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Castle Paradox Forum Index
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  Topic: Layers?

Replies: 17
Views: 15868

PostForum: The Arcade   Posted: Tue Feb 20, 2007 11:58 am   Subject: Layers?
On the subject of layers, I was just wondering what this will mean for messing with the maps using plotscripting. How will commands like write map block be affected?
  Topic: Great Games Experiment

Replies: 19
Views: 16315

PostForum: The Arcade   Posted: Fri Feb 16, 2007 7:02 am   Subject: Great Games Experiment
I'd like one please. I'm working on a game using the OHRRPGCE and I've also coded a simple puzzle game using GAMBAS.
  Topic: I just beat NetHack

Replies: 55
Views: 43660

PostForum: The Soapbox   Posted: Wed Jan 31, 2007 8:32 am   Subject: I just beat NetHack
Don't forget the fact that it's different every time.
  Topic: I just beat NetHack

Replies: 55
Views: 43660

PostForum: The Soapbox   Posted: Fri Jan 26, 2007 5:54 am   Subject: and mine!

Impressive. How often is it beaten? I still have a long way to go *sigh*.
  Topic: [Ctrl] key question

Replies: 1
Views: 4671

PostForum: The Arcade   Posted: Wed Nov 22, 2006 9:24 am   Subject: [Ctrl] key question
Lots of people are used to using it as the 'action' key, that is to interact with things as it conveniently close to the 'alt' key, so using it to run would be confusing. Most Gameboy games with runn ...
  Topic: OK, I'm Back!

Replies: 55
Views: 48603

PostForum: The Soapbox   Posted: Wed Oct 25, 2006 10:17 am   Subject: OK, I'm Back!
I draw a green smudge in photoshop, add noise and motion blur upwars. it looks kinda like grass...
  Topic: screen problem.

Replies: 13
Views: 11382

PostForum: The Arcade   Posted: Sun Oct 08, 2006 2:11 am   Subject: screen problem.
Is this everything, or just the OHRRPGCE in fullscreen mode?

It could be cos your screen goes into a different mode or something. Use the buttons on the front to shift it back.
  Topic: A few sprites

Replies: 2
Views: 4971

PostForum: Creative Corner   Posted: Sun Sep 10, 2006 9:43 am   Subject: A few sprites
Here's a walkabout from my game (still in design phase)

Comments please! There will probably be more to follow.
  Topic: Potential Mod: Gizmog1

Replies: 33
Views: 40890

PostForum: Site Suggestions   Posted: Mon Aug 14, 2006 5:03 am   Subject: Potential Mod: Gizmog1
I would say the 'incentive' had the opposite effect.
  Topic: Counter?

Replies: 10
Views: 10134

PostForum: The Arcade   Posted: Fri Aug 11, 2006 8:56 am   Subject: Counter?
A way to use ctr for counter attacks would be to be able to set the chain rate to a stat instead of a percentage.
  Topic: Mewmew's... art? o_O

Replies: 47
Views: 100894

PostForum: Creative Corner   Posted: Thu Jul 27, 2006 12:58 am   Subject: Mewmew's... art? o_O
I'm coming into this thread a bit late, but I can't se the drawings on the first page. Is it possible for you to fix that, cos I'd like to see them.
  Topic: Gimp with OHR Palette

Replies: 5
Views: 7315

PostForum: Creative Corner   Posted: Wed Jul 26, 2006 2:01 am   Subject: Gimp with OHR Palette

Open the palettes dialogue from the menubar and right click on a palette.
Select 'Import' palette. (You can also do this using the palettes menu from the top of the box.
Check the box for ' ...
  Topic: Machine Golem Sentinel: Cast Party

Replies: 15
Views: 14441

PostForum: Creative Corner   Posted: Sat Jun 24, 2006 8:27 am   Subject: Machine Golem Sentinel: Cast Party
The lack of armour seems immaterial as you would have to be rediculously skilled to hit a target that skinny.
  Topic: OHR "Book" Club?

Replies: 33
Views: 25842

PostForum: The Arcade   Posted: Tue Jun 20, 2006 1:14 pm   Subject: OHR "Book" Club?
I think it would be good to do SoJ as it seems to be a game which opinion is very divided on. That would lead to more interesting discussion.
  Topic: Safety ratings?

Replies: 15
Views: 17151

PostForum: The Arcade   Posted: Sun Jun 04, 2006 3:29 am   Subject: Safety ratings?
I think a system which just warned you about content would be sufficient. I would not want to see or let young kids anything disgusting enough to be given a high age rating. At the moment it is reason ...
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