Author |
Message |
Topic: making money making games |
BMR
Replies: 18
Views: 39000
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Forum: Paradox Lounge Posted: Thu Aug 08, 2013 6:24 pm Subject: making money making games |
Sell enough games to get enough money to buy a bunch of wooden stakes? |
Topic: Map tile issues |
BMR
Replies: 12
Views: 12252
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Forum: HELP! Posted: Tue Jul 30, 2013 8:09 am Subject: Map tile issues |
As one of those people who say that 8 layers aren't enough (though I should learn to make do, it'll be good practice) I pretty much agree that layers really are the way to go. It makes it so I don't ... |
Topic: Where is everyone? |
BMR
Replies: 44
Views: 82683
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Forum: The Soapbox Posted: Sat Jul 20, 2013 12:01 am Subject: Where is everyone? |
I almost never read the forums there, simply because they are so very active I feel overwhelmed by the impossible-to-fulfil need to read every thread.
I feel the same way about very active forums. :u ... |
Topic: Where is everyone? |
BMR
Replies: 44
Views: 82683
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Forum: The Soapbox Posted: Fri Jul 19, 2013 10:45 pm Subject: Where is everyone? |
A hobbyist game maker pretty much. Though I am getting more and more involved with coding at work.
And yeah, I agree, it is rather nice to be able to actually get to know people here. That's one ... |
Topic: Sorry |
BMR
Replies: 14
Views: 19107
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Forum: HELP! Posted: Wed Jul 10, 2013 5:43 pm Subject: Sorry |
Spreadsheet it. Easy way to make multiple sets of code.
Alternatively, rewrite this to be able to accept different characters/modes. You could then pass the hero number to this, and it'll set eve ... |
Topic: Making a door script without fade out/fade in? |
BMR
Replies: 4
Views: 8580
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Forum: HELP! Posted: Mon Jul 08, 2013 2:13 am Subject: Making a door script without fade out/fade in? |
You could just not use the in-editor doors altogether. Have a long list in your each-step script that checks if the player is at a certain X,Y coordinates. If the player is, then have it fire a scri ... |
Topic: Collab |
BMR
Replies: 4
Views: 13974
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Forum: Creative Corner Posted: Mon Feb 27, 2012 6:45 am Subject: Collab |
Hmm... Went off to Slime Salad to register and join up with the collab competition, but for some reason I can't seem to register... The site just comes up to a blank page, no confirmation or anythin ... |
Topic: Stats Spreadsheet |
BMR
Replies: 1
Views: 10654
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Forum: Creative Corner Posted: Mon Feb 27, 2012 3:46 am Subject: Stats Spreadsheet |
I don't know if this is already available somewhere else, but I thought I'd share this with the community. It's a rough spreadsheet that I use to give me an estimation of the stats enemies/monsters s ... |
Topic: Collab |
BMR
Replies: 4
Views: 13974
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Forum: Creative Corner Posted: Mon Feb 27, 2012 12:29 am Subject: Collab |
Sounds great. I find that I'm OK at tilemaps, and I like to think that I'm a competent writer and plotter. On the other hand, I'm horrible at music, am only passable with spriting, and my plotscript ... |
Topic: Collab |
BMR
Replies: 4
Views: 13974
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Forum: Creative Corner Posted: Sun Feb 26, 2012 11:04 pm Subject: Collab |
So, been putting together ideas, dialogue, artwork, etc... Just testing the waters right now though, how open anyone would be to doing a collab? I know it's bad form to ask anyone to jump onto a pro ... |
Topic: Double sized sprites |
BMR
Replies: 2
Views: 9997
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Forum: HELP! Posted: Sat Feb 25, 2012 12:07 am Subject: Double sized sprites |
Oh sweet, that does seem to be exactly what I'm looking for. Indeed, I have no idea what slices are in the least, thanks for the heads-up.
*insert Batman music here*
To the documentation! |
Topic: Double sized sprites |
BMR
Replies: 2
Views: 9997
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Forum: HELP! Posted: Fri Feb 24, 2012 9:55 pm Subject: Double sized sprites |
Now, I'm sure I've seen games that do it before, but I just can't for the love of me remember which ones they are. If anyone would be so kind as to point me in the right direction so I can study how ... |
Topic: Crikey, I haven't been here in a while |
BMR
Replies: 4
Views: 13321
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Forum: Paradox Lounge Posted: Fri Feb 24, 2012 5:45 am Subject: Crikey, I haven't been here in a while |
Thanks! |
Topic: Crikey, I haven't been here in a while |
BMR
Replies: 4
Views: 13321
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Forum: Paradox Lounge Posted: Wed Feb 22, 2012 4:51 am Subject: Crikey, I haven't been here in a while |
Yeah, back when I first registered I went by BMR. My last post was back in 2009 when I was asking for some critique for a tilemap, but then I disappeared again and resurfaced in Pixelation, hehe. I ... |
Topic: Well, well, well... (Voice Actors Needed) |
BMR
Replies: 2
Views: 11878
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Forum: Creative Corner Posted: Tue Feb 21, 2012 8:20 pm Subject: Well, well, well... (Voice Actors Needed) |
Interesting, what kind of lines are needed? I might be game for this, but depends just how much needs doing.
Edit: Though I now realize that the original post is months old, heh. |
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