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Castle Paradox Forum Index
Author Message
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Fri Mar 07, 2008 2:29 pm   Subject: OHRstat--Excel Spreadsheet
Alright, simply exchanging the positions of A and D give you the chance to miss as long as there is a chance to hit, a chance to miss, and D is greater than A. So I attached the 1- at the beginning a ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Fri Mar 07, 2008 11:14 am   Subject: OHRstat--Excel Spreadsheet
You still lost me... um... ... I guess I'm just not quite sure what P1 or P2 is, that's kinda' what I mean by first step. And capping? The problem was that there should have been a chance to miss ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Thu Mar 06, 2008 5:05 pm   Subject: OHRstat--Excel Spreadsheet
no dice... there is quite a bit of parenthesis mismatching going on...

80 vs 20 = 192.38%
40 vs 20 = 175.39%
20 vs 20 = 50.00%
20 vs 25 = -21.84%

Does it help for me to mention that I have no ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Thu Mar 06, 2008 12:23 pm   Subject: OHRstat--Excel Spreadsheet
0/0 = 1.

0/0 is what we call an indeterminate form. When zero is divided by something, it always equals zero, however, when something is divided by 0, it is both positive infinity and negative inf ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Wed Mar 05, 2008 6:33 pm   Subject: OHRstat--Excel Spreadsheet
That final formula's parenthesis don't match... but after cutting the last one (maybe that's a bad move) it's... um... well, still no dice.

Entering attack stat and defensive stats at 20
Normal ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Wed Mar 05, 2008 3:47 pm   Subject: OHRstat--Excel Spreadsheet
No, I'm not, in fact, I'm finished with the damage one (assuming the wiki page is correct)...

Though I know something on the "How is the attack dodge rate calculated?" page is wrong.

I ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Wed Mar 05, 2008 2:56 pm   Subject: OHRstat--Excel Spreadsheet
Yeah, but that's a separate, and until now, unannounced project. I've been calling it OHRaim... as my main goal is to figure out a formula to figure the percent chance to hit based on aim math and s ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Mon Sep 24, 2007 12:02 pm   Subject: OHRstat--Excel Spreadsheet
You can find the Excel spreadsheet here: http://www.castleparadox.com/gamelist-display.php?game=864

Oh thanks... I forgot that... and thanks everyone, I just got off my ass (Though technically, I ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Mon Sep 24, 2007 10:36 am   Subject: OHRstat--Excel Spreadsheet
Wow... I'm so flattered, I'd like to meet all these people... oh, and it was made on Excel 2003 (I've already got the old one and see no purpose in updating...)

Oh, and if it doesn't work... I c ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Mon Sep 24, 2007 10:00 am   Subject: OHRstat--Excel Spreadsheet
For a moment there, I was afraid it would be a bad idea... and I got so caught up in the reasons I was using it, I couldn't sum it up like that... I'll get right to it then.

Oh and to anyone who ...
  Topic: OHRstat--Excel Spreadsheet
DukeofDellot

Replies: 33
Views: 43092

PostForum: The Arcade   Posted: Mon Sep 24, 2007 8:35 am   Subject: OHRstat--Excel Spreadsheet
As came to this site, I noticed the new version was up, so even though I doubt this, there's a chance that what I'm proposing is completely obsolete. Rest assured that I have tested it and it was wor ...
  Topic: Respawning Enemies
DukeofDellot

Replies: 9
Views: 12898

PostForum: HELP!   Posted: Fri Jul 20, 2007 3:32 pm   Subject: Respawning Enemies
huh... I did not know that... I guess I've got more reading to do then.

Thanks, Cacti.
  Topic: Plotscript??
DukeofDellot

Replies: 3
Views: 6808

PostForum: HELP!   Posted: Thu Jul 19, 2007 9:09 pm   Subject: Plotscript??
(I feel like such a jerk for actually doing this) Also, before you continue on, here's a few really nice things to remember.

1. You must save using the text editor then compile using hspeak.exe th ...
  Topic: Respawning Enemies
DukeofDellot

Replies: 9
Views: 12898

PostForum: HELP!   Posted: Thu Jul 19, 2007 7:56 pm   Subject: oops...
Now there's a new bug, and I realize what happened... which is pretty funny. The destroy NPC command only targets the first copy of it... so... heh... you know, I just thought of that as I was ty ...
  Topic: Respawning Enemies
DukeofDellot

Replies: 9
Views: 12898

PostForum: HELP!   Posted: Thu Jul 19, 2007 3:53 pm   Subject: Also something neat...
You know, it took me a while to figure this out, but you can also do this without tags. "Destroy NPC" only removes the NPC until the player uses a door, so I messed around with it a bit, an ...
 
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