Gamelist Review List Song List Watched Journals Forum IRC Gamelist Song List Review List Forum Articles IRC Log Out Add Game Edit Games Add Reviews Edit Reviews Add Songs Edit Songs Log Out Edit Games Edit Reviews Edit Songs Sign Up Log In My Journal My Game Journals Watched Journals All Journals Journal Settings All Journals About Us Staff FAQ
Castle Paradox
Title Bar
Log In Box
 
______  
[more]
    1) Discontinued game by FnrrfYgmSchnish
    2) 8-Bit Graphics Set by FnrrfYgmSchnish
    3) Spoonweaver by Spoon Weaver
    4) Bok's Expedition by FnrrfYgmSchnish
    5) Vore Day RPG by Ronin Catholic
Dragon Ball Z OHR
Goto page 1, 2  Next
 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Thu Sep 03, 2009 5:10 am    Post subject: Dragon Ball Z OHR Reply with quote

Logging progress of a new game I started about 2 weeks ago. My original DBZ title just wasn't going how I wanted but was my first OHR game to work on so it was more of practice. Following the 'good guys' is a lot more intuitive and more well story driven than the 'bad guys'... which things originally were. few screens:

Saiyan arrival:


Raditz:


Goku vs. a dinosaur


Goku & Gohan


Piccolo:


Earth:


Kame House:


Also I have eliminated the concept of leveling up and replaced it with something i'll explain later.


Last edited by Awful Waffle on Thu Oct 08, 2009 3:57 am; edited 1 time in total
Back to top
View user's profile Send private message
Mariel




Joined: 15 Oct 2008
Posts: 78
Location: In your dreams

PostPosted: Thu Sep 03, 2009 5:37 am    Post subject: Reply with quote

Those screenshots are looking nice, though the dialogue about Goku's flying nimbus can be taken out of context... *snickersnicker*

Those are some sweet water sprites in the Earth shot though. Are you doing all your own graphics?
_________________
"I think civility flew out the window the second I found the lawnmower. With dignity and humanity splattered on the walls."
Back to top
View user's profile Send private message
Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Thu Sep 03, 2009 11:34 am    Post subject: Reply with quote

thanks, and yeah the graphics are made by myself
Back to top
View user's profile Send private message
binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Thu Sep 03, 2009 12:08 pm    Post subject: Reply with quote

Im curious about what you replaced leveling up with. Is it something like going super saiyan? that would be pretty cool
_________________
Resident Evil RPG Demo

http://www.castleparadox.com/gamelist-display.php?game=963

Legend Of Zelda: Reptilian Warlord Demo

http://www.castleparadox.com/gamelist-display.php?game=961
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Mariel




Joined: 15 Oct 2008
Posts: 78
Location: In your dreams

PostPosted: Thu Sep 03, 2009 12:32 pm    Post subject: Reply with quote

Except that it would slow down game play a lot to have to stand in one place and yell for twenty minutes to power up.... Ha ha ha!
_________________
"I think civility flew out the window the second I found the lawnmower. With dignity and humanity splattered on the walls."
Back to top
View user's profile Send private message
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Sep 04, 2009 2:24 pm    Post subject: Reply with quote

Piccolo's portrait looks very nice.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Sun Sep 06, 2009 7:40 am    Post subject: Reply with quote

My little brother would be really into this. When can we expect to play this thing?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sun Sep 06, 2009 11:37 am    Post subject: Reply with quote

Back in the engine's early days, there were just a ton of DBZ fangames. It's been awhile since the last one, though, and yours has the best graphics of any I've seen.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Sun Sep 06, 2009 5:41 pm    Post subject: Reply with quote

Spoon Weaver wrote:
My little brother would be really into this. When can we expect to play this thing?


I would say about 3-4 weeks for a relatively short demo which should contain up to and including the battle with Raditz and some of the aftermath; I probably won't release until I have at least this portion done.
Back to top
View user's profile Send private message
Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Sun Sep 06, 2009 6:49 pm    Post subject: Reply with quote

Awful Waffle wrote:
Spoon Weaver wrote:
My little brother would be really into this. When can we expect to play this thing?


I would say about 3-4 weeks for a relatively short demo


In before an obvious over 9000 joke.
Back to top
View user's profile Send private message
Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Sat Sep 26, 2009 2:13 am    Post subject: Reply with quote

Progress update:

Have put in all of the content for a 1st demo release. I just need to slap on a couple new attack graphics and a title/gameover screen, so I can probably put something out within the next day or two.

Here are features that will be contained in the demo:

- DBZ story until after the battle with Raditz

- Eliminated concept of leveling and replaced it with a smoother flow of stat gains which is more akin to "training". It works as such that stats grow after every battle depending on how many Battle Points you earn.

- A custom 'style' menu which allows you to equip each character with a style that will effect the distribution of Battle Points after battle. Eg. Piccolo's style would be used if you want to train you character to have more powerful CHI and more ENERGY, and Nappa's if you want more HP and ATK growth.

- No random encounters. Enemies are visible on the field and can be passive (mind their own business) or aggressive (will try and attack you).

- DBZ anime soundtrack

- LOTS of cutscenes/dialog/storytelling. Maybe more than I originally intended... but it's generally enjoyable and will not imply the player knows everything about DBZ before playing the game.



Anyways, I know there are already tons of DBZ games and most of them are terrible. This is exactly why i'm making this game because I want there to be at least ONE that people can enjoy... or at least isn't TOO bad. Well we'll see Raspberry!
Back to top
View user's profile Send private message
Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Mon Oct 05, 2009 2:51 pm    Post subject: Reply with quote



Uploaded a demo of my game. Feel free to let me know what you think.

Download here:
http://www.castleparadox.com/gamelist-display.php?game=970
Back to top
View user's profile Send private message
Awful Waffle




Joined: 18 Jun 2003
Posts: 73
Location: Canada

PostPosted: Thu Oct 08, 2009 4:01 am    Post subject: Reply with quote

Working on content beyond Raditz battle now. Was having some issues with the CUSTOM editor but it's okay now Happy

The next version will have much more length; it should contain all of the Saiyan saga. More to come...

Back to top
View user's profile Send private message
Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Fri Oct 09, 2009 3:54 pm    Post subject: Reply with quote

Nice demo. Keep up the good work.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Deadmanintheocean
Not Quite.




Joined: 22 Aug 2009
Posts: 26
Location: Nowhere

PostPosted: Fri Oct 09, 2009 5:44 pm    Post subject: Reply with quote

Are you planning on replacing the floating smiley faces? Just wondering.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic
Goto page 1, 2  Next
Page 1 of 2

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


All games, songs, and images © their respective owners.
Terms of Service
©2008 Castle Paradox