Author |
Message |
Topic: Bacgrounds not yet released in my demo... |
Artificial Sagacity
Replies: 15
Views: 17660
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Forum: Creative Corner Posted: Fri Dec 10, 2004 3:36 pm Subject: Bacgrounds not yet released in my demo... |
http://www.imageshack.us/ |
Topic: That's right! I'm actually going to make a REAL LIVE game! |
Artificial Sagacity
Replies: 9
Views: 9011
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Forum: The Arcade Posted: Thu Nov 04, 2004 5:05 pm Subject: That's right! I'm actually going to make a REAL LIVE game! |
Yup, that's right, I'm really going to make a real game (because Bo Hobo doesn't count)! It's a school project, so I'm a little more likely to not completely ignore it, at least. But I wanted to know ... |
Topic: AHTG |
Artificial Sagacity
Replies: 13
Views: 16616
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Forum: The Arcade Posted: Sun Oct 24, 2004 8:53 am Subject: Re: What--what the hell XD |
Ah, well, DLabs should make commercial games anyway. All you need is a game in C/C++, Python, or just about any other language and you can get it published somewhere.
And I could reccomend a few ... |
Topic: AHTG |
Artificial Sagacity
Replies: 13
Views: 16616
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Forum: The Arcade Posted: Sat Oct 23, 2004 7:19 am Subject: AHTG |
Have we forgotten about AH4? That was only disc 1 of god knows how many (my guess is one)
That game wasn't nearly as good as AH#. I'm pretty sure the DISC1 thing was a joke. Besidees, Paul Netto di ... |
Topic: AHTG |
Artificial Sagacity
Replies: 13
Views: 16616
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Forum: The Arcade Posted: Fri Oct 22, 2004 6:50 pm Subject: AHTG |
http://www.petitiononline.com/ahtg1lol/petition.html
Please sign. I know this is a very undetailed post, but just do it. |
Topic: MIDI creator |
Artificial Sagacity
Replies: 3
Views: 4541
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Forum: Creative Corner Posted: Sun Aug 29, 2004 9:58 am Subject: MIDI creator |
Anvil Studio is also supposed to be good. |
Topic: Could someone help me? |
Artificial Sagacity
Replies: 20
Views: 16319
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Forum: The Arcade Posted: Tue Aug 24, 2004 3:01 pm Subject: Could someone help me? |
Welcome to the forums.
Um, I've never heard of that before but Google usually works...
...But why do you need 'em? |
Topic: Neeed a wicked idea! |
Artificial Sagacity
Replies: 11
Views: 10662
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Forum: The Arcade Posted: Wed Aug 18, 2004 5:47 pm Subject: Neeed a wicked idea! |
petsites are only 12% compared to RPGs 60% because petsites are boring...
No they aren't! They have cool games like EXTREME POTATO COUNTER!!
...Wait... Extreme Potato Counter!? I just changed my ... |
Topic: Drumroll please! |
Artificial Sagacity
Replies: 20
Views: 15796
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Forum: The Soapbox Posted: Sun Aug 15, 2004 5:10 am Subject: Drumroll please! |
You misspelled Henry. Who's Herny, anyway? |
Topic: Voting The Best 48 Hour Game! |
Artificial Sagacity
Replies: 76
Views: 47375
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Forum: The Soapbox Posted: Tue Jul 27, 2004 9:05 pm Subject: Voting The Best 48 Hour Game! |
Myself, of course (I really did somehow enjoy it more than Once Apon a Ninja)
I'll rate the rest when I play them all. |
Topic: When You're Finished Your Entry... |
Artificial Sagacity
Replies: 12
Views: 10104
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Forum: The Soapbox Posted: Sun Jul 25, 2004 8:01 pm Subject: When You're Finished Your Entry... |
http://www.castleparadox.com/forum/gamelist-display.php?game=311
Just to be safe. By the way, ignore Aethereal's review. |
Topic: 48 Hours: And so it begins... |
Artificial Sagacity
Replies: 44
Views: 33645
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Forum: The Soapbox Posted: Sun Jul 25, 2004 7:51 pm Subject: 48 Hours: And so it begins... |
Good for you. May I have your IP address and your password, along with a list of the locations of every file on your computer?
A) ...Wrong thread?
B) Cocaine's a hell of a drug
A) I was talking ... |
Topic: 48 Hours: And so it begins... |
Artificial Sagacity
Replies: 44
Views: 33645
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Forum: The Soapbox Posted: Sun Jul 25, 2004 4:23 pm Subject: 48 Hours: And so it begins... |
Good for you. May I have your IP address and your password, along with a list of the locations of every file on your computer? |
Topic: 48 Hours: And so it begins... |
Artificial Sagacity
Replies: 44
Views: 33645
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Forum: The Soapbox Posted: Sun Jul 25, 2004 4:15 pm Subject: 48 Hours: And so it begins... |
http://www.castleparadox.com/forum/gamelist-display.php?game=311
My entry. May God grant me extra points for it being my first game ever. |
Topic: 48 Hours: And so it begins... |
Artificial Sagacity
Replies: 44
Views: 33645
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Forum: The Soapbox Posted: Fri Jul 23, 2004 8:16 pm Subject: 48 Hours: And so it begins... |
It won't unzip. Why is that? |
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