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Tile Revisions For My Game...

 
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RyuJinzo
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Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Fri Nov 03, 2006 6:36 pm    Post subject: Tile Revisions For My Game... Reply with quote

I have deleted the previous post here re: changing game's title.

Well, here's a sample of what I revised about my game's tilesets. Razz


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St. SeiyaRyu
< Envoy Of Ur >
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Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Sat Nov 04, 2006 7:56 pm    Post subject: Reply with quote

I like! The style is wonderfully simple and remains the same through all elements.
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Valigarmander
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Joined: 04 Mar 2006
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PostPosted: Sun Nov 05, 2006 1:32 pm    Post subject: Reply with quote

When I first saw this journal I could have sworn it said "Title Revisions."

Anywho, ditto everything Me said. I like the simplicity.
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PostPosted: Sun Nov 05, 2006 4:31 pm    Post subject: Reply with quote

I think it looks nice as well; the only suggestion I can think of would be to make the grass in the doorway (cave?) get dark quicker, so that more of the doorway looks dark. I just think that part looks a little funny as it is now.
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RyuJinzo
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Joined: 15 Jun 2006
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Location: San Mateo, Rizal, Phillipines

PostPosted: Wed Nov 15, 2006 1:06 pm    Post subject: Reply with quote

Alright. Here's some updates for Golden Legend: The Envoy Of Ur :

a. Added some tilesets such as

- town interiors
- tower, and
- castle tilesets.

b. Created four npcs, and
c. Game progression rose up from 1% to 9.3%. Heheh... Ha ha ha!
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Valigarmander
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PostPosted: Wed Nov 15, 2006 1:38 pm    Post subject: Reply with quote

Any screenies this time?
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St. Seiya-Ryu
<Bronze Knight of Pegasus>




Joined: 18 Nov 2006
Posts: 15
Location: San Mateo, Rizal, Philippines

PostPosted: Mon Nov 20, 2006 9:30 pm    Post subject: Reply with quote

Okay. So, this is me, St. Seiya-Ryu formerly known as the freakish RyuJinzo.

To Valigarmander:
Here's a shot of my pre-constructed map of a cave. Also take note of the hero's "makeover." Hehheh...



---------------------------

Game progression now rose up to 13.3% for I added two sets of maptiles made especially for a temple and waterfall map.

I'm now in a state of confusion... I am wondering which one is better: 1st person or side view or ala-FFXI battle mode? Really confused
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PostPosted: Mon Nov 20, 2006 9:50 pm    Post subject: Reply with quote

I don't think any 'view' is inherently 'better'. Unless you were planning on scripting a custom battle system for functionality purposes, I'd say it is not worth it to script it just for graphical purposes, and you should just stick with the OHR's side view.
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TwinHamster
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PostPosted: Tue Nov 21, 2006 8:26 am    Post subject: Reply with quote

A side view, as in side-scroller, in the OHR are a horrble idea without a jump feature. It is no different than walking mindlessly in a single direction.
We actually have a few first-person tech demos (Reminescent of the Doom era). A can't find any of them, but I have yet to see a successfully good looking one made for the OHR.
And I have no idea what you mean by an FFXI battle mode. Neutral


Last edited by TwinHamster on Tue Nov 21, 2006 9:44 am; edited 3 times in total
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PostPosted: Tue Nov 21, 2006 8:55 am    Post subject: Reply with quote

Hmm, I was assuming that St. Ryuwhatever meant that he was using RPG style battles, and was asking about the viewpoint of such a battle. This is because, from the screenshots he has shown, it looks like he's making an RPG. But I could be wrong. Could you expand a bit on what you are asking for, St.?

PS: The browser is not currently showing the 'topic review', and I can't remember your name precisely. Sorry.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Tue Nov 21, 2006 10:49 am    Post subject: Reply with quote

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