Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Search found 514 matches
Castle Paradox Forum Index
Author Message
  Topic: running scripts
Calehay

Replies: 1
Views: 4186

PostForum: HELP!   Posted: Mon Oct 18, 2010 6:40 pm   Subject: running scripts
You're missing a few end statements. The script should be:
script,run,begin
if,begin
key is pressed (key:x)
end
then,begin
if (hero is walking (me)==false) ...
  Topic: Need help, making a game called Synergy
Calehay

Replies: 17
Views: 25225

PostForum: Creative Corner   Posted: Thu Aug 05, 2010 7:50 pm   Subject: Re: Need help, making a game called Synergy

My computer blocks .exe file downloads, audacity doesn't work, probably because I have ubuntu.

Audacity runs on Linux as well. You can find the Ubuntu packages [url=http://www.rpmseek.com/rpm-pl/ ...
  Topic: Discussing "Heart of the OHR"
Calehay

Replies: 58
Views: 88610

PostForum: The Arcade   Posted: Thu Jul 29, 2010 4:59 pm   Subject: Discussing "Heart of the OHR"
The other game I remember from you was that vampire puzzle game
I honestly have no idea what you're referring to here.

I think he's talking about Curse of Vampire.
  Topic: Moving Lots of NPCs at Once
Calehay

Replies: 3
Views: 6258

PostForum: HELP!   Posted: Thu Jul 22, 2010 12:44 pm   Subject: Moving Lots of NPCs at Once
It looks like if you swapped the "green note" and "green count" variables in the for loop, it would work fine.
  Topic: "Z" codename
Calehay

Replies: 95
Views: 101436

PostForum: The Arcade   Posted: Fri Jan 08, 2010 8:05 pm   Subject: "Z" codename
1. Zoidberg
2. Zoetrope
3. Zarathrustra
  Topic: Textboxes
Calehay

Replies: 6
Views: 6779

PostForum: HELP!   Posted: Mon Jan 04, 2010 3:34 pm   Subject: Textboxes
Unfortunately, the OHRRPGCE doesn't have the ability to change text display speeds at the moment. It's definitely a feature I'd love to see added someday. It is possible to fake it with plotscripting, ...
  Topic: Platforming???
Calehay

Replies: 11
Views: 13541

PostForum: The Arcade   Posted: Sat Jan 02, 2010 9:05 am   Subject: Platforming???
Can you post the script and the exact error message?

If it says you are missing an "end" statement, it's likely that you have forgotten to put an end parenthesis somewhere.
  Topic: How's the font?
Calehay

Replies: 9
Views: 8691

PostForum: HELP!   Posted: Sat Nov 07, 2009 2:40 pm   Subject: How's the font?
I'm definitely no font expert, but to me, the A, C, G, M, S, Y, and y seem extremely out of place compared to the rest of the font. It seems strange those letters would have such an italicized slant t ...
  Topic: HELP MEEE!
Calehay

Replies: 7
Views: 11666

PostForum: HELP!   Posted: Mon Oct 19, 2009 6:27 am   Subject: HELP MEEE!
Part II:

#--------------------------------------------------------------------------
# global constants

define constant, begin
0,zero
1,one
2,two
3,three
4,four
5,five
6,six
7,seven
8, ...
  Topic: HELP MEEE!
Calehay

Replies: 7
Views: 11666

PostForum: HELP!   Posted: Mon Oct 19, 2009 6:23 am   Subject: HELP MEEE!
This is from a nightly that came out around a week and a half ago. Part I:

# PLOTSCR.HSD (xocolatl)
# This file holds the language definition for OHRRPGCE plotscripting.
# modifying this ...
  Topic: Strings - Special Characters
Calehay

Replies: 4
Views: 5664

PostForum: HELP!   Posted: Sun Oct 11, 2009 2:41 pm   Subject: Strings - Special Characters
You can use the append ascii command to do that:

append ascii (string ID, ascii char #)

Replace "string ID" with ID of the string you want to add it to and replace "ascii ...
  Topic: Need help with plotscripting NPCs movements for a "movi
Calehay

Replies: 14
Views: 13803

PostForum: HELP!   Posted: Sat May 23, 2009 9:35 am   Subject: Need help with plotscripting NPCs movements for a "movi
When I tested the way you had it, it worked the way you described it as long as tag 3 was set before the NPC 0 script commenced (which I assumed it was set by stepping on NPC 1, and not mid-script.) s ...
  Topic: Help needed to save map data into global variables..
Calehay

Replies: 7
Views: 9656

PostForum: HELP!   Posted: Sat May 23, 2009 7:10 am   Subject: Help needed to save map data into global variables..
Replace:
((Mapnum) == (current map))
((heroxt) == (hero X (me)))
((heroyt) == (hero Y (me)))

with

 ...
  Topic: Need help with plotscripting NPCs movements for a "movi
Calehay

Replies: 14
Views: 13803

PostForum: HELP!   Posted: Sat May 23, 2009 7:01 am   Subject: Need help with plotscripting NPCs movements for a "movi
I've tried it as you've described, and it seems to work. However, I did learn that if tag 3 is not on before this script starts, you will not be able to control NPC 2. Can you confirm tag 3 is on by h ...
  Topic: Need help with plotscripting NPCs movements for a "movi
Calehay

Replies: 14
Views: 13803

PostForum: HELP!   Posted: Sat May 23, 2009 5:25 am   Subject: Need help with plotscripting NPCs movements for a "movi
Speed is 0 in editor

It has to be more than 0 for an NPC to move.
 
Page 1 of 35 Goto page 1, 2, 3 ... 33, 34, 35  Next
All times are GMT - 8 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group