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Mystics Tilesheet/Sprite Journal

 
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Sun Sep 04, 2005 8:41 am    Post subject: Mystics Tilesheet/Sprite Journal Reply with quote


Just some of the playable races and other sprites for the game. Question and comment as needed.


The full tilesheet as of right now, for Mystics. I haven't worked on this thing in, at most, a year. Again, question and comment as needed.
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LeRoy_Leo
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Class S Minstrel



Joined: 24 Sep 2003
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PostPosted: Wed Sep 07, 2005 3:10 pm    Post subject: Reply with quote

Haha! Very nice! I think I said this before, but I love the style. It's very pleasing to my eyes in a simple, easy to look at sort of way.
Also the way the cart sprite sort of pops out at me is attention grabbing. You seem to be keeping a pretty solid, unchanging perspective throughout. Don't lose that thing, man.

Love the huge, 9 tile statue and the little groves of trees, as always.

I think you could use a couple larger trees and rocks, myself. I recommenr the dimentions of 2 X 4 or 3 X 5, opposed to 2 X 2. It's fine if you want to make you characters as tall as your trees.
Also, do the walkabouts cast a shadow behind/below them? Looks like they don't yet. That would make this look even more spectacular, if you don't got it. I don't have a lot of advice beyond that.

I specifically like the charm your style conveys.
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SilentAngel
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Joined: 16 Dec 2003
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PostPosted: Wed Sep 07, 2005 11:35 pm    Post subject: Reply with quote

Nice, Jack!

Simple, but gets the job done, and in a style I kinda like, heh.
If you wanted to, adding details could make it look even better, for example...turning the single coloured grass into more than one shade.
I could see this put together as a map very well indeed, with quite a bit of variety. Well done Happy
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Thu Sep 08, 2005 5:29 pm    Post subject: Reply with quote

Quote:
I think you could use a couple larger trees and rocks, myself.


I've been thinking of doing bigger rocks/trees.. but then there's the problem with fitting everything into one tileset. So basically I'm stuck with one set of trees, the grass, dirt/road, possibly water, and other objects for that area.

Quote:
Also, do the walkabouts cast a shadow behind/below them?

I never actually thought of doing a shadow under them.. mainly because I like using a lot of different colors for each NPC. Then again, I could always use the black of the eye for shadows; perhaps I'll try them out.

Quote:
If you wanted to, adding details could make it look even better, for example...turning the single coloured grass into more than one shade.
Eh.. I hate trying to make grass most of all. I've tried about 10 different styles, and the solid green seems to be the best I can do (haha). I think I'll keep it that way.

Thanks for the comments.
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SilentAngel
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PostPosted: Thu Sep 08, 2005 6:17 pm    Post subject: Reply with quote

Have you checked out Tsugumo's tutorial on grass? It's at http://tsugumo.swoo.net/tutorial/chapter1.htm if you're interested. Perhaps it might make you rethink about the styles and stuff. Also check out his other tutorials, namely the "Demystifying the Greats" section.
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