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Classes and Races

 
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MADSOFT Games
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PostPosted: Mon Jul 21, 2008 10:48 am    Post subject: Classes and Races Reply with quote

CLASSES:
As mentioned before, characters can change classes at any time. Read "Features" for more info on that.

No requirements:
WARRIOR: Not best at being tactical, the warrior uses his blade to destroy anything in his path.
WHITE MAGE: Using his healing abilities, he provides the party with health, protection and buffs.
BLACK MAGE: With his dark magic, the black mage can use elemental magic to his advantage such as Lightning, fire and ice.
MONK: Fights best bare fistes, he can knock out a bear with a single punch.
ARCHER: A master of aiming, the archer has a large tactical advantage with his long range and quick attacks.
ROGUE: Very stealthy, the rogue can steal and deal quick damage to eneies, attacks first most of the time, and dodges easily.

With Requirements:
PALADIN: Requires 2 warrior abilities and 2 White Mage abilities.
CLERIC: Requires 3 White Mage abilites and 1 Monk ability.
ARCHMAGE: Requires 3 Black mage abilities and 1 Monk ability.
HERMIT: Requires 2 monk abilities and 2 rogue abilities.
SNIPER: Requires 2 Archer abilities and 1 rogue ability.
ASSASSIN: Requires 2 rogue abilities and 1 warrior ability.
RED MAGE: Requires 2 Warrior Abilities, 1 White Mahe ability and 1 black mage ablity.
DARK WARRIOR: Requires 2 Warrior Abilities and 2 Black Mage Abilities.
FIGHTER: Requires 3 Warrior Abilities and 1 Monk Ability.

RACES:


Human
Humans are all-round, fit for any class.

Default Stats in %:
Health: 100%
Mana: 100%
Strength: 100%
Speed: 100%
Accuracy: 100%
Resistance: 100%
Common Class: All


Paden
Dog-like people. Faster than a human, but less powerful.

Default Stats in %:
Health: 100%
Mana: 80%
Strength: 80%
Speed: 120%
Accuracy: 100%
Resistance: 100%
Common Class: Warrior/Rogue/Archer


Gorf
Bigger, stronger than a human. Has more resistance but slower and less accurate.

Default Stats in %:
Health: 120%
Mana: 80%
Strength: 120%
Speed: 80%
Accuracy: 80%
Resistance: 120%
Common Class: Warrior/Monk


Frass
Looks almost like a human, but with thiner and longer features/limbs. Has more accuracy and speed than a human, but is less resistant that a human.

Default Stats in %:
Health: 100%
Mana: 120%
Strength: 80%
Speed: 120%
Accuracy: 120%
Resistance: 80%
Common Class: Mage/Archer
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Last edited by MADSOFT Games on Tue Jul 22, 2008 2:41 am; edited 2 times in total
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Jul 21, 2008 12:07 pm    Post subject: Reply with quote

Quote:
Frass
Looks almost like a human, but with thiner and longer features/limbs. Has more accuracy and speed than a human, but is less resistant that a human.

Default Stats in %:
Health: 100%
Mana: 120%
Strangth: 100%
Speed: 120%
Accuracy: 120%
Resistance: 80%
Common Class: Mage/Archer
Broken, much?

Other than that, this sounds like pretty standard FFT-style fare. It reminds me of FF Table Top RPG's class and race system.
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MADSOFT Games
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PostPosted: Mon Jul 21, 2008 12:33 pm    Post subject: Reply with quote

Newbie_Power wrote:
Quote:
Frass
Looks almost like a human, but with thiner and longer features/limbs. Has more accuracy and speed than a human, but is less resistant that a human.

Default Stats in %:
Health: 100%
Mana: 120%
Strangth: 100%
Speed: 120%
Accuracy: 120%
Resistance: 80%
Common Class: Mage/Archer
Broken, much?

Other than that, this sounds like pretty standard FFT-style fare. It reminds me of FF Table Top RPG's class and race system.


Why would it be broken? I didn't understand. Explain what you mean and I'll make sure to check it out.
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TwinHamster
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Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Jul 21, 2008 12:40 pm    Post subject: Reply with quote

Quote:
Why would it be broken? I didn't understand. Explain what you mean and I'll make sure to check it out.


