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Newbie_Power
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Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Nov 23, 2008 1:38 pm Post subject: |
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Save them as .png, not .bmp. If you save as .png, Photobucket probably wouldn't have to convert them in the first place.
Besides that, your graphics continue to look better. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH
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Joined: 22 Apr 2005 Posts: 621
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Posted: Sun Nov 23, 2008 2:08 pm Post subject: |
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fixed the graphic quality, thanks newbie. _________________
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
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Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Nov 23, 2008 4:29 pm Post subject: |
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Yes, that's much better, thanks.
But the text is still too dark. I'm guessing it looks better at a lower resolution, but it's very hard to read at this size. _________________
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Jack the fool
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Joined: 30 Jul 2004 Posts: 773
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Posted: Tue Nov 25, 2008 1:20 pm Post subject: |
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the_dude257 wrote: |
I myself cant see the pictures because the computer im on right now wont load them |
that makes two of us.
edit: duurrrr, maybe that's why. i'm looking at the wrong post. _________________
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH
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Joined: 22 Apr 2005 Posts: 621
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Posted: Sat Dec 06, 2008 6:59 pm Post subject: |
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12/6/08
no entry last week due to thanksgiving.
no music entry this week due to my friend being gone and the program is at his house. (i dont think anyone listened to olmins theme anyways...)
THIS WEEK, I corrected the perspective on the diagonal brick tiles, made a kick-nads boss death animation. i'd love to show you all, but im afraid you'll just have to wait for the first demo release ;D
^ fixed perspective
i've also decided a name, at least for now so I wont have to call the project STUFF.RPG anymore. Here, have a title screen.
(note: title screen and name are all work in progresses until i think of something better...)
I know I did more, but SATs wore me out today so i cant remeber all i did. mayby some story tweaks. bah. _________________
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Uncommon His legend will never die
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Joined: 10 Mar 2003 Posts: 2503
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Posted: Sat Dec 06, 2008 11:28 pm Post subject: |
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I notice you got the bottom corners angled, but the top corners aren't. Any reason for that? I also find it really curious the the edges are bricked. It looks cool, but the impression it gives is that the land is manmade. Again, not necessarily bad, I just find it interesting. |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH
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Joined: 22 Apr 2005 Posts: 621
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Posted: Sun Dec 07, 2008 8:40 am Post subject: |
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yes, the water way is man-made. It's not greatly important in the storyline, but slightly relevant to one of the first minor objectives in the game.
slight spoilers:you come across a scientest in an old shack that apperantly knows you. he asks you to power up his waterwheel so he can receive an e-mail on his computer. _________________
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH
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Joined: 22 Apr 2005 Posts: 621
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Posted: Sun Dec 21, 2008 8:05 pm Post subject: |
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12/21/08
UPDATE TIME!
well, sorta. Ive been forgetting to do this so ill do it now, but ill have to upload pics tomarrow because its late.
anyways, these two weeks i worked mostly on graphics and some audio. the game will feature a preview in surlaw's hamsterspeak. (I'll send stuff in for that tomarrow too...) But this week i added a new town, (Belton? maybe.) to the map. its a small mining town with a train stop. Del is sent here to take a train to the next town over to find a long lost friend of the docter we meet in grassy way.
again, no pictures. ill add them NOW!
An unnamed gunsmith's house. See those cogs in the back? they spin.
the gunsmith himself, just traveling on the same train as you.
thanks for ready
The dude257 - AKA Blue Pixel _________________
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Last edited by Blue Pixel on Mon Dec 22, 2008 1:47 pm; edited 1 time in total |
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Bob the Hamster OHRRPGCE Developer
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Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Dec 22, 2008 8:20 am Post subject: |
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the_dude257 wrote: | slight spoilers:you come across a scientest in an old shack that apperantly knows you. he asks you to power up his waterwheel so he can receive an e-mail on his computer. |
This is awesome. I like that idea. As soon as the apocalypse comes and destroys all civilization, the first thing I am going to do is to construct a water-wheel so I can generate power and continue to read castleparadox :) |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH
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Joined: 22 Apr 2005 Posts: 621
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Posted: Mon Dec 22, 2008 1:49 pm Post subject: |
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Edited post for your viewing pleasure. _________________
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
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Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Dec 22, 2008 2:15 pm Post subject: |
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Fantastic. _________________
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Newbie_Power
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Joined: 04 Sep 2006 Posts: 1762
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Posted: Mon Dec 22, 2008 11:53 pm Post subject: |
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Moogle1 wrote: | Fantastic. | This. It looks great. I would add a slight highlight to the cogs to give them a bit more shape, but not a very bright highlight because it's in the shadows. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH
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Joined: 22 Apr 2005 Posts: 621
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Posted: Mon Jan 12, 2009 1:02 pm Post subject: |
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1/12/09
Well, ive got news...
im remaking the game in freebasic as a sidescroller. I have my reasons for doing this, and itll probably take longer, much longer to finish but in the long run hopefully itll turn out more so like i have desired it to be.
the picture above isnt actual gameplay yet, but rather a pixel mock-up of what i hope it too look like at the first miniboss, olmin. (and yes, he does shoot lazers from his mouth)
if anyone would like to provide help with some code id be thankful. dont bother critiquing the pic though, the gameplay im sure will look much different _________________
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NeoSpade Of course!
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Joined: 23 Sep 2008 Posts: 249 Location: Wales GB
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Posted: Tue Jan 13, 2009 5:08 am Post subject: |
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Omlin's a firin' his lazor!!
Quote: | ![](http://i65.photobucket.com/albums/h238/the_dude257/mockup.png) |
That looks so cool! |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH
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Joined: 22 Apr 2005 Posts: 621
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Posted: Fri Jan 23, 2009 5:26 pm Post subject: |
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1/23/09
UPDATE:
Sorry, no pic. ive done too little this week for pics.
anyways i need help from some of you. I cant find a good platformer freebasic tutorial. lately ive been just making raw sprite pages for some characters but i really need to find a tutorial or source code or something... ANYTHING! This games eather gonna be a huge success or a huge failure depending on if i can find the resources i need.
On a side note ive started work on another game for a contest. its about a battery and his epic struggle to recharge in time.
EDIT: nvm im probably gonna do this in python. _________________
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