Gamelist Review List Song List Watched Journals Forum IRC Gamelist Song List Review List Forum Articles IRC Log Out Add Game Edit Games Add Reviews Edit Reviews Add Songs Edit Songs Log Out Edit Games Edit Reviews Edit Songs Sign Up Log In My Journal My Game Journals Watched Journals All Journals Journal Settings All Journals About Us Staff FAQ
Castle Paradox
Title Bar
Log In Box
 
______  
[more]
    1) Discontinued game by FnrrfYgmSchnish
    2) 8-Bit Graphics Set by FnrrfYgmSchnish
    3) Spoonweaver by Spoon Weaver
    4) Bok's Expedition by FnrrfYgmSchnish
    5) Vore Day RPG by Ronin Catholic
Paxia, City of Legend
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Thu Aug 10, 2006 2:46 pm    Post subject: Reply with quote

Actually, I did sort of base the Brute off of the Colossus enemy. But not much. Just the sort of hunched-over look as you suggested. More pics in my next post.
Back to top
View user's profile Send private message Send e-mail
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Thu Aug 10, 2006 4:36 pm    Post subject: Reply with quote

More pictures. I updated some of the enemy graphics to make them more easy to read...


I added more of the black outline to better define the Azure Drake. I think it looks much better.


The Brute is hardly any different, with just a little outline along the arms.


Not much of an improvement with the Blazer Beetle, and I plan on just replacing the graphic entirely.

Okay, now for the new stuff...


A blue elf Conjuror. Casts spells like Mute, Focus, and Magic Missile.


You've seen the Pyromancer, now here's the Hydromancer. Just a little guy, though, the real Hydromancer will come later.


The demon that attacks you at the World Tree, Belphegor is undefeatable at the start of the game. If you hack into Revelations, you'll see a very similar enemy that was never used. I plan on maybe updating the face graphics on Belphegor...


Not an enemy, but an attack. This is the graphic for the Fire Jar item, and will also be used for spells such as Fire2 and Breath of Fire. Woo!

That's all for now. More to come.
Back to top
View user's profile Send private message Send e-mail
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Sun Aug 13, 2006 4:18 pm    Post subject: Reply with quote

More enemy graphics. Oookay... I really need some variety here. Do not worry, townspeople. My next post will contain walkabout graphics and other suck crap. For now...


A Faceshredder. This enemy is weak, but it has double-strike. It is found in the Dungeon, an area beneath one of Paxia's taverns where you get to fight monsters.


A Serapis. Also fought in the Dungeon, this creature is the first I've shown you that has flying.


You saw the hydromancer youth in my last post, now here's the full-fledged Hydromancer.


A drakish Geomancer, only a trainee, however.


A master Geomancer. Add two stone tablets and it'd look like Moses. Raspberry!


An Aeromancer (a lot of "mancers" here) youth. Next post I'll have the real thing, maybe a guy riding a cloud or something.

That's all for now. Tommorrow I'll be going on a family vacation and won't be back for five days, so until then, Valigarmander out. Smokin'
Back to top
View user's profile Send private message Send e-mail
Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Sun Aug 13, 2006 4:55 pm    Post subject: Reply with quote

The Brute looks more like Sandman from Batman in my mind.

These are looking pretty nice here Val. A few ideas:

A neat feature to add to the master 'mancers I think, would be to add a little more of their element into their battle picture. Kind of like the 'riding a cloud' idea you had with the aeromancer.

Have the Geomancer wrapped up in a kind of stone tornado, the Pyromancer standing in a pit of fire, the Hydromancer riding a wave etc, etc.

Also, you're saving in JPEG format. Horrible for saving sharpness, try saving in PNG instead.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sun Aug 13, 2006 7:48 pm    Post subject: Reply with quote

Or gif, provided you don't use paint which usually messes up colors.

This might seem discouraging Val, but don't get too much into the deep end. Usually this results in the game never becoming finished, at least from what I found. What usually works out for me is to give it general above average effort, and then once things are almost finished or you absolutely know it'll be finished, go back and touch things up for a higher quality. Updates and improvements tend to be more fun and a lot easier to do than trying to maintain an extremely high quality level, which will burn you out fast (Friend comes to mind, since he pretty much contradicts what I am saying).

I don't know if that's helping, but I want to be more helpful this time around. And try not to release a demo until you have a good amount of content, because releasing a game when it's a really short demo seems to cause loss of interest in the game maker.

Hopefully this helps you, and it's nice to see you have another game coming along, hopefully this one doesn't get scrapped. Razz

EDIT: Oh, and one final thing. Playtesting. Get a handful of people to playtest your game after you've made a decent amount of progress. Good playtesters can really help improve your game quality.
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Mon Aug 14, 2006 12:00 am    Post subject: Reply with quote

Thanks, and this game will NOT be scrapped. I forbid it.
Back to top
View user's profile Send private message Send e-mail
Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Mon Aug 14, 2006 7:00 am    Post subject: Reply with quote

Valigarmander wrote:
Thanks, and this game will NOT be scrapped. I forbid it.


