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Detelamane Journal
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun Feb 15, 2009 10:14 pm    Post subject: Reply with quote

Quote:
since that's where a lot of the differences lie between the various expressions.
Eyebrow expression works wonders, much moreso than the mouth.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sun Mar 01, 2009 5:08 pm    Post subject: Reply with quote



I've finally implemented some core mechanics of the game, including Weapon Masteries, Skill Advancement, Stat Gains, and Titles. Hoorah!

I've also just about finished the first arc of the game, which includes a single dungeon of moderate size.

After finding an appropriate place to pause the game and polishing it up a bit, I'll be ready to release a demo.
Uh, another one.

Also, this place is immensely helpful in learning to draw heads.
Highly recommended.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon May 04, 2009 5:10 pm    Post subject: Reply with quote



Is it really going to be worth it to recreate the shopping experience within the OHRRPGCE?
Gee, I sure do hope so!

I've been planning for the longest time to have characters level up with the 'Stimulate old level-up bug' bitset.
This forces them to gain most of their stats from equipment alone.

As a result, players will only be noticing slight immediate power-ups from equipment upgrades but a better stat-progression as heroes level.

One of my issues is the OHRRPGCE's built-in shops' inability to display stats of equipment.
And because of how important equipment-selection is, I decided that these stats had to be shown.

I hope I can find a simple method to set every shop up like this. Neutral
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3378
Location: Seattle, WA

PostPosted: Mon May 04, 2009 5:18 pm    Post subject: Reply with quote

Amazing
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue May 05, 2009 11:06 am    Post subject: Reply with quote


    I may have subconsciously added Sludgehammer's persona

    Hey! Shields aren't weapons (right?)


This system works for two shops right now, but it's really easy to add more.

Now I just need to:
* Have hero sprites show up and animate when you hover over appropriate gear (Easy Peasy).
* Figure out how to actually purchase gear (The killer thus far).


Last edited by TwinHamster on Tue May 05, 2009 1:16 pm; edited 1 time in total
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3378
Location: Seattle, WA

PostPosted: Tue May 05, 2009 12:40 pm    Post subject: Reply with quote

TwinHamster wrote:
I may have subconsciously added Sludgehammer's persona


This may be excellent

I like the shopkeeper graphic, too
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 396
Location: @home

PostPosted: Tue May 05, 2009 1:08 pm    Post subject: Reply with quote

I honestly like your system better. I vote that it become the norm!
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue May 05, 2009 1:16 pm    Post subject: Reply with quote



And with that, the system is complete!
There's a lot of stuff I have to add manually for each shop, but I think it's worth it!
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Mon Jun 15, 2009 8:07 pm    Post subject: Reply with quote

TwinHamster wrote:
And with that, the system is complete!
There's a lot of stuff I have to add manually for each shop, but I think it's worth it!

Just look at that!
All these ways Detelamane's pushing the OHR's potential, it's absolutely beautiful. I'd play it just to see the new gameplay features you've implemented.
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Mon Nov 30, 2009 5:26 am    Post subject: Reply with quote

What graphics editor are you using to make those portraits (if any)?
Can you load the OHR default pallette into that program?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Nov 30, 2009 7:27 am    Post subject: Reply with quote

Bagne wrote:
What graphics editor are you using to make those portraits (if any)?
Can you load the OHR default pallette into that program?


These were done in the free version of Graphics Gale.

And yep, you can load any 256-color palette into the program.
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