KainMinter 
	   
	  Replies: 17 
	  Views: 23645 
	 | 
	 Forum: The Arcade   Posted: Thu Jan 19, 2006 1:44 pm   Subject: Status Affliction suggestions | 
  
  
	If I may also add, here are some status afflictions I'd like to see in OHR:
 
 1)Mute - Grey out attacks that have 'affected by mute' bitset on. On/Off status affliction type. Curable by item/attack o ... | 
  
  
	   Topic: Hearing Voices | 
  
  
	KainMinter 
	   
	  Replies: 1 
	  Views: 6963 
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	 Forum: Creative Corner   Posted: Thu Jan 19, 2006 9:26 am   Subject: Hearing Voices | 
  
  
	| Good story. :3 | 
  
  
	   Topic: Darkmoor Dungeon | 
  
  
	KainMinter 
	   
	  Replies: 36 
	  Views: 39142 
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	 Forum: The Soapbox   Posted: Thu Jan 19, 2006 9:20 am   Subject: Darkmoor Dungeon | 
  
  
	Paladins are nigh-useless, for one.
 I thought the paladin was useful :D | 
  
  
	   Topic: Darkmoor Dungeon | 
  
  
	KainMinter 
	   
	  Replies: 36 
	  Views: 39142 
	 | 
	 Forum: The Soapbox   Posted: Mon Jan 16, 2006 6:14 pm   Subject: Darkmoor Dungeon | 
  
  
	Okay, to all of you complaining about the Aegises:
 
 I'm pretty sure the Witch's "Dispel" resets their Def/MagDef
 Not complaining X)  
 But if you don't have a witch or if you mess up and  ... | 
  
  
	   Topic: Darkmoor Dungeon | 
  
  
	KainMinter 
	   
	  Replies: 36 
	  Views: 39142 
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	 Forum: The Soapbox   Posted: Mon Jan 16, 2006 1:12 pm   Subject: Darkmoor Dungeon | 
  
  
	Your loss.
 
 But feel free to explain to me why if you didn't like a game full of interesting battles anyone should be expected to like games full of uninteresting battles (see: almost every other OH ... | 
  
  
	   Topic: Darkmoor Dungeon | 
  
  
	KainMinter 
	   
	  Replies: 36 
	  Views: 39142 
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	 Forum: The Soapbox   Posted: Sun Jan 15, 2006 4:15 pm   Subject: Darkmoor Dungeon | 
  
  
	Any tips for beating the 6 hero clones?
 
 My setup:
 Paladin
 Warrior
 Ninja
 Witch
 
 Heres how the fight always goes:
 -I get menus first before anything happens.
 -I select Safe2 Haste2 Blink and  ... | 
  
  
	   Topic: Darkmoor Dungeon | 
  
  
	KainMinter 
	   
	  Replies: 36 
	  Views: 39142 
	 | 
	 Forum: The Soapbox   Posted: Sun Jan 15, 2006 3:24 pm   Subject: Darkmoor Dungeon | 
  
  
	I played it a little.  Got to the 3 cleric battle and wiped. Tried again with a different setup but wiped even earlier.. well..
 didnt wipe really..  broke the ohr instead. lol
 
 It was that 2 orb ba ... | 
  
  
	   Topic: Darkmoor Dungeon | 
  
  
	KainMinter 
	   
	  Replies: 36 
	  Views: 39142 
	 | 
	 Forum: The Soapbox   Posted: Sun Jan 15, 2006 12:09 pm   Subject: Re: Darkmoor Dungeon | 
  
  
	http://moogle1.castleparadox.com/images/dd.png
 
 Earthwyrm (and Chasm x 3). Yes, he goes into the hole. Yes, he pops back up in one of the three holes. Yes, if you attack a Chasm, it will kill you. A ... | 
  
  
	   Topic: Palettes and the OHR | 
  
  
	KainMinter 
	   
	  Replies: 5 
	  Views: 8331 
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	 Forum: The Arcade   Posted: Thu Jan 12, 2006 6:31 pm   Subject: Palettes and the OHR | 
  
  
	| In this case my colors would not be off.  My plan was to be import palettes that are in the exact same setup as the OHR's, only altered for different situations. Things I could if it were possible to  ... | 
  
  
	   Topic: Bunny girl | 
  
  
	KainMinter 
	   
	  Replies: 11 
	  Views: 15055 
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	 Forum: Creative Corner   Posted: Thu Jan 12, 2006 5:18 pm   Subject: Bunny girl | 
  
  
	I agree with fenrir on the outfit. Pretty neat.
 Interesting angle too... Were you intending to make our heads tilt? :p
 Okay okay okay! >< Maybe I shouldn't  have skimped on the details of what ... | 
  
  
	   Topic: Palettes and the OHR | 
  
  
	KainMinter 
	   
	  Replies: 5 
	  Views: 8331 
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	 Forum: The Arcade   Posted: Thu Jan 12, 2006 5:15 pm   Subject: Palettes and the OHR | 
  
  
	I am not familiar at all with how the OHR handles importing outside palettes, so I have a few questions for you seasoned OHR vetrans.
 
 -How does palette importing in the OHR generally work?
 -Is the ... | 
  
  
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