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Moonlight
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Fri May 02, 2008 4:37 pm    Post subject: Moonlight Reply with quote

Moonlight is being made so that I can learn and grow off of it's given experience.

I am only 13 years old, and have little to no experience in most game related fields (music, graphics, etc.) I am also very new to the OHR, so making a quick, complete game should help further my skills.
Everything I use in my games is usually 100% original so I feel it is necessary for me to do as much as I can to better my self in each field.

Any criticism given will (more than likely) be taken into full account.
Starting this sunday I will post updates (and demos) of Moonlight, I would appreciate it if you try the game whenever I release it. Happy
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri May 02, 2008 4:59 pm    Post subject: Reply with quote

First criticism would probably to stick with one game, because you can get more done that way and delve into deeper realms than just the beginning of the game. Game development can take a long time, especially if you like to do other things (*cough*).
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Fri May 02, 2008 5:04 pm    Post subject: Reply with quote

Start out by making a short game. Aim for about an hour.

You can make epics after you have more experience.
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Fri May 02, 2008 5:09 pm    Post subject: Reply with quote

Quote:
First criticism would probably to stick with one game


I hope I am interpreting this correctly, do you mean I should work on only one game so that I can accomplish more and criticism will have a higher affect?

If so then that would be one of the reasons I am now working on just one game.
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Fri May 02, 2008 5:10 pm    Post subject: Reply with quote

Quote:
Start out by making a short game. Aim for about an hour.


This is exactly what I aim for in Moonlight.

Edit: Sorry for the double post.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri May 02, 2008 5:18 pm    Post subject: Reply with quote

Quote:
I hope I am interpreting this correctly, do you mean I should work on only one game so that I can accomplish more and criticism will have a higher affect?
Well, I would stick to one *main* game, but if you want to enter a contest or make something to take a break, you can.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Fri May 02, 2008 5:20 pm    Post subject: Reply with quote

That's kinda what I meant.
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Sat May 03, 2008 9:14 pm    Post subject: Reply with quote

It's not quite sunday, but I've uploaded demo 1 of Moonlight. Happy

It has only about two minutes of gameplay, but considering I have a title screen and a good bit of graphics done, I'm satisfied!

Here are some screens:








The game is really short right now, but I hope to have at least 8 minutes of gemeplay on demo 2.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sat May 03, 2008 9:40 pm    Post subject: Reply with quote

I like the greyscale graphics and the way you've handled them. The only real flaw in this 2 minute demo is that it is somewhat buggy when entering areas new areas, most notably passability goofs in some areas.
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Sun May 04, 2008 9:37 am    Post subject: Reply with quote

Quote:
The only real flaw in this 2 minute demo is that it is somewhat buggy when entering areas new areas, most notably passability goofs in some areas.


Most of that will (hopefully) be fixed in demo 2.
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Wed May 07, 2008 3:01 pm    Post subject: Reply with quote

I have had waaaaaaaaaaay less time then I hoped for, so I won't be able to make the next demo 8 minutes long.

It only has about 30 seconds of extra gameplay as it stands.

But demo 3 WILL have:

-Music (Original)
-All wall bugs fixed.
-And, hopefully another minute of gameplay.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Wed May 07, 2008 4:02 pm    Post subject: Reply with quote

Quote:
-And, hopefully another minute of gameplay.
Hopefully the minutes you keep adding will collect and become a couple of hours.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Scython reaper
Dragon




Joined: 30 Jul 2006
Posts: 19
Location: Magical puffpuff happy land, New York

PostPosted: Fri May 09, 2008 8:50 pm    Post subject: Reply with quote

Maptiles: Good

Walkabouts: not so much

Plotscripting: Better than mine I assure you.

Really good for a first game.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat May 10, 2008 7:45 pm    Post subject: Reply with quote

Really, original music? It's neat that new users would try their hand at that too.
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Sat May 10, 2008 8:21 pm    Post subject: Reply with quote

Quote:
Maptiles: Good

Walkabouts: not so much


Is there anyway I could improve my walkabouts?



Quote:
Really, original music? It's neat that new users would try their hand at that too.


Thanks, but I can't promise you it will be good. Happy

I'm going to be away from my PC for a while, so demo 3 will have to wait until next sunday.
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