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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Thu Sep 03, 2009 5:10 am Post subject: Dragon Ball Z OHR |
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Logging progress of a new game I started about 2 weeks ago. My original DBZ title just wasn't going how I wanted but was my first OHR game to work on so it was more of practice. Following the 'good guys' is a lot more intuitive and more well story driven than the 'bad guys'... which things originally were. few screens:
Saiyan arrival:
Raditz:
Goku vs. a dinosaur
Goku & Gohan
Piccolo:
Earth:
Kame House:
Also I have eliminated the concept of leveling up and replaced it with something i'll explain later.
Last edited by Awful Waffle on Thu Oct 08, 2009 3:57 am; edited 1 time in total |
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Mariel
Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Thu Sep 03, 2009 5:37 am Post subject: |
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Those screenshots are looking nice, though the dialogue about Goku's flying nimbus can be taken out of context... *snickersnicker*
Those are some sweet water sprites in the Earth shot though. Are you doing all your own graphics? _________________ "I think civility flew out the window the second I found the lawnmower. With dignity and humanity splattered on the walls." |
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Thu Sep 03, 2009 11:34 am Post subject: |
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thanks, and yeah the graphics are made by myself |
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binoal
Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Mariel
Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Thu Sep 03, 2009 12:32 pm Post subject: |
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Except that it would slow down game play a lot to have to stand in one place and yell for twenty minutes to power up.... _________________ "I think civility flew out the window the second I found the lawnmower. With dignity and humanity splattered on the walls." |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Sep 04, 2009 2:24 pm Post subject: |
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Piccolo's portrait looks very nice. _________________ "It is so great it is insanely great." |
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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Sun Sep 06, 2009 7:40 am Post subject: |
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My little brother would be really into this. When can we expect to play this thing? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Sep 06, 2009 11:37 am Post subject: |
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Back in the engine's early days, there were just a ton of DBZ fangames. It's been awhile since the last one, though, and yours has the best graphics of any I've seen. _________________
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Sun Sep 06, 2009 5:41 pm Post subject: |
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Spoon Weaver wrote: | My little brother would be really into this. When can we expect to play this thing? |
I would say about 3-4 weeks for a relatively short demo which should contain up to and including the battle with Raditz and some of the aftermath; I probably won't release until I have at least this portion done. |
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Baconlabs PURPLE IS MANLY
Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Sun Sep 06, 2009 6:49 pm Post subject: |
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Awful Waffle wrote: | Spoon Weaver wrote: | My little brother would be really into this. When can we expect to play this thing? |
I would say about 3-4 weeks for a relatively short demo |
In before an obvious over 9000 joke. |
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Sat Sep 26, 2009 2:13 am Post subject: |
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Progress update:
Have put in all of the content for a 1st demo release. I just need to slap on a couple new attack graphics and a title/gameover screen, so I can probably put something out within the next day or two.
Here are features that will be contained in the demo:
- DBZ story until after the battle with Raditz
- Eliminated concept of leveling and replaced it with a smoother flow of stat gains which is more akin to "training". It works as such that stats grow after every battle depending on how many Battle Points you earn.
- A custom 'style' menu which allows you to equip each character with a style that will effect the distribution of Battle Points after battle. Eg. Piccolo's style would be used if you want to train you character to have more powerful CHI and more ENERGY, and Nappa's if you want more HP and ATK growth.
- No random encounters. Enemies are visible on the field and can be passive (mind their own business) or aggressive (will try and attack you).
- DBZ anime soundtrack
- LOTS of cutscenes/dialog/storytelling. Maybe more than I originally intended... but it's generally enjoyable and will not imply the player knows everything about DBZ before playing the game.
Anyways, I know there are already tons of DBZ games and most of them are terrible. This is exactly why i'm making this game because I want there to be at least ONE that people can enjoy... or at least isn't TOO bad. Well we'll see |
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Awful Waffle
Joined: 18 Jun 2003 Posts: 73 Location: Canada
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Posted: Thu Oct 08, 2009 4:01 am Post subject: |
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Working on content beyond Raditz battle now. Was having some issues with the CUSTOM editor but it's okay now
The next version will have much more length; it should contain all of the Saiyan saga. More to come...
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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Fri Oct 09, 2009 3:54 pm Post subject: |
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Nice demo. Keep up the good work. |
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Deadmanintheocean Not Quite.
Joined: 22 Aug 2009 Posts: 26 Location: Nowhere
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Posted: Fri Oct 09, 2009 5:44 pm Post subject: |
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Are you planning on replacing the floating smiley faces? Just wondering. |
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