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since the last version...

 
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Obright
Vestigial Organist




Joined: 16 Nov 2005
Posts: 70
Location: By the wayside

PostPosted: Sun Dec 11, 2005 5:01 pm    Post subject: since the last version... Reply with quote

Don't worry, I'm not going to post yet another version of TLG for a good while. I think 3 in less than 1 month is already excessive enough, but I HAD to get rid of that last one. This is just to let anybody who's interested know what I've been working on since.

First, I finally finished my CAVE maptiles, and they look pretty good! I have 1 cave finished, which is my first dungeon since the hydra shrine (which was my first dungeon ever). Woop! I have 3 different floortiles, so now I can make (at least) 3 new cave dungeons. THANK GOD for transparent maptiles!!!! (and thank god for imported tilesets, as well...as long as I'm thanking). There are 4 new enemies (with new attacks), and 1 new town, which introduces a trade depot. Also, there is now a night-time version of two of the maps (Moyos and the world map), and I will implement them, somehow. I also touched-up a ton of other little things, here and there. The game is finally beginning a new chapter, and it's great...I'm addicted all over again!




This thread is here for me to keep track of what's going on in the production of TLG, and as a checklist for future things I'd like to do, but it's also a chance to get feedback from people who have played the game. What would you like to see in the next release?
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