Author |
Message |
Topic: Strings |
*Worthy*
Replies: 10
Views: 11419
|
Forum: HELP! Posted: Wed May 31, 2006 10:58 am Subject: Strings |
Thanks, I got it working now .
~Worthy |
Topic: Strings |
*Worthy*
Replies: 10
Views: 11419
|
Forum: HELP! Posted: Mon May 29, 2006 5:23 am Subject: Strings |
When I put "input string (1)", nothing happens. The script will wait for the player to press "enter" before continuing, but when I display the string, nothing comes up.
~Worthy |
Topic: Strings |
*Worthy*
Replies: 10
Views: 11419
|
Forum: HELP! Posted: Sun May 28, 2006 11:47 am Subject: Strings |
I'm trying to allow the user to type in a password, and then I want to check that password to see if it is correct. Two questions:
1. How can I get the user to type information into a string? I tri ... |
Topic: R.E style cutscens eh? |
*Worthy*
Replies: 15
Views: 17826
|
Forum: HELP! Posted: Thu Nov 10, 2005 10:41 am Subject: R.E style cutscens eh? |
...
~Worthy |
Topic: R.E style cutscens eh? |
*Worthy*
Replies: 15
Views: 17826
|
Forum: HELP! Posted: Tue Nov 08, 2005 12:26 pm Subject: R.E style cutscens eh? |
This is a more user-friendly version of the code that makes it easier to understand.
variable (counter, key)
conter:=18
while (counter>0) do
(
decrement ( ... |
Topic: Looking for a good, solid team |
*Worthy*
Replies: 43
Views: 31971
|
Forum: The Soapbox Posted: Mon Mar 28, 2005 5:51 pm Subject: Looking for a good, solid team |
I would like to help. My main skill is programming and game design. Games I've worked on are:
OHRadius
Gargan and Troy
Custom Battle Engine *Demo*
Art of Pixel Movement
Art of Minigames
And ... |
Topic: Plotscript fighting |
*Worthy*
Replies: 3
Views: 5885
|
Forum: HELP! Posted: Mon Mar 28, 2005 5:37 pm Subject: Plotscript fighting |
Don't forget about http://www.castleparadox.com/forum/gamelist-display.php?game=3 .
~Worthy |
Topic: Boss battles...going toe to toe |
*Worthy*
Replies: 5
Views: 6573
|
Forum: HELP! Posted: Mon Jan 24, 2005 10:58 am Subject: Boss battles...going toe to toe |
You can do a lot of copy-and-pasting to make a boss. Like, copy and paste the scripts that check to see if the NPC is hit. But, instead of killing the NPC, have it decrement a global variable that rep ... |
Topic: <s>I HAVE MADE A GAME</s> OHRadius remake |
*Worthy*
Replies: 4
Views: 6068
|
Forum: The Soapbox Posted: Tue Jan 18, 2005 3:08 pm Subject: <s>I HAVE MADE A GAME</s> OHRadius remake |
"Z" is shoot.
"SPACE" or "ENTER" clears the lasers on the screen so you can fire again (you can only have three lasers on the screen at one time).
~Worthy |
Topic: Quick Question. |
*Worthy*
Replies: 17
Views: 14802
|
Forum: The Arcade Posted: Wed Jan 12, 2005 4:43 pm Subject: Quick Question. |
People seem to think the following two games are pretty hard:
http://castleparadox.com/forum/gamelist-display.php?game=375
http://castleparadox.com/forum/gamelist-display.php?game=281 (nearly bu ... |
Topic: Gargan and Troy's Review |
*Worthy*
Replies: 3
Views: 6517
|
Forum: The Arcade Posted: Tue Dec 28, 2004 10:00 am Subject: Gargan and Troy's Review |
Thanks for the review LeRoy! I'm glad you enjoyed playing it as much as we enjoyed making it.
Currently, RMZ and I are in the planning process of Gargan and Troy 2. It will be longer than the first ... |
Topic: Vehicles from one map to the other |
*Worthy*
Replies: 8
Views: 10424
|
Forum: HELP! Posted: Wed Dec 22, 2004 4:26 pm Subject: Vehicles from one map to the other |
Can't you just set the NPCs position next to the hero in the script before "use NPC"?
~Worthy |
Topic: Script freezing; any suggestions? |
*Worthy*
Replies: 5
Views: 6680
|
Forum: HELP! Posted: Sun Nov 28, 2004 7:11 am Subject: Script freezing; any suggestions? |
"Wait" commands are fun. Actually, you don't need it to wait to see if the player has pressed anything. Technically, if the player did press a key while the script was "waiting," nothing would happen. ... |
Topic: .hack//PICKLE |
*Worthy*
Replies: 4
Views: 6417
|
Forum: HELP! Posted: Mon Sep 20, 2004 2:16 pm Subject: .hack//PICKLE |
Yes, map auto-runs are fun. That is what I was going to suggest as well.
~Worthy |
Topic: .hack//PICKLE |
*Worthy*
Replies: 4
Views: 6417
|
Forum: HELP! Posted: Mon Sep 20, 2004 8:49 am Subject: .hack//PICKLE |
Are you saying that after completing a battle, the tileset is reset back to normal?
~Worthy |
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