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since the last version...

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Vestigial Organist

Joined: 16 Nov 2005
Posts: 70
Location: By the wayside

PostPosted: Sun Dec 11, 2005 5:01 pm    Post subject: since the last version... Reply with quote

Don't worry, I'm not going to post yet another version of TLG for a good while. I think 3 in less than 1 month is already excessive enough, but I HAD to get rid of that last one. This is just to let anybody who's interested know what I've been working on since.

First, I finally finished my CAVE maptiles, and they look pretty good! I have 1 cave finished, which is my first dungeon since the hydra shrine (which was my first dungeon ever). Woop! I have 3 different floortiles, so now I can make (at least) 3 new cave dungeons. THANK GOD for transparent maptiles!!!! (and thank god for imported tilesets, as long as I'm thanking). There are 4 new enemies (with new attacks), and 1 new town, which introduces a trade depot. Also, there is now a night-time version of two of the maps (Moyos and the world map), and I will implement them, somehow. I also touched-up a ton of other little things, here and there. The game is finally beginning a new chapter, and it's great...I'm addicted all over again!

This thread is here for me to keep track of what's going on in the production of TLG, and as a checklist for future things I'd like to do, but it's also a chance to get feedback from people who have played the game. What would you like to see in the next release?
'I imagine that imagination is more important than knowledge, but I don't know.'
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