Some time after a meteor destroys the landscape, The princess of a small settlement is kidnapped. Everyone knows where she is, yet only one man will do anything about it.
Achilles Oasis uses the standard ohr battle system, with a slight change. all enemies only have one weak point (their Achilles Heel). If you guess it, they die.
This game was madwe for the 2005 48 hour contest. I may update it and fix some glaring bugs in it later.
"Fenurion, for a contest game you had some good ideas, but you need to work on engaging the player’s interest in your story and world. I like the idea of a weak point for each monster, but your design for it needs serious work before it becomes anything but a pain. I know you didn’t have a lot of time to create your game, but what Achilles Oasis needs now is a lot of your time to become good. The concept is there, it just needs your effort. "