I believe Newbie means that the benefits of the race are not weighed properly with their disadvantages.
It's given three above average stats and only one stat below average.

Regarding your Padens, it doesn't seem like the best idea to run into a Warrior class with 80% Strength.
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LeRoy_Leo
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PostPosted: Mon Jul 21, 2008 1:18 pm    Post subject: Reply with quote

I enjoy it when games have different races other than Human.
Although except for the Humans, I really don't have a very good idea of what they look like. The Padens and Frass descriptions could use a little more work and the others simply need a description period. Not just what they excel in (like speed, strength, etc) but more physical description.
The stats are a big plus, though. Happy

Just thought I'd point it out, but Strength is spelled with an e. Oookay...
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MADSOFT Games
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PostPosted: Mon Jul 21, 2008 1:51 pm    Post subject: Reply with quote

TwinHamster wrote:
Quote:
Why would it be broken? I didn't understand. Explain what you mean and I'll make sure to check it out.


I believe Newbie means that the benefits of the race are not weighed properly with their disadvantages.
It's given three above average stats and only one stat below average.

Regarding your Padens, it doesn't seem like the best idea to run into a Warrior class with 80% Strength.


Oh yeah! Thanks! I meant to lower "Strength" too but I guess I didn't notice Raspberry!

And yeah, I'll post pics eventually so you'll know more about how everything looks. And yeah, I know "strength" is written with an "e" xD
I must of made a typpo in the first one and then I copy pasted all the others and just changed the %s. =P I'll fix it
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Newbie_Power




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PostPosted: Tue Jul 22, 2008 12:12 am    Post subject: Reply with quote

Gorf: Large, and sturdy reptilian bipedal creatures with a very in-world equivalent to a Spartan culture. Their bodies are extremely powerful in build, surpassing that of humans easily in strength. While their short limbs make weapons more difficult to use, their tail is a completely different story, aiding in the ability to become Monks with an extra, powerful and long limb to attack with.

Frass: Delicate twigs of humans, with deformed proportions in comparison. They are exceptionally skinny, though their natural skinniness prevents an anorexic, bone-like appearance. They are exceptionally tall, resulting in very long legs and limbs as a result, and they have bits of hair about them, most notably at their elf-like ears, which is tipped with strands of hair that helps give them a forest-creature like appearance. Their noses are flatter than that of humans. They pose several advantages, one their long legs and arms make them capable of vast agility and accuracy, and their tie in with nature makes them capable of calling upon magic that much easier.
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PostPosted: Tue Jul 22, 2008 2:40 am    Post subject: Reply with quote

Newbie_Power wrote:
Gorf: Large, and sturdy reptilian bipedal creatures with a very in-world equivalent to a Spartan culture. Their bodies are extremely powerful in build, surpassing that of humans easily in strength. While their short limbs make weapons more difficult to use, their tail is a completely different story, aiding in the ability to become Monks with an extra, powerful and long limb to attack with.

Hmm..not really. They're not reptilian and don't have tails, nor do they have a very powerfully built body. They're kinda like large pig-like creatures, with snouts and are very fat. It's the fat that make them more resistant and the fact that they are about twice the height of a human is what makes them more powerful. They can be monks because they have powerful rock-like hands and feet, which does way more damage when they punch.

Newbie_Power wrote:
Frass: Delicate twigs of humans, with deformed proportions in comparison. They are exceptionally skinny, though their natural skinniness prevents an anorexic, bone-like appearance. They are exceptionally tall, resulting in very long legs and limbs as a result, and they have bits of hair about them, most notably at their elf-like ears, which is tipped with strands of hair that helps give them a forest-creature like appearance. Their noses are flatter than that of humans. They pose several advantages, one their long legs and arms make them capable of vast agility and accuracy, and their tie in with nature makes them capable of calling upon magic that much easier.


And for this one, I never said they were skinny, I said they had thin LIMBS only. You're right about the elf like ears.
Point is, I said I'd post artwork/screenshots for you guys to see >_>;
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