Gamelist Review List Song List Watched Journals Forum IRC Gamelist Song List Review List Forum Articles IRC Log Out Add Game Edit Games Add Reviews Edit Reviews Add Songs Edit Songs Log Out Edit Games Edit Reviews Edit Songs Sign Up Log In My Journal My Game Journals Watched Journals All Journals Journal Settings All Journals About Us Staff FAQ
Castle Paradox
Title Bar
Log In Box
 
______  
[more]
    1) 5.0000
        AW - Unsettling Theme by Rimudora
        Bob the Gangsta by 8bit
        That Money [DEMO] by 8bit
    2) 4.5000
        Classical Dream by Setu_Firestorm
        AW - The Steel Angel's Frenzy by Rimudora
Aquiring new Skills

 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Sat Apr 19, 2008 8:48 am    Post subject: Aquiring new Skills Reply with quote

Having to actually level-up characters to get their newer spells works for games such as ff4. Personally I dislike the idea. I've been kicking around some newer ability aquiring methods for Vikings, in hopes of spicing it up further.

Option 1 - Abilities are learned after battles by having heroes equip various weapons. There would be a weapon chart, where EVERY equip-able weapon has 2 or 3 spells it can teach, at various random % chances. So a longsword may teach Spinstrike with a 10% success rate, while the Falchion may have it at 50%. This plays very similar to FF9's ability learning system, except you only have to fight so many battles to aquire the skill by chance. This also has the added benefit of limiting various skills to each area, so you can't get something game-breaking like INSTANT DEATH SPELLS in the first area. The downside is that the after-battle scripts would be HUGE.

Option 2 - A gamelong subquest that involves obtaining various gods' blessings by performing tasks (bring Thor a replacement hammer from the blacksmith, give Odin some horseshoes for his horse). After completing these tasks, the gods simply bestow these spells on the party. Again, the quests involved could be tied to various areas of the game, so you can only aquire them as the game progresses. This method would also reward exploration of the game's areas.

Option 3 - Buy them in towns, possibly from a sage in the alchemists' shops. I personally hate this method but it could be very easily done, and is more interesting than simply gaining them from leveling up.
Back to top
View user's profile Send private message
JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sat Apr 19, 2008 9:10 am    Post subject: Reply with quote

Option 2 will take the most work, but will fit the game better IMO. You could also have some fun mythological/community references.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Sat Apr 19, 2008 9:54 am    Post subject: Reply with quote

I agree with JSH.
Option two will be the hardest to to, but not only will it add an interesting way to acquire skills, but more gameplay!
Back to top
View user's profile Send private message
Scython reaper
Dragon




Joined: 30 Jul 2006
Posts: 19
Location: Magical puffpuff happy land, New York

PostPosted: Fri May 09, 2008 8:54 pm    Post subject: Reply with quote

Option 2 would be like making a whole new game.

Just leveling up to get spells isn't bad, because it's a good way to
make your players want to train with random encounters.
Back to top
View user's profile Send private message
AJHunter
Probably Naked




Joined: 04 Dec 2009
Posts: 131
Location: Usually bed

PostPosted: Mon Dec 21, 2009 12:07 am    Post subject: Reply with quote

try a mix of all 3 options, along with the current system mixed in for good measure! Like, you could buy an instant death spell for $<big number> at an alchemy shop, a set of mini-quests for various gods, which give you spells related to that god's abilities, and that ff9-like thing, but you can also get some weaker spells by leveling up!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


All games, songs, and images © their respective owners.
Terms of Service
©2008 Castle Paradox