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Newbie_Power
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Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Feb 15, 2009 10:14 pm Post subject: |
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Quote: | since that's where a lot of the differences lie between the various expressions. | Eyebrow expression works wonders, much moreso than the mouth. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TwinHamster ♫ Furious souls, burn eternally! ♫
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Joined: 07 Mar 2004 Posts: 1352
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Posted: Sun Mar 01, 2009 5:08 pm Post subject: |
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I've finally implemented some core mechanics of the game, including Weapon Masteries, Skill Advancement, Stat Gains, and Titles. Hoorah!
I've also just about finished the first arc of the game, which includes a single dungeon of moderate size.
After finding an appropriate place to pause the game and polishing it up a bit, I'll be ready to release a demo.
Uh, another one.
Also, this place is immensely helpful in learning to draw heads.
Highly recommended. |
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TwinHamster ♫ Furious souls, burn eternally! ♫
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Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon May 04, 2009 5:10 pm Post subject: |
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Is it really going to be worth it to recreate the shopping experience within the OHRRPGCE?
Gee, I sure do hope so!
I've been planning for the longest time to have characters level up with the 'Stimulate old level-up bug' bitset.
This forces them to gain most of their stats from equipment alone.
As a result, players will only be noticing slight immediate power-ups from equipment upgrades but a better stat-progression as heroes level.
One of my issues is the OHRRPGCE's built-in shops' inability to display stats of equipment.
And because of how important equipment-selection is, I decided that these stats had to be shown.
I hope I can find a simple method to set every shop up like this. ![Neutral](./ohr/images/smiles/icon_neutral.gif) |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
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Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon May 04, 2009 5:18 pm Post subject: |
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Amazing _________________
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TwinHamster ♫ Furious souls, burn eternally! ♫
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Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue May 05, 2009 11:06 am Post subject: |
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I may have subconsciously added Sludgehammer's persona
Hey! Shields aren't weapons (right?)
This system works for two shops right now, but it's really easy to add more.
Now I just need to:
* Have hero sprites show up and animate when you hover over appropriate gear (Easy Peasy).
* Figure out how to actually purchase gear (The killer thus far).
Last edited by TwinHamster on Tue May 05, 2009 1:16 pm; edited 1 time in total |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
![Halloween 2006 Creativity Winner Halloween 2006 Creativity Winner](./ohr/./images/smiles/icon_idea.gif)
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Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue May 05, 2009 12:40 pm Post subject: |
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TwinHamster wrote: | I may have subconsciously added Sludgehammer's persona |
This may be excellent
I like the shopkeeper graphic, too _________________
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Spoon Weaver
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Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Tue May 05, 2009 1:08 pm Post subject: |
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I honestly like your system better. I vote that it become the norm! |
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TwinHamster ♫ Furious souls, burn eternally! ♫
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Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue May 05, 2009 1:16 pm Post subject: |
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And with that, the system is complete!
There's a lot of stuff I have to add manually for each shop, but I think it's worth it! |
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Baconlabs PURPLE IS MANLY
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Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Mon Jun 15, 2009 8:07 pm Post subject: |
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TwinHamster wrote: | And with that, the system is complete!
There's a lot of stuff I have to add manually for each shop, but I think it's worth it! |
Just look at that!
All these ways Detelamane's pushing the OHR's potential, it's absolutely beautiful. I'd play it just to see the new gameplay features you've implemented. |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA
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Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Mon Nov 30, 2009 5:26 am Post subject: |
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What graphics editor are you using to make those portraits (if any)?
Can you load the OHR default pallette into that program? _________________ Working on rain and cloud formation |
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TwinHamster ♫ Furious souls, burn eternally! ♫
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Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Nov 30, 2009 7:27 am Post subject: |
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Bagne wrote: | What graphics editor are you using to make those portraits (if any)?
Can you load the OHR default pallette into that program? |
These were done in the free version of Graphics Gale.
And yep, you can load any 256-color palette into the program. |
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