Gamelist Review List Song List Watched Journals Forum IRC Gamelist Song List Review List Forum Articles IRC Log Out Add Game Edit Games Add Reviews Edit Reviews Add Songs Edit Songs Log Out Edit Games Edit Reviews Edit Songs Sign Up Log In My Journal My Game Journals Watched Journals All Journals Journal Settings All Journals About Us Staff FAQ
Castle Paradox
Title Bar
Log In Box
 
______  
[more]
    1) A
        Vikings Of Midgard by Fenrir-Lunaris
    2) A-
        Deleted Game by JSH357
        Sword of Jade: Parallel Dreams by RPGCreations
        Purgatory100% by Friend
        Trailblazers by Retrogamer
Detelamane Journal
Goto page Previous  1, 2, 3, 4  Next
 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Fri Jul 25, 2008 5:06 pm    Post subject: What good things have I done this past month?! Reply with quote



Why yes, I tweaked Den. Again.
However! This tweak has been letting me work so much faster.

With the previous 20 pixel high sprites, it was kind of hard to make different character models and clothing was a pain.

But now, I've shrunken the sprite models by quite a bit while letting them retain their details!
In the past week, I've been making infinitely more walkabout sprites than the previous zero sprites from many other weeks.
I guess it's because smaller sprites need less coloring. Or something.

If I manage to keep up the pace, I'll definitely have enough material to finally start up that update blog that I've been saving for quite a while.
Back to top
View user's profile Send private message Send e-mail AIM Address
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Nov 03, 2008 10:14 pm    Post subject: Reply with quote

I missed this game way too much.

I got to work on setting up a cut-scene, deciding who would get a portrait (everyone) and drawing immediately needed faces.



I initially sketched a few faces based on interesting FE7 portraits and then drew my own based on the features of those sketches.
Except for Crull, Chrono Trigger's Frog was a big reference for him.


They seemed incredibly eerie to me (especially the frog), but I thought that I could fix them through the pixel-edits.

So far, I've only made them for Den and Jonas:





I actually liked how these came out, but both characters seem way too old.

There may be more stuff to come!
Back to top
View user's profile Send private message Send e-mail AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Nov 03, 2008 10:44 pm    Post subject: Reply with quote

Jonas' cranium could stand to be a bit bigger, but you really shouldn't if for stylistic reasons.

Den's mask looks like it's made of rubber though.

These are looking great. Keep it up!
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
LongeBane




Joined: 03 Feb 2003
Posts: 312
Location: Tomorrow

PostPosted: Tue Nov 04, 2008 1:55 pm    Post subject: Reply with quote

That's odd, your sketches look very crude and unsightly. But... somehow they translated much better into pixels. Good work.
Back to top
View user's profile Send private message Visit poster's website
LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Tue Nov 04, 2008 7:31 pm    Post subject: Reply with quote

Personally, I think the crudeness served the purpose much better than a detailed sketch would have. The point is to quickly "whip up" some character designs that are just good enough that the artist can visualize the finished product. Good work.
_________________
Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Nov 04, 2008 8:26 pm    Post subject: Reply with quote

Yeah, the sketches weren't much more than molds.
Also, I'm done molding these!



Now I guess I can work more on the actual game.
Back to top
View user's profile Send private message Send e-mail AIM Address
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Mon Nov 17, 2008 4:07 pm    Post subject: News flash! Reply with quote

I enjoy maptiling in the OHR now.





Moving tile around with the Caps Lock key is fantastic.

However, I would really like some sort of feature that would shift every color in the tile one value lower or higher.
And this new default palette is still great.
Back to top
View user's profile Send private message Send e-mail AIM Address
Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Mon Nov 17, 2008 6:16 pm    Post subject: Reply with quote

Wow. Those maptiles are amazing. That grass, those rocks, those tiles, its all so... so.... pretty!

even with my recent advancements in graphics its nice to know i still have room to grow, seeing something this amazing just shows me how far this program can take me.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Feb 10, 2009 7:51 am    Post subject: Reply with quote

So every once in a blue moon, I decide it's time to work on my projects again.

I dabbled in Darkavern a little bit, got a little bit done, and then decided to work on Detelamane some more.

Returning to see what I had made, I was pretty sickened by the faces I made. Some were fat, some were tiny, none of them seemed consistent.

So I decided that scaling down/tracing was probably not the way to go.
After spending a little time reading about face proportions, I think I've found a nicer method:


(This default palette is just about godly for everything!)
(I can't wait until I figure facial expression out so that they don't all look like T_T)

Eyes never made sense to me, so I decided to just leave them out.

But yeah, I've got the works on a dungeon, plot and whatnot.
Back to top
View user's profile Send private message Send e-mail AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue Feb 10, 2009 2:33 pm    Post subject: Reply with quote

The new portraits definitely have more solid proportions, but I still prefer when they were all looking in different directions and had awkward expressions.

Though the 4th portrait (not counting the guidelines) has the strangest forehead.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Feb 10, 2009 3:39 pm    Post subject: Reply with quote

Newbie_Power wrote:
The new portraits definitely have more solid proportions, but I still prefer when they were all looking in different directions and had awkward expressions.

Though the 4th portrait (not counting the guidelines) has the strangest forehead.


Consistency is what I'm after.
I'll be adding in the awkward expressions as soon as I figure out how I got them in the first place.

If you're talking about the portrait with the shiny blob of flesh on his forehead, I don't know what I was thinking :/

[edit]
First wave of facial awkwardness:


And wave 2:


They look way too similar to each other, so I guess I'm going to have to change...something?
Maybe they need more..what's it called...Character!
Back to top
View user's profile Send private message Send e-mail AIM Address
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Feb 14, 2009 8:32 am    Post subject: Reply with quote

It's been too long since I've made a monster sprite, so it felt great when I made four.

Back to top
View user's profile Send private message Send e-mail AIM Address
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sat Feb 14, 2009 12:09 pm    Post subject: Reply with quote

Those are good monster designs.

I think they could use a color value ramp with more range though. A lot of details aren't really showing up because the dark colors blend together so much.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Feb 14, 2009 1:10 pm    Post subject: Reply with quote

Newbie_Power wrote:
Those are good monster designs.

I think they could use a color value ramp with more range though. A lot of details aren't really showing up because the dark colors blend together so much.


I wanted my excuse to be that they're supposed to be shadowy figures..
But I guess the real problem is that I'm not too good at blending colors from different rows of the palette.
Back to top
View user's profile Send private message Send e-mail AIM Address
msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Sun Feb 15, 2009 2:45 pm    Post subject: Reply with quote

As for adding character to the faces, my initial thought is that you could probably get away with adding an extra pixel or two to the mouth, since that's where a lot of the differences lie between the various expressions. Maybe some skin creases? I'm sorry, I really don't know anything about visual art...
_________________
My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161

This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic
Goto page Previous  1, 2, 3, 4  Next
Page 3 of 4

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


All games, songs, and images © their respective owners.
Terms of Service
©2008 Castle Paradox