I like the sound of that.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Sat Aug 19, 2006 7:07 pm    Post subject: Reply with quote

Update time!


An Aeromancer. Woo!


Electra's walkabout. One problem I noticed a little too late is I made her head 2 pixels wider than anyone elses. I'll get that eventually...


Orlando's walkabout.


Jasper's walkabout. I don't really like this one.


Landolor's walkabout.


Marius's walkabout.


Marius's battle pix. The ONLY hero battle graphics I have done.


The Paxia overworld battle background. I'll maxe the foreground isometric or something to make it look less crappy.

That's all for now.
Back to top
View user's profile Send private message Send e-mail
TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sun Aug 20, 2006 2:52 pm    Post subject: Reply with quote

A simple paintbrush 45 degree scew will do that isometric trick.
Back to top
View user's profile Send private message Send e-mail AIM Address
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Fri Aug 25, 2006 7:18 pm    Post subject: Reply with quote

If there's anything I've learned today, it's to keep backups.

This morning when I opened up Paxia for editing, I was shocked to find all of my attack graphics and maptiles gone. Not only that, but the maps themselves could not be opened (Custom.exe would crash if I tried) and everything was in a mess. WTF!?

As much as it sucks saying it, my game is beyond repair. Damn, it was really starting to look good! Sad... But not to fear, as stated before, I am NOT giving up on this game. I'll just start over. It shouldn't be that hard ( No, no, no... ), and besides, I wasn't really satisfied with what I had going. It was your average RPG. Who would look at it and say, "Wow, that game looks really groundbreaking. I think I'll download it." It was so regular. Agh.

What I've decided is to recreate Paxia, bigger and better than ever. Maybe make it a sidescroller, or a point-and-click like a certain recent game by Friend. Really put those plotscripts to use. I don't know right now, and I'm still kind of pissed that MY ENTIRE GAME JUST DISAPPEARED AND I didn't have no backups. But I need some suggestions. So until the next post, bah.
Back to top
View user's profile Send private message Send e-mail
Lyhn Sohler
Uhh, wait, what?




Joined: 13 Mar 2006
Posts: 174
Location: Waterloo, Ontario, the suckadiliest place in Canadia, eh

PostPosted: Fri Aug 25, 2006 7:27 pm    Post subject: Reply with quote

Damn, that sucks. You say the graphics and maps got all screwed up? That's happened to me twice! Crying
Back to top
View user's profile Send private message
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Fri Aug 25, 2006 7:55 pm    Post subject: Reply with quote

This is exactly why I keep backups regularly and in several places - a zip file, my usb stick, gmail, and sometimes a cd.
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Sat Aug 26, 2006 4:57 pm    Post subject: Reply with quote

Okay, I've made a decision. I'm gonna make a point-and-click RPG. It'll take a lot of work, I assume, but I'm up for it. It will be CP's first ever adventure point-and-click RPG to myknowledge. So, first off...

I need some help. Oookay... For the small overworld area (only about five scenes or so) I need some help. I suck at pixel art, or any art for that matter. So, I'm requesting some assistance here... If anyone has any programs or something I could use to make things easier, or even if you think you can do the art yourself. Here's what I need...


A crude blueprint for what I want. The green is grass, yellow is road, cyan is sky, and brown is signpost. The red building is going to be a weaponsmith, and the blue one is a general store.


The red building is an inn, the blue is a temple, and the light green is a magic shop.


Red, tavern. Blue, library.


Rolling hills with a long, winding trail ending in the great labyrinth.


The labyrinth entrance. Bah.

All should be 140 by 80 pixels. I know that nobody's raring to make me pixel artwork Raspberry! but any and all help will be taken in with open arms. Make this little boy happy. Val out.
Back to top
View user's profile Send private message Send e-mail
Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Sat Aug 26, 2006 6:07 pm    Post subject: Reply with quote

This kind of interests me. I haven't done any large scale pixel art in forever, though, and it may take me some time to get used to it again.

I dunno, I'll take this job into consideration.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Sat Aug 26, 2006 9:48 pm    Post subject: Reply with quote

What?!?! Wow, I actually got a response. Well, just to let anyone out there who's considering doing the art for me, I'll let you know you just need to do the things I've laid out. I have the dungeon graphics down, since they're easy (except for the special areas, but oh well). If you do the art, you'll forever have a special place in my heart and in the game credits. I'd pay you, but I'm broke. Maybe I'll have some graphics with my next update... Bye all.
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


All games, songs, and images © their respective owners.
Terms of Service
©2008 Castle Paradox