| Author | 
	Message | 
  
  
	   Topic: Character Customization and you | 
  
  
	Clamps 
	   
	  Replies: 0 
	  Views: 3740 
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	 Forum: The Arcade   Posted: Fri Dec 26, 2008 7:41 pm   Subject: Character Customization and you | 
  
  
	| So I've been thinking about character customization. I had the idea of enemies giving no XP, and characters getting stronger by paying for training. So the player would have to choose between buying t ... | 
  
  
	   Topic: Animated Battle Demo | 
  
  
	Clamps 
	   
	  Replies: 5 
	  Views: 6285 
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	 Forum: The Soapbox   Posted: Mon Apr 07, 2008 12:27 pm   Subject: Animated Battle Demo | 
  
  
	
 Also by using enemy sprites, you could manipulate it so say when an enemy is about to do a certain attack, the enemy pose and frames change completely to indicate something is about to happen, so yo ... | 
  
  
	   Topic: Submitted without comment: Play like a three-year-old | 
  
  
	Clamps 
	   
	  Replies: 7 
	  Views: 9096 
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	 Forum: The Arcade   Posted: Sun Mar 16, 2008 4:38 pm   Subject: Submitted without comment: Play like a three-year-old | 
  
  
	http://www.escapistmagazine.com/articles/view/issues/issue_132/2801-Play-Like-a-3-Year-Old
 
 Discuss! | 
  
  
	   Topic: Game Difficulty Thread | 
  
  
	Clamps 
	   
	  Replies: 199 
	  Views: 135200 
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	 Forum: The Arcade   Posted: Sat Mar 08, 2008 9:03 am   Subject: Game Difficulty Thread | 
  
  
	| Yes, my taste is a little different than that of some people.  The part that the Drizzle quoted really sums it up, I guess.  I get bored by 'short' challenges that can simply be retried until the corr ... | 
  
  
	   Topic: Game Difficulty Thread | 
  
  
	Clamps 
	   
	  Replies: 199 
	  Views: 135200 
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	 Forum: The Arcade   Posted: Fri Mar 07, 2008 8:51 pm   Subject: Game Difficulty Thread | 
  
  
	Yes, because THAT WOULDN'T BE FUN. Would you enjoy a game that punched you in the balls every time you died, because you feared death? I wouldn't. Should you be rewarded for dying? 
 
 That's not what ... | 
  
  
	   Topic: Game Difficulty Thread | 
  
  
	Clamps 
	   
	  Replies: 199 
	  Views: 135200 
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	 Forum: The Arcade   Posted: Fri Mar 07, 2008 7:50 pm   Subject: Game Difficulty Thread | 
  
  
	|  If I make a mistake in my resource management, either through battle mistakes or 'map-based' mistakes (going the wrong way), then I should have to retreat and attempt the dungeon as a whole once more ... | 
  
  
	   Topic: Game Difficulty Thread | 
  
  
	Clamps 
	   
	  Replies: 199 
	  Views: 135200 
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	 Forum: The Arcade   Posted: Thu Mar 06, 2008 7:09 pm   Subject: Game Difficulty Thread | 
  
  
	| Honestly, if people are dumb enough to do this, they deserve to sit there and die. I'm sorry if I'm offending anybody, but it's a Darwinism curse to manage to screw yourself over with a type of save s ... | 
  
  
	   Topic: Game Difficulty Thread | 
  
  
	Clamps 
	   
	  Replies: 199 
	  Views: 135200 
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	 Forum: The Arcade   Posted: Thu Mar 06, 2008 6:03 pm   Subject: Game Difficulty Thread | 
  
  
	More detailed thoughts, from the whole thread. 
 
 You have to look at it from a game designer's point of view more than anything here, especially since this IS A community of game designers. If you'r ... | 
  
  
	   Topic: Game Difficulty Thread | 
  
  
	Clamps 
	   
	  Replies: 199 
	  Views: 135200 
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	 Forum: The Arcade   Posted: Thu Mar 06, 2008 3:08 pm   Subject: Game Difficulty Thread | 
  
  
	I've been on a hard game kick, recently, so I thought I'd offer my two cents. 
 
 I've been obsessed with Devil May Cry 3. It's considered one of the hardest console games in existence by [url=http:// ... | 
  
  
	   Topic: 48 Hour Contest (?) | 
  
  
	Clamps 
	   
	  Replies: 22 
	  Views: 24409 
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	 Forum: The Arcade   Posted: Mon Feb 11, 2008 4:59 pm   Subject: 48 Hour Contest (?) | 
  
  
	| A Weekend | 
  
  
	   Topic: If no boss be, what be? | 
  
  
	Clamps 
	   
	  Replies: 40 
	  Views: 27566 
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	 Forum: The Arcade   Posted: Sat Feb 09, 2008 7:03 pm   Subject: If no boss be, what be? | 
  
  
	How does this sound?
 
 After you've made it to the top of the monster-infested tower containing clones of all the game's earlier bosses, the game's "final boss" makes part of his speach and ... | 
  
  
	   Topic: Bad stories, or no stories at all? | 
  
  
	Clamps 
	   
	  Replies: 70 
	  Views: 52445 
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	 Forum: The Arcade   Posted: Sat Feb 09, 2008 8:58 am   Subject: Bad stories, or no stories at all? | 
  
  
	Let's not turn this into a religious flamewar, kthxbai.
 
 Nooot my fault if someone decides to be offended by what is clearly stated as an opinion.
 
 Sure it is, because the opinion had nothing to d ... | 
  
  
	   Topic: Bad stories, or no stories at all? | 
  
  
	Clamps 
	   
	  Replies: 70 
	  Views: 52445 
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	 Forum: The Arcade   Posted: Fri Feb 08, 2008 10:46 pm   Subject: Bad stories, or no stories at all? | 
  
  
	| Let's not turn this into a religious flamewar, kthxbai. | 
  
  
	   Topic: Bad stories, or no stories at all? | 
  
  
	Clamps 
	   
	  Replies: 70 
	  Views: 52445 
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	 Forum: The Arcade   Posted: Thu Feb 07, 2008 5:10 pm   Subject: Bad stories, or no stories at all? | 
  
  
	Where a story falls in the good-great spectrum is a matter of subjective opinion. 
 
 Where a story fall on the good-acceptable-bad spectrum can be measured objectively. 
 
 It's exactly the same as m ... | 
  
  
	   Topic: 48 Hour Contest (?) | 
  
  
	Clamps 
	   
	  Replies: 22 
	  Views: 24409 
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	 Forum: The Arcade   Posted: Wed Feb 06, 2008 6:39 pm   Subject: 48 Hour Contest (?) | 
  
  
	I'd be interested in participating, though I'm a REALLY slow artist, so I'd probably submit grass made out of solid green or something like that >_>
 
 What would hosting one entail? Doing the j ... | 
  
  
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