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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Thu Aug 06, 2009 12:03 pm    Post subject: ? ? ? Reply with quote



Oh my, what a mess!
I'd better clean this up right away!
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
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PostPosted: Thu Aug 06, 2009 12:12 pm    Post subject: Reply with quote



O-Oh! It's clearing up a little bit
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Thu Aug 06, 2009 12:45 pm    Post subject: Reply with quote

I am intrigued!
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Thu Aug 06, 2009 12:56 pm    Post subject: Reply with quote

Moogle1 wrote:
I am intrigued!


As am i!
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 396
Location: @home

PostPosted: Thu Aug 06, 2009 9:23 pm    Post subject: Reply with quote

oooooo custom battle scripts. I loves them.
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Fri Aug 07, 2009 6:51 am    Post subject: Reply with quote

i'd love to see what this is for, it looks pretty nice!
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Fri Aug 07, 2009 7:29 am    Post subject: Reply with quote

Put in a hundred or so global variables to get formation slots working.

Made a script so that assigning in-Custom enemy stats to global variables will now be super easy.

Misjudged size of attack frames and had to cut off the two left-most slots, which is fine as it saves me some global variables and possible headaches.

Have never wished more for arrays.

A seemingly functional target-select has been created.

[And for those of you that just like looking at pictures]

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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Aug 08, 2009 7:38 am    Post subject: Reply with quote

The base of Battle back-and-forths are set up.
Hero's got himself two options so far while the enemy only has one.
All are animated pretty well (I think) with attack sprites and such.

Aiming to complete the Hero's single special ability and then giving him one or two cantrip spells.
The enemy could also use a few more techniques.

Using items in battle will actually be pretty easy to implement, as I can just use the existing inventory.

Once these are solid, I can work on the gamy part of the game.

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binoal




Joined: 20 Jun 2009
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PostPosted: Sat Aug 08, 2009 9:34 am    Post subject: Reply with quote

so does this game have a title or any idea of a plot yet, or is it just a battle system in pprogress so far?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Aug 08, 2009 9:53 am    Post subject: Reply with quote

binoal wrote:
so does this game have a title or any idea of a plot yet, or is it just a battle system in pprogress so far?


It's got a title, countless notebooks of planning, and three years worth of plot tweaking.
It's the epic I've been working on since forever but have only just started.

In other news, the Hero's basic special ability is functional!




Ohh yeah!
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Aug 10, 2009 7:56 pm    Post subject: Reply with quote



I may have an unhealthy fetish for mountain-villages, but golly, do I like the concept of them.
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Tue Aug 11, 2009 2:13 pm    Post subject: Reply with quote

Quite alright, I seem to have a fixation of sunken citys.


Interesting stuff twinhamster, looking forward to this.
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Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
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PostPosted: Tue Aug 11, 2009 2:44 pm    Post subject: Reply with quote

Likewise, I always have mountains.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Aug 11, 2009 3:18 pm    Post subject: Reply with quote

I seem to have an unhealthy fetish for forest towns.

*looks at Untitled and Hedgemaze*

I don't even like forest towns!
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Tue Aug 11, 2009 5:40 pm    Post subject: Reply with quote

TwinHamster wrote:
I may have an unhealthy fetish for mountain-villages, but golly, do I like the concept of them.


the_dude257 wrote:
Quite alright, I seem to have a fixation of sunken citys.


Newbie_Power wrote:
I seem to have an unhealthy fetish for forest towns.



EDIT: To complete the loop, I find desert cities/strongholds to be inspiring.